[23:46:14: Open Broadcaster Software v0.633b - 32bit (´・ω・`)
23:46:14: -------------------------------
23:46:14: CPU Name: Intel(R) Core(TM)2 Duo CPU E8400 @ 3.00GHz
23:46:14: CPU Speed: 2997MHz
23:46:14: Physical Memory: 4094MB Total, 1704MB Free
23:46:14: stepping id: 10, model 23, family 6, type 0, extmodel 0, extfamily 0, HTT 1, logical cores 2, total cores 2
23:46:14: monitor 1: pos={0, 0}, size={1680, 1050}
23:46:14: Windows Version: 6.0 Build 6002 S
23:46:14: Aero is Disabled
23:46:14: -------------------------------
23:46:14: OBS Modules:
23:46:14: Base Address Module
23:46:14: 00390000 OBS.exe
23:46:14: 64E70000 OBSApi.dll
23:46:14: 68B00000 DShowPlugin.dll
23:46:14: 68570000 GraphicsCapture.dll
23:46:14: 68540000 NoiseGate.dll
23:46:14: 6B940000 PSVPlugin.dll
23:46:14: ------------------------------------------
23:46:14: Adapter 1
23:46:14: Video Adapter: NVIDIA GeForce GT 430
23:46:14: Video Adapter Dedicated Video Memory: 1025966080
23:46:14: Video Adapter Shared System Memory: 1878552576
23:46:14: Video Adapter Output 1: pos={0, 0}, size={1680, 1050}, attached=true
23:46:14: =====Stream Start: 2014-09-15, 23:46:14===============================================
23:46:14: Multithreaded optimizations: On
23:46:14: Base resolution: 1680x1050
23:46:14: Output resolution: 1120x700
23:46:14: ------------------------------------------
23:46:14: Loading up D3D10 on NVIDIA GeForce GT 430 (Adapter 1)...
23:46:16: ------------------------------------------
23:46:16: Audio Format: 44100 Hz
23:46:16: ------------------------------------------
23:46:16: Audio Channels: 2 Ch
23:46:16: Playback device Default
23:46:16: ------------------------------------------
23:46:16: Using desktop audio input: Głośniki (VIA High Definition Audio)
23:46:16: Global Audio time adjust: 0
23:46:16: ------------------------------------------
23:46:16: Using auxilary audio input: Mikrofon (HD Webcam C270)
23:46:16: Mic time offset: 0
23:46:16: ------------------------------------------
23:46:16: Audio Encoding: AAC
23:46:16: bitrate: 128
23:46:16: Using graphics capture
23:46:16: Trying to hook process: WorldOfTanks.exe
23:46:16: Scene buffering time set to 700
23:46:16: ------------------------------------------
23:46:16: Video Encoding: x264
23:46:16: fps: 30
23:46:16: width: 1120, height: 700
23:46:16: preset: veryfast
23:46:16: profile: main
23:46:16: keyint: 60
23:46:16: CBR: no
23:46:16: CFR: yes
23:46:16: max bitrate: 2400
23:46:16: buffer size: 3000
23:46:16: quality: 7
23:46:16: ------------------------------------------
23:46:18: Using RTMP service: Twitch
23:46:18: Server selection: rtmp://live-prg.twitch.tv/app
23:46:18: Interface: Realtek RTL8168C(P)/8111C(P) Family PCI-E Gigabit Ethernet NIC (NDIS 6.0) (ethernet, 1000 mbps)
23:46:19: Completed handshake with rtmp://live-prg.twitch.tv/app in 999 ms.
23:46:20: SO_SNDBUF was at 8192
23:46:20: SO_SNDBUF is now 65536
23:47:22: FlushBufferedVideo: Flushing 6 packets over 167 ms
23:47:22: Total frames encoded: 1930, total frames duplicated: 41 (2.12%)
23:47:22: Total frames rendered: 1934, number of late frames: 4 (0.21%) (it's okay for some frames to be late)
23:47:22: ~RTMPPublisher: Packet flush completed in 136 ms
23:47:22: ~RTMPPublisher: Send thread terminated in 0 ms
23:47:22: RTMPPublisher::SocketLoop: Graceful loop exit
23:47:22: ~RTMPPublisher: Socket thread terminated in 0 ms
23:47:32: ~RTMPPublisher: Final socket shutdown completed in 10290 ms
23:47:32: Average send payload: 435 bytes, average send interval: 28 ms
23:47:32: Number of times waited to send: 0, Waited for a total of 0 bytes
23:47:32: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
23:47:32: Number of bytes sent: 935959
23:47:32:
23:47:32: Profiler time results:
23:47:32:
23:47:32: ==============================================================
23:47:32: video thread frame - [100%] [avg time: 1.338 ms] [children: 19%] [unaccounted: 81%]
23:47:32: | scene->Preprocess - [0.224%] [avg time: 0.003 ms]
23:47:32: | GPU download and conversion - [18.8%] [avg time: 0.251 ms] [children: 7.25%] [unaccounted: 11.5%]
23:47:32: | | flush - [4.33%] [avg time: 0.058 ms]
23:47:32: | | CopyResource - [2.69%] [avg time: 0.036 ms]
23:47:32: | | conversion to 4:2:0 - [0.224%] [avg time: 0.003 ms]
23:47:32: Convert444Thread - [100%] [avg time: 1.846 ms] [children: 98.9%] [unaccounted: 1.14%]
23:47:32: | Convert444toNV12 - [98.9%] [avg time: 1.825 ms]
23:47:32: encoder thread frame - [100%] [avg time: 2.458 ms] [children: 1.38%] [unaccounted: 98.6%]
23:47:32: | sending stuff out - [1.38%] [avg time: 0.034 ms]
23:47:32: ==============================================================
23:47:32:
23:47:32:
23:47:32: Profiler CPU results:
23:47:32:
23:47:32: ==============================================================
23:47:32: video thread frame - [cpu time: avg 0.298 ms, total 577.203 ms] [avg calls per frame: 1]
23:47:32: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
23:47:32: | GPU download and conversion - [cpu time: avg 0.048 ms, total 93.601 ms] [avg calls per frame: 1]
23:47:32: | | flush - [cpu time: avg 0.024 ms, total 46.8 ms] [avg calls per frame: 1]
23:47:32: | | CopyResource - [cpu time: avg 0.016 ms, total 31.201 ms] [avg calls per frame: 1]
23:47:32: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
23:47:32: Convert444Thread - [cpu time: avg 1.69 ms, total 3229.22 ms] [avg calls per frame: 1]
23:47:32: | Convert444toNV12 - [cpu time: avg 1.69 ms, total 3229.22 ms] [avg calls per frame: 1]
23:47:32: encoder thread frame - [cpu time: avg 1.272 ms, total 2449.22 ms] [avg calls per frame: 1]
23:47:32: | sending stuff out - [cpu time: avg 0.008 ms, total 15.6 ms] [avg calls per frame: 1]
23:47:32: ==============================================================
23:47:32:
23:47:32: =====Stream End: 2014-09-15, 23:47:32=================================================
Last game capture log:
2014-09-15, 23:46:16: we're booting up:
23:46:16: CaptureThread: attached to process worldoftanks.exe
23:46:16: D3D9 Present
23:46:16: (half life scientist) everything.. seems to be in order
23:46:17: D3D9EndScene called
23:46:17: D3DPRESENT_PARAMETERS {
23:46:17: BackBufferWidth: 1680
23:46:17: BackBufferHeight: 1050
23:46:17: BackBufferFormat: D3DFMT_A8R8G8B8
23:46:17: BackBufferCount: 2
23:46:17: MultiSampleType: D3DMULTISAMPLE_NONE
23:46:17: MultiSampleQuality: 0
23:46:17: SwapEffect: D3DSWAPEFFECT_DISCARD
23:46:17: hDeviceWindow: 1118622
23:46:17: Windowed: false
23:46:17: EnableAutoDepthStencil: true
23:46:17: AutoDepthStencilFormat: D3DFMT_D24S8
23:46:17: Flags: None
23:46:17: FullScreen_RefreshRateInHz: 60
23:46:17: PresentationInterval: 2147483648
23:46:17: };
23:46:17: successfully set up d3d9 hooks
23:46:17: D3D9PresentEx called
23:46:17: DoD3D9GPUHook: opening intermediary texture failed, result = 2147942487
23:46:17: ---------------------- Cleared D3D9 Capture ----------------------
23:46:17: D3D9EndScene called
23:46:17: D3D9PresentEx called
23:46:17: DoD3D9GPUHook: opening intermediary texture failed, result = 2147942487
23:46:17: ---------------------- Cleared D3D9 Capture ----------------------]