FerretBomb
Active Member
1) Fix your Custom Resolution. It should be 1920x1080, not 1980x1080. :)
2) Downscale to 720p (1.5 downscale).
3) Set bitrate to 1500/1500.
4) Drop AAC to 128, not 192. (It's not needed to be that high, really! Sounds great at 128. Honest. It's not MP3.)
5) Set quality to 8.
Early on in that log, you were looking pretty stellar. No dropped frames at all (network causes these), 0.1% lagged (local system causes this), and the only things that seemed to be problematic are your webcam (it appears to use a funky format) and your overlay bitmaps are either missing/moved or possibly slightly corrupt.
After testing this, you can bump to 2000/2000. Your stream will look better, but keep an eye on the Dropped Frames count at the bottom of the window. You can increase your bitrate by 100kbps at a time (rate and buffer) after this until you start dropping frames. Then you just back off a bit, and a little more to leave some bandwidth for any online-multiplayer communication needed.
Looks like on the second-to-last and third-to-last test, your network connection to the server just got flaky for a bit. You were streaming initially just fine at 1500 for the first number of tests.
2) Downscale to 720p (1.5 downscale).
3) Set bitrate to 1500/1500.
4) Drop AAC to 128, not 192. (It's not needed to be that high, really! Sounds great at 128. Honest. It's not MP3.)
5) Set quality to 8.
Early on in that log, you were looking pretty stellar. No dropped frames at all (network causes these), 0.1% lagged (local system causes this), and the only things that seemed to be problematic are your webcam (it appears to use a funky format) and your overlay bitmaps are either missing/moved or possibly slightly corrupt.
After testing this, you can bump to 2000/2000. Your stream will look better, but keep an eye on the Dropped Frames count at the bottom of the window. You can increase your bitrate by 100kbps at a time (rate and buffer) after this until you start dropping frames. Then you just back off a bit, and a little more to leave some bandwidth for any online-multiplayer communication needed.
Looks like on the second-to-last and third-to-last test, your network connection to the server just got flaky for a bit. You were streaming initially just fine at 1500 for the first number of tests.