Bug Report Did bilinear scaling break in 20.1?

Fred_

New Member
I'm scaling a pixellated game with "scale filtering -> bilinear" and the backgrounds are shimmering. Looks to me like it's applying nearest neighbor scaling instead of bilinear. Can provide more info if necessary, but there really isn't much to this, haha.
 

Fred_

New Member
I recorded a quick video, making sure that bilinear was set: https://youtu.be/xRvuHvXGySM
The grass pixels shrink and expand, making it shimmer. Changing the scaling to "point" looks identical to me.
If needed, this is what it used to look like before I updated: https://youtu.be/hGfqZhKTB3I?t=21

I've attached the latest log file I found in the folder.
 

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  • 2017-10-18 12-02-28.txt
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Fred_

New Member
Okay, this issue seems to have fixed itself... did nothing and started obs now, and it's applying bilinear instead of point. ...Guess that's that!
 

Fred_

New Member
Ok, turns out only one source got fixed, and it's now broken again. Bilinear just applies point resampling to all my sources. There's a simple workaround however - the "disable" filter performs bilinear (???)! Works for me.
 
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