Hi guys,
When I stream I need to stream my desktop and was recommended to use DWM last time I asked here which was great - my FPS improved like crazy from using standard monitor capture etc.
I have a problem however where sometimes when I start my PC I will get a black screen using it, sometimes it will show my desktop.
It seems quite random and I don't really know what causes it.
When I stream I need to stream my desktop and was recommended to use DWM last time I asked here which was great - my FPS improved like crazy from using standard monitor capture etc.
I have a problem however where sometimes when I start my PC I will get a black screen using it, sometimes it will show my desktop.
It seems quite random and I don't really know what causes it.
Code:
07:59:32: Open Broadcaster Software v0.624b - 32bit (´・ω・`)
07:59:32: -------------------------------
07:59:32: CPU Name: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
07:59:32: CPU Speed: 3400MHz
07:59:32: Physical Memory: 4095MB Total, 4095MB Free
07:59:32: stepping id: 9, model 58, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
07:59:32: monitor 1: pos={0, 0}, size={1920, 1080}
07:59:32: monitor 2: pos={1920, 0}, size={1920, 1080}
07:59:32: Windows Version: 6.1 Build 7601 S
07:59:32: Aero is Enabled
07:59:32: -------------------------------
07:59:32: OBS Modules:
07:59:32: Base Address Module
07:59:32: 002E0000 OBS.exe
07:59:32: 706F0000 OBSApi.dll
07:59:32: 71D10000 DShowPlugin.dll
07:59:32: 71CE0000 GraphicsCapture.dll
07:59:32: 71AF0000 NoiseGate.dll
07:59:32: 71AD0000 PSVPlugin.dll
07:59:32: ------------------------------------------
07:59:32: Adapter 1
07:59:32: Video Adapter: NVIDIA GeForce GTX 760
07:59:32: Video Adapter Dedicated Video Memory: 2087387136
07:59:32: Video Adapter Shared System Memory: 2147807232
07:59:32: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
07:59:32: ------------------------------------------
07:59:32: Adapter 2
07:59:32: Video Adapter: Intel(R) HD Graphics 4000
07:59:32: Video Adapter Dedicated Video Memory: 67108864
07:59:32: Video Adapter Shared System Memory: 1711276032
07:59:32: Video Adapter Output 1: pos={1920, 0}, size={1920, 1080}, attached=true
07:59:32: =====Stream Start: 2014-05-31, 07:59:32===============================================
07:59:32: Multithreaded optimizations: On
07:59:32: Base resolution: 1920x1080
07:59:32: Output resolution: 1920x1080
07:59:32: ------------------------------------------
07:59:32: Loading up D3D10 on NVIDIA GeForce GTX 760 (Adapter 1)...
07:59:32: ------------------------------------------
07:59:32: Audio Format: 48000 Hz
07:59:32: ------------------------------------------
07:59:32: Audio Channels: 2 Ch
07:59:32: Playback device Default
07:59:32: ------------------------------------------
07:59:32: Using desktop audio input: Speakers (Logitech G930 Headset)
07:59:32: Global Audio time adjust: 0
07:59:32: Using 7.1 surround speaker setup
07:59:32: ------------------------------------------
07:59:32: Using auxilary audio input: Microphone (Logitech G930 Headset)
07:59:32: Mic time offset: 0
07:59:32: ------------------------------------------
07:59:32: Audio Encoding: AAC
07:59:32: bitrate: 320
07:59:32: Using graphics capture
07:59:32: Trying to hook process: dwm.exe
07:59:32: Scene buffering time set to 700
07:59:32: ------------------------------------------
07:59:32: Video Encoding: x264
07:59:32: fps: 30
07:59:32: width: 1920, height: 1080
07:59:32: preset: veryfast
07:59:32: profile: high
07:59:32: keyint: 250
07:59:32: CBR: yes
07:59:32: CFR: yes
07:59:32: max bitrate: 3000
07:59:32: buffer size: 3000
07:59:32: ------------------------------------------
Warning -- D3D10Texture::CreateFromSharedHandle: Failed to open shared handle, result = 0x80070057
Warning -- SharedTexCapture::Init: Could not create shared texture
07:59:33: Audio timestamp for device 'Microphone (Logitech G930 Headset)' was behind target timestamp by 2518140
07:59:45: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
07:59:45: New Scene
07:59:51: Using graphics capture
07:59:51: Trying to hook process: dwm.exe
Warning -- D3D10Texture::CreateFromSharedHandle: Failed to open shared handle, result = 0x80070057
Warning -- SharedTexCapture::Init: Could not create shared texture
07:59:58: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
07:59:58: New Scene
07:59:58: Using graphics capture
07:59:58: Trying to hook process: dwm.exe
08:00:01: Total frames encoded: 832, total frames duplicated: 0 (0.00%)
08:00:01: Total frames rendered: 837, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
08:00:01:
08:00:01: Profiler time results:
08:00:01:
08:00:01: ==============================================================
08:00:01: video thread frame - [100%] [avg time: 0.691 ms] [children: 13.9%] [unaccounted: 86.1%]
08:00:01: | scene->Preprocess - [0.145%] [avg time: 0.001 ms]
08:00:01: | GPU download and conversion - [13.7%] [avg time: 0.095 ms] [children: 9.55%] [unaccounted: 4.2%]
08:00:01: | | flush - [5.64%] [avg time: 0.039 ms]
08:00:01: | | CopyResource - [3.62%] [avg time: 0.025 ms]
08:00:01: | | conversion to 4:2:0 - [0.289%] [avg time: 0.002 ms]
08:00:01: Convert444Threads - [100%] [avg time: 0.938 ms] [children: 99.4%] [unaccounted: 0.64%]
08:00:01: | Convert444toNV12 - [99.4%] [avg time: 0.932 ms]
08:00:01: encoder thread frame - [100%] [avg time: 1.766 ms] [children: 0.17%] [unaccounted: 99.8%]
08:00:01: | sending stuff out - [0.17%] [avg time: 0.003 ms]
08:00:01: ==============================================================
08:00:01:
08:00:01:
08:00:01: Profiler CPU results:
08:00:01:
08:00:01: ==============================================================
08:00:01: video thread frame - [cpu time: avg 0.13 ms, total 109.2 ms] [avg calls per frame: 1]
08:00:01: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
08:00:01: | GPU download and conversion - [cpu time: avg 0.055 ms, total 46.8 ms] [avg calls per frame: 1]
08:00:01: | | flush - [cpu time: avg 0.018 ms, total 15.6 ms] [avg calls per frame: 1]
08:00:01: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
08:00:01: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
08:00:01: Convert444Threads - [cpu time: avg 0.893 ms, total 1450.81 ms] [avg calls per frame: 2]
08:00:01: | Convert444toNV12 - [cpu time: avg 0.893 ms, total 1450.81 ms] [avg calls per frame: 2]
08:00:01: encoder thread frame - [cpu time: avg 1.25 ms, total 1014.01 ms] [avg calls per frame: 1]
08:00:01: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
08:00:01: ==============================================================
08:00:01:
08:00:01: =====Stream End: 2014-05-31, 08:00:01=================================================
Last game capture log:
2014-05-31, 07:18:26: we're booting up:
07:18:26: CaptureThread: attached to process League of Legends.exe
07:18:26: D3D9 Present
07:18:26: DXGI Present
07:18:26: GL Present
07:18:26: (half life scientist) everything.. seems to be in order
07:18:26: D3D9EndScene called
07:18:26: D3DPRESENT_PARAMETERS {
07:18:26: BackBufferWidth: 1920
07:18:26: BackBufferHeight: 1080
07:18:26: BackBufferFormat: D3DFMT_X8R8G8B8
07:18:26: BackBufferCount: 1
07:18:26: MultiSampleType: D3DMULTISAMPL07:55:22: stop requested, terminating d3d10 capture
07:55:22: ---------------------- Cleared D3D10 Capture ----------------------
07:58:22: DoD3D10Hook: success
07:58:22: successfully capturing d3d10 frames via GPU
07:58:30: stop requested, terminating d3d10 capture
07:58:30: ---------------------- Cleared D3D10 Capture ----------------------
07:59:32: DoD3D10Hook: success
07:59:32: successfully capturing d3d10 frames via GPU
07:59:45: stop requested, terminating d3d10 capture
07:59:45: ---------------------- Cleared D3D10 Capture ----------------------
07:59:45: DoD3D10Hook: success
07:59:51: successfully capturing d3d10 frames via GPU
l: D3DPOOL_DEFAULT
07:18:26: MultiSampleType: D3DMULTISAMPLE_NONE
07:18:26: MultiSampleQuality: 0
07:18:26: Width: 1920
07:18:26: Height: 1080
07:18:26: };
07:18:26: successfully capturing d3d9 frames via GPU
07:19:07: ---------------------- Cleared D3D9 Capture ----------------------
07:19:07: D3D9EndScene called
07:19:07: D3D9Present called