AesoSpadez
New Member
Alright, I'm at a little bit of a loss. I've been playing with QuickSync and trying to work out exactly what's feasible with it. In the logs, there's a couple of tests with me fiddling around. All but the last two are in a source game Dystopia, where I show no duplicated frames. I average about 55% CPU utilization during, and run ~200-300fps in-game.
However the last two streams were a test in Planetside 2, and ended up looking a little bit choppy. I checked the log files and sure enough, I show 5% duplicated frames on the encoder. CPU utilization was in the ballpark of 85% during (Lanczos, so expensive but so good). I had ~100fps the entire time in-game.
So is there anything I can do to reduce the duplicated frames? I know QuickSync uses the integrated GPU to encode, but it's directions come from a regular process. Maybe CPU load has something to do with it?
Also, ignore the audio timestamp stuff. Switching to QuickSync threw all of my offsets out the window. :P
However the last two streams were a test in Planetside 2, and ended up looking a little bit choppy. I checked the log files and sure enough, I show 5% duplicated frames on the encoder. CPU utilization was in the ballpark of 85% during (Lanczos, so expensive but so good). I had ~100fps the entire time in-game.
So is there anything I can do to reduce the duplicated frames? I know QuickSync uses the integrated GPU to encode, but it's directions come from a regular process. Maybe CPU load has something to do with it?
Also, ignore the audio timestamp stuff. Switching to QuickSync threw all of my offsets out the window. :P