Acey05
Member
Update: Both Microphone and Desktop Audio Filters needs to be set to Low Latency (Experimental) to ensure they keep on working correctly throughout the Stream, otherwise they will drop to a flat 2 second delay suddenly about 1 hour into a Stream depending on several factors such as Audio Buffers or Filters on Audio, etc.
As far as I can tell this doesn't bring any extra CPU cost and there isn't a negative to it apart from the occasional micro-stutter on the Video Main/Filter trying to fix it's Desync issue, so test as your own leisure.
You'll also need to Start/Restart OBS after each NEW Software you start up, otherwise OBS will SHOW you that the Stream Audios are Synced but they are in fact broken and Desynced, and yes, this also extends to OBS itself and not only NDI. This is again an OBS issue since the 27.2 branch.
I literally tried this, Unity, Unreal, Cry Engines, even Adobe Software or 3D Software (Asset Exrtractors or DCP Art Programs), OBS will stop the Audio and add an extra 2 second delay if you start up a program AFTER OBS.
The previous version don't have this issue as far as I can tell.
As far as I can tell this doesn't bring any extra CPU cost and there isn't a negative to it apart from the occasional micro-stutter on the Video Main/Filter trying to fix it's Desync issue, so test as your own leisure.
You'll also need to Start/Restart OBS after each NEW Software you start up, otherwise OBS will SHOW you that the Stream Audios are Synced but they are in fact broken and Desynced, and yes, this also extends to OBS itself and not only NDI. This is again an OBS issue since the 27.2 branch.
I literally tried this, Unity, Unreal, Cry Engines, even Adobe Software or 3D Software (Asset Exrtractors or DCP Art Programs), OBS will stop the Audio and add an extra 2 second delay if you start up a program AFTER OBS.
The previous version don't have this issue as far as I can tell.