Question / Help CSGO started to get rough

Last night: https://gist.github.com/6a5fc13105e18a9ef42e786a5518d421

Today:
16:16:36: CLR host plugin strings not found, dynamically loading 4 strings
16:16:36: CLRHost::Initialize() attempting to load and start the .NET runtime (null)
16:16:36: CLRHost::Initialize() Found version v2.0.50727 .NET runtime
16:16:36: CLRHost::Initialize() Found version v4.0.30319 .NET runtime
16:16:36: CLRHost::Initialize() attempting to use v4.0.30319 .NET runtime
16:16:36: CLRHost::LoadInteropLibrary() load the assembly plugins\CLRHostPlugin\CLRHost.Interop.dll
16:16:37: CLRHost::LoadPlugins() attempting to load the plugin assembly CLRBrowserSourcePlugin
16:16:37: CLRHost:: Could not find/load browser settings at location C:\Users\Nexus\AppData\Roaming\OBS\pluginData\browser.json
16:16:37: CLRHost:: Exception: System.IO.FileNotFoundException: Could not find file 'C:\Users\Nexus\AppData\Roaming\OBS\pluginData\browser.json'.
16:16:37: File name: 'C:\Users\Nexus\AppData\Roaming\OBS\pluginData\browser.json'
16:16:37: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
16:16:37: at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
16:16:37: at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
16:16:37: at CLRBrowserSourcePlugin.Shared.BrowserSettings.Reload()
16:16:37: CLRHost::LoadPlugins() successfully added CLR plugin [Type: CLRBrowserSourcePlugin.CLRBrowserSourcePlugin, Name: CLR Browser Source Plugin]
16:18:06: Failed loading CUDA dll
16:19:49: CLR host plugin instance deleted; removing dynamically loaded localization strings


Last game capture log:
2016-04-16, 14:49:39: we're booting up:
14:49:39: CaptureThread: attached to process csgo.exe
14:49:39: D3D9 Present
14:49:39: (half life scientist) everything.. seems to be in order
14:49:41: D3D9EndScene called
14:49:41: D3DPRESENT_PARAMETERS {
14:49:41: BackBufferWidth: 1920
14:49:41: BackBufferHeight: 1080
14:49:41: BackBufferFormat: D3DFMT_A8R8G8B8
14:49:41: BackBufferCount: 1
14:49:41: MultiSampleType: D3DMULTISAMPLE_NONE
14:49:41: MultiSampleQuality: 0
14:49:41: SwapEffect: D3DSWAPEFFECT_DISCARD
14:49:41: hDeviceWindow: 2229236
14:49:41: Windowed: false
14:49:41: EnableAutoDepthStencil: true
14:49:41: AutoDepthStencilFormat: D3DFMT_D24S8
14:49:41: Flags: None
14:49:41: FullScreen_RefreshRateInHz: 144
14:49:41: PresentationInterval: 2147483648
14:49:41: };
14:49:41: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
14:49:41: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
14:49:41: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
14:49:41: successfully set up d3d9 hooks
14:49:41: D3D9Present called
14:49:41: DoD3D9GPUHook: success
14:49:41: D3DSURFACE_DESC {
14:49:41: Format: D3DFMT_A8R8G8B8
14:49:41: Type: D3DRTYPE_SURFACE
14:49:41: Usage: D3DUSAGE_RENDERTARGET
14:49:41: Pool: D3DPOOL_DEFAULT
14:49:41: MultiSampleType: D3DMULTISAMPLE_NONE
14:49:41: MultiSampleQuality: 0
14:49:41: Width: 1920
14:49:41: Height: 1080
14:49:41: };
14:49:41: successfully capturing d3d9 frames via GPU
15:31:43: D3D9Reset called
15:31:43: ---------------------- Cleared D3D9 Capture ----------------------
15:31:43: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
15:31:43: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
15:31:43: successfully set up d3d9 hooks
15:31:44: D3D9EndScene called
15:31:44: D3D9Present called
15:31:44: DoD3D9GPUHook: success
15:31:44: D3DSURFACE_DESC {
15:31:44: Format: D3DFMT_A8R8G8B8
15:31:44: Type: D3DRTYPE_SURFACE
15:31:44: Usage: D3DUSAGE_RENDERTARGET
15:31:44: Pool: D3DPOOL_DEFAULT
15:31:44: MultiSampleType: D3DMULTISAMPLE_NONE
15:31:44: MultiSampleQuality: 0
15:31:44: Width: 1920
15:31:44: Height: 1080
15:31:44: };
15:31:44: successfully capturing d3d9 frames via GPU
16:08:19: ---------------------- Cleared D3D9 Capture ----------------------
16:08:19: received restart event, capturing
16:08:19: DoD3D9GPUHook: success
16:08:19: D3D9Reset called
16:08:19: ---------------------- Cleared D3D9 Capture ----------------------
16:08:19: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
16:08:19: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
16:08:19: successfully set up d3d9 hooks
16:08:21: D3D9EndScene called
16:08:21: D3D9Present called
16:08:21: DoD3D9GPUHook: success
 
Last edited:
A screenshot of temps/load after streaming for a bit - I don't know why it turned it sideways.

2q3syab.jpg
 
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