Bug Report Did bilinear scaling break in 20.1?

Fred_

New Member
I'm scaling a pixellated game with "scale filtering -> bilinear" and the backgrounds are shimmering. Looks to me like it's applying nearest neighbor scaling instead of bilinear. Can provide more info if necessary, but there really isn't much to this, haha.
 
Okay, this issue seems to have fixed itself... did nothing and started obs now, and it's applying bilinear instead of point. ...Guess that's that!
 
Ok, turns out only one source got fixed, and it's now broken again. Bilinear just applies point resampling to all my sources. There's a simple workaround however - the "disable" filter performs bilinear (???)! Works for me.
 
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