23:53:28: Open Broadcaster Software v0.633b - 64bit ( ^ω^)
23:53:28: -------------------------------
23:53:28: CPU Name: Intel(R) Core(TM) i5-4690K CPU @ 3.50GHz
23:53:28: CPU Speed: 3500MHz
23:53:28: Physical Memory: 3989MB Total, 1603MB Free
23:53:28: stepping id: 3, model 60, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
23:53:28: monitor 1: pos={0, 0}, size={1920, 1080}
23:53:28: monitor 2: pos={1920, 0}, size={1280, 1024}
23:53:28: Windows Version: 6.1 Build 7601 S
23:53:28: Aero is Enabled
23:53:28: -------------------------------
23:53:28: OBS Modules:
23:53:28: Base Address Module
23:53:28: 000000003FD90000 OBS.exe
23:53:28: 00000000DD370000 OBSApi.dll
23:53:28: 00000000FA560000 DShowPlugin.dll
23:53:28: 00000000FA520000 GraphicsCapture.dll
23:53:28: 00000000FA180000 NoiseGate.dll
23:53:28: 00000000FA150000 PSVPlugin.dll
23:53:28: ------------------------------------------
23:53:28: Adapter 1
23:53:28: Video Adapter: AMD Radeon HD 7700 Series
23:53:28: Video Adapter Dedicated Video Memory: 1059237888
23:53:28: Video Adapter Shared System Memory: 1823041536
23:53:28: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
23:53:28: Video Adapter Output 2: pos={1920, 0}, size={1280, 1024}, attached=true
23:53:28: ------------------------------------------
23:53:28: Adapter 2
23:53:28: Video Adapter: Intel(R) HD Graphics 4600
23:53:28: Video Adapter Dedicated Video Memory: 67108864
23:53:28: Video Adapter Shared System Memory: 1711276032
23:53:28: =====Stream Start: 2014-09-13, 23:53:28===============================================
23:53:28: Multithreaded optimizations: On
23:53:28: Base resolution: 1920x1080
23:53:28: Output resolution: 1280x720
23:53:28: ------------------------------------------
23:53:28: Loading up D3D10 on AMD Radeon HD 7700 Series (Adapter 1)...
23:53:28: ------------------------------------------
23:53:28: Audio Format: 48000 Hz
23:53:28: ------------------------------------------
23:53:28: Audio Channels: 2 Ch
23:53:28: Playback device Default
23:53:28: ------------------------------------------
23:53:28: Using desktop audio input: Speakers (Realtek High Definition Audio)
23:53:28: Global Audio time adjust: 0
23:53:28: ------------------------------------------
23:53:28: Using auxilary audio input: Microphone (Realtek High Definition Audio)
23:53:28: Mic time offset: 0
23:53:28: ------------------------------------------
23:53:28: Audio Encoding: AAC
23:53:28: bitrate: 128
23:53:28: Using Window Capture
23:53:28: Scene buffering time set to 700
23:53:28: x264: VBV maxrate specified, but no bufsize, ignored
23:53:28: ------------------------------------------
23:53:28: Video Encoding: x264
23:53:28: fps: 60
23:53:28: width: 1280, height: 720
23:53:28: preset: veryfast
23:53:28: profile: main
23:53:28: keyint: 120
23:53:28: CBR: no
23:53:28: CFR: yes
23:53:28: max bitrate: 25000
23:53:28: buffer size: 0
23:53:28: quality: 10
23:53:28: ------------------------------------------
00:46:16: FlushBufferedVideo: Flushing 27 packets over 433 ms
00:46:16: Total frames encoded: 190074, total frames duplicated: 1492 (0.78%)
00:46:16: Number of frames skipped due to encoder lag: 9 (0.00%)
00:46:16: Total frames rendered: 190076, number of late frames: 13 (0.01%) (it's okay for some frames to be late)
00:46:16:
00:46:16: Profiler time results:
00:46:16:
00:46:16: ==============================================================
00:46:16: video thread frame - [100%] [avg time: 1.445 ms] [children: 83%] [unaccounted: 17%]
00:46:16: | scene->Preprocess - [71.1%] [avg time: 1.028 ms]
00:46:16: | GPU download and conversion - [11.8%] [avg time: 0.171 ms] [children: 11.2%] [unaccounted: 0.623%]
00:46:16: | | flush - [10.7%] [avg time: 0.154 ms]
00:46:16: | | CopyResource - [0.484%] [avg time: 0.007 ms]
00:46:16: | | conversion to 4:2:0 - [0.0692%] [avg time: 0.001 ms]
00:46:16: Convert444Threads - [100%] [avg time: 0.413 ms] [children: 99.3%] [unaccounted: 0.726%]
00:46:16: | Convert444toNV12 - [99.3%] [avg time: 0.41 ms]
00:46:16: encoder thread frame - [100%] [avg time: 0.758 ms] [children: 0.396%] [unaccounted: 99.6%]
00:46:16: | sending stuff out - [0.396%] [avg time: 0.003 ms]
00:46:16: ==============================================================
00:46:16:
00:46:16:
00:46:16: Profiler CPU results:
00:46:16:
00:46:16: ==============================================================
00:46:16: video thread frame - [cpu time: avg 0.054 ms, total 10436.5 ms] [avg calls per frame: 1]
00:46:16: | scene->Preprocess - [cpu time: avg 0.008 ms, total 1528.81 ms] [avg calls per frame: 1]
00:46:16: | GPU download and conversion - [cpu time: avg 0.013 ms, total 2620.82 ms] [avg calls per frame: 1]
00:46:16: | | flush - [cpu time: avg 0.008 ms, total 1638.01 ms] [avg calls per frame: 1]
00:46:16: | | CopyResource - [cpu time: avg 0.002 ms, total 405.603 ms] [avg calls per frame: 1]
00:46:16: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 124.802 ms] [avg calls per frame: 1]
00:46:16: Convert444Threads - [cpu time: avg 0.222 ms, total 84443.3 ms] [avg calls per frame: 2]
00:46:16: | Convert444toNV12 - [cpu time: avg 0.221 ms, total 84178.1 ms] [avg calls per frame: 2]
00:46:16: encoder thread frame - [cpu time: avg 0.029 ms, total 5647.24 ms] [avg calls per frame: 1]
00:46:16: | sending stuff out - [cpu time: avg 0 ms, total 31.2 ms] [avg calls per frame: 1]
00:46:16: ==============================================================
00:46:16:
00:46:16: =====Stream End: 2014-09-14, 00:46:16=================================================
Last game capture log:
2014-09-13, 14:08:20: we're booting up:
14:08:20: CaptureThread: attached to process Dolphin.exe
14:08:20: DXGI Present
14:08:20: GL Present
14:08:20: DirectDraw Present
14:08:20: (half life scientist) everything.. seems to be in order
14:08:20: DXGI: Found D3D 11
14:08:20: setting up d3d11 data
14:08:20: ---------------------- Cleared D3D11 Capture ----------------------
14:08:20: found dxgi format (dx11) of: 28, size: {1920, 1018}, multisampled: false
14:08:20: DoD3D11Hook: success
14:08:20: successfully capturing d3d11 frames via GPU