Question / Help CS:GO Freezes while starting the stream.

DaOneSlayer

New Member
When i start my stream the game on my end completely freezes and on obs it is just black i can only hear the sounds. Please halph!
 

DaOneSlayer

New Member
06:30:36: CLR host plugin strings not found, dynamically loading 4 strings

06:30:36: CLRHost::Initialize() attempting to load and start the .NET runtime (null)

06:30:36: CLRHost::Initialize() Found version v2.0.50727 .NET runtime

06:30:36: CLRHost::Initialize() Found version v4.0.30319 .NET runtime

06:30:36: CLRHost::Initialize() attempting to use v4.0.30319 .NET runtime

06:30:36: CLRHost::LoadInteropLibrary() load the assembly plugins\CLRHostPlugin\CLRHost.Interop.dll

06:30:36: CLRHost::LoadPlugins() attempting to load the plugin assembly CLRBrowserSourcePlugin

06:30:43: CLRHost:: Could not find/load browser settings at location C:\Users\Markus\AppData\Roaming\OBS\pluginData\browser.json

06:30:43: CLRHost::LoadPlugins() successfully added CLR plugin [Type: CLRBrowserSourcePlugin.CLRBrowserSourcePlugin, Name: CLR Browser Source Plugin]

06:30:43: Video Source Plugin strings not found, dynamically loading 52 strings

06:31:10: Open Broadcaster Software v0.638b - 32bit (´・ω・`)

06:31:10: -------------------------------

06:31:10: CPU Name: AMD FX(tm)-6300 Six-Core Processor

06:31:10: CPU Speed: 3516MHz

06:31:10: Physical Memory: 4095MB Total, 4095MB Free

06:31:10: stepping id: 0, model 2, family 21, type 0, extmodel 0, extfamily 3, HTT 1, logical cores 6, total cores 3

06:31:10: monitor 1: pos={0, 0}, size={1920, 1080}

06:31:10: monitor 2: pos={1920, 0}, size={1440, 900}

06:31:10: Windows Version: 6.1 Build 7601 S

06:31:10: Aero is Disabled

06:31:10: -------------------------------

06:31:10: OBS Modules:

06:31:10: Base Address Module

06:31:10: 00210000 OBS.exe

06:31:10: 61690000 OBSApi.dll

06:31:10: 614B0000 CLRHostPlugin.dll

06:31:10: 613E0000 DShowPlugin.dll

06:31:10: 613B0000 GraphicsCapture.dll

06:31:10: 5ABB0000 NoiseGate.dll

06:31:10: 5AB90000 PSVPlugin.dll

06:31:10: 613A0000 VideoSourcePluginWrapper.dll

06:31:10: ------------------------------------------

06:31:10: Adapter 1

06:31:10: Video Adapter: NVIDIA GeForce GTX 660

06:31:10: Video Adapter Dedicated Video Memory: 2086469632

06:31:10: Video Adapter Shared System Memory: 2147807232

06:31:10: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true

06:31:10: Video Adapter Output 2: pos={1920, 0}, size={1440, 900}, attached=true

06:31:10: =====Stream Start: 2014-12-05, 06:31:10===============================================

06:31:10: Multithreaded optimizations: On

06:31:10: Base resolution: 1920x1080

06:31:10: Output resolution: 1280x720

06:31:10: ------------------------------------------

06:31:10: Loading up D3D10 on NVIDIA GeForce GTX 660 (Adapter 1)...

06:31:11: ------------------------------------------

06:31:11: Audio Format: 48000 Hz

06:31:11: ------------------------------------------

06:31:11: Audio Channels: 2 Ch

06:31:11: Playback device Default

06:31:11: ------------------------------------------

06:31:11: Using desktop audio input: Högtalare (Logitech G35 Headset)

06:31:11: Global Audio time adjust: 0

06:31:11: ------------------------------------------

06:31:11: Audio Encoding: AAC

06:31:11: bitrate: 128

06:31:11: Using Window Capture

06:31:11: Using bitmap image

06:31:11: Using graphics capture

06:31:11: Scene buffering time set to 1300

06:31:11: ------------------------------------------

06:31:11: Video Encoding: x264

06:31:11: fps: 30

06:31:11: width: 1280, height: 720

06:31:11: preset: veryfast

06:31:11: profile: main

06:31:11: keyint: 60

06:31:11: CBR: yes

06:31:11: CFR: no

06:31:11: max bitrate: 3000

06:31:11: buffer size: 3000

06:31:11: ------------------------------------------

06:31:12: CLRHost:: BrowserRenderHandler::OnPaint failed to create texture

06:31:12: CLRHost:: Browser 1: Status message:

06:31:16: Trying to hook process: csgo.exe

06:31:31: ++++++++++++++++++++++++++++++++++++++++++++++++++++++

06:31:31: New Scene

06:31:31: Using Window Capture

06:31:31: Using bitmap image

06:31:31: Using text output

06:31:31: Using text output

06:31:31: Using graphics capture

06:31:31: Trying to hook process: csgo.exe

06:31:31: CLRHost:: BrowserRenderHandler::OnPaint failed to create texture

06:31:32: CLRHost:: Browser 2: Status message:

06:31:48: FlushBufferedVideo: Flushing 17 packets over 533 ms

06:31:49: Total frames encoded: 1085, total frames duplicated: 8 (0.74%)

06:31:49: Total frames rendered: 1109, number of late frames: 1 (0.09%) (it's okay for some frames to be late)

06:31:49:

06:31:49: Profiler time results:

06:31:49:

06:31:49: ==============================================================

06:31:49: video thread frame - [100%] [avg time: 1.913 ms] [children: 39.5%] [unaccounted: 60.5%]

06:31:49: | scene->Preprocess - [32.3%] [avg time: 0.617 ms]

06:31:49: | GPU download and conversion - [7.27%] [avg time: 0.139 ms] [children: 5.38%] [unaccounted: 1.88%]

06:31:49: | | flush - [4.29%] [avg time: 0.082 ms]

06:31:49: | | CopyResource - [0.941%] [avg time: 0.018 ms]

06:31:49: | | conversion to 4:2:0 - [0.157%] [avg time: 0.003 ms]

06:31:49: Convert444Thread - [100%] [avg time: 0.986 ms] [children: 99.2%] [unaccounted: 0.811%]

06:31:49: | Convert444toNV12 - [99.2%] [avg time: 0.978 ms]

06:31:49: encoder thread frame - [100%] [avg time: 1.757 ms] [children: 0.398%] [unaccounted: 99.6%]

06:31:49: | sending stuff out - [0.398%] [avg time: 0.007 ms]

06:31:49: ==============================================================

06:31:49:

06:31:49:

06:31:49: Profiler CPU results:

06:31:49:

06:31:49: ==============================================================

06:31:49: video thread frame - [cpu time: avg 1.181 ms, total 1310.41 ms] [avg calls per frame: 1]

06:31:49: | scene->Preprocess - [cpu time: avg 0.098 ms, total 109.202 ms] [avg calls per frame: 1]

06:31:49: | GPU download and conversion - [cpu time: avg 0.196 ms, total 218.4 ms] [avg calls per frame: 1]

06:31:49: | | flush - [cpu time: avg 0.112 ms, total 124.8 ms] [avg calls per frame: 1]

06:31:49: | | CopyResource - [cpu time: avg 0.014 ms, total 15.6 ms] [avg calls per frame: 1]

06:31:49: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]

06:31:49: Convert444Thread - [cpu time: avg 0.818 ms, total 873.605 ms] [avg calls per frame: 1]

06:31:49: | Convert444toNV12 - [cpu time: avg 0.818 ms, total 873.605 ms] [avg calls per frame: 1]

06:31:49: encoder thread frame - [cpu time: avg 1.051 ms, total 1123.21 ms] [avg calls per frame: 1]

06:31:49: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]

06:31:49: ==============================================================

06:31:49:

06:31:49: =====Stream End: 2014-12-05, 06:31:49=================================================





Last Game Capture Log:

2014-12-05, 06:31:16: we're booting up:

06:31:16: CaptureThread: attached to process csgo.exe

06:31:16: D3D9 Present

06:31:16: D3D9EndScene called

06:31:16: D3DPRESENT_PARAMETERS {

06:31:16: BackBufferWidth: 1920

06:31:16: BackBufferHeight: 1080

06:31:16: BackBufferFormat: D3DFMT_A8R8G8B8

06:31:16: BackBufferCount: 1

06:31:16: MultiSampleType: D3DMULTISAMPLE_4_SAMPLES

06:31:16: MultiSampleQuality: 0

06:31:16: SwapEffect: D3DSWAPEFFECT_DISCARD

06:31:16: hDeviceWindow: 197682

06:31:16: Windowed: true

06:31:16: EnableAutoDepthStencil: true

06:31:16: AutoDepthStencilFormat: D3DFMT_D24S8

06:31:16: Flags: None

06:31:16: FullScreen_RefreshRateInHz: 0

06:31:16: PresentationInterval: 2147483648

06:31:16: };

06:31:16: successfully set up d3d9 hooks

06:31:16: DXGI Present

06:31:16: GL Present

06:31:16: DirectDraw Present

06:31:16: (half life scientist) everything.. seems to be in order
 
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