Question / Help Could not connect to server RTMP1....

So just now my stream had suddenly started giving me an error 'Could not connect to server RTMP1_Connect1, handshake failed. I disabled Windows Firewall and all security software still unable to stream.

I tried resetting my Stream Key and using a different Twitch Server. Any ideas?

Here's a log :


18:26:49: CLR host plugin strings not found, dynamically loading 4 strings
18:26:49: CLRHost::Initialize() attempting to load and start the .NET runtime (null)
18:26:49: CLRHost::Initialize() Found version v2.0.50727 .NET runtime
18:26:49: CLRHost::Initialize() Found version v4.0.30319 .NET runtime
18:26:49: CLRHost::Initialize() attempting to use v4.0.30319 .NET runtime
18:26:49: CLRHost::LoadInteropLibrary() load the assembly plugins\CLRHostPlugin\CLRHost.Interop.dll
18:26:49: CLRHost::LoadPlugins() attempting to load the plugin assembly CLRBrowserSourcePlugin
18:26:49: CLRHost:: Could not find/load browser settings at location C:\Users\Steven\AppData\Roaming\OBS\pluginData\browser.json
18:26:49: CLRHost:: Exception: System.IO.FileNotFoundException: Could not find file 'C:\Users\Steven\AppData\Roaming\OBS\pluginData\browser.json'.
18:26:49: File name: 'C:\Users\Steven\AppData\Roaming\OBS\pluginData\browser.json'
18:26:49: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
18:26:49: at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
18:26:49: at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
18:26:49: at CLRBrowserSourcePlugin.Shared.BrowserSettings.Reload()
18:26:49: CLRHost::LoadPlugins() successfully added CLR plugin [Type: CLRBrowserSourcePlugin.CLRBrowserSourcePlugin, Name: CLR Browser Source Plugin]
18:27:03: Open Broadcaster Software v0.651b - 32bit (´・ω・`)
18:27:03: -------------------------------
18:27:03: CPU Name: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz
18:27:03: CPU Speed: 3999MHz
18:27:03: Physical Memory: 4095MB Total, 4095MB Free
18:27:03: stepping id: 3, model 60, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
18:27:03: monitor 1: pos={0, 0}, size={1920, 1080}
18:27:03: monitor 2: pos={-1920, 0}, size={1920, 1080}
18:27:03: monitor 3: pos={1920, 0}, size={1920, 1080}
18:27:03: Windows Version: 6.2 Build 9200
18:27:03: Aero is Enabled
18:27:03: -------------------------------
18:27:03: OBS Modules:
18:27:03: Base Address Module
18:27:03: 00FD0000 OBS.exe
18:27:03: 72D80000 OBSApi.dll
18:27:03: 72A20000 CLRHostPlugin.dll
18:27:03: 70CE0000 DShowPlugin.dll
18:27:03: 70BA0000 GraphicsCapture.dll
18:27:03: 70B70000 NoiseGate.dll
18:27:03: 70CC0000 PSVPlugin.dll
18:27:03: 6F6C0000 scenesw.dll
18:27:03: ------------------------------------------
18:27:03: Adapter 1
18:27:03: Video Adapter: NVIDIA GeForce GTX 970
18:27:03: Video Adapter Dedicated Video Memory: 3221225472
18:27:03: Video Adapter Shared System Memory: 1073676288
18:27:03: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
18:27:03: ------------------------------------------
18:27:03: Adapter 2
18:27:03: Video Adapter: Intel(R) HD Graphics 4600
18:27:03: Video Adapter Dedicated Video Memory: 33554432
18:27:03: Video Adapter Shared System Memory: 1845493760
18:27:03: Video Adapter Output 1: pos={-1920, 0}, size={1920, 1080}, attached=true
18:27:03: Video Adapter Output 2: pos={1920, 0}, size={1920, 1080}, attached=true
18:27:03: =====Stream Start: 2015-07-21, 18:27:03===============================================
18:27:03: Multithreaded optimizations: On
18:27:03: Base resolution: 1920x1080
18:27:03: Output resolution: 1920x1080
18:27:03: ------------------------------------------
18:27:03: Loading up D3D10 on NVIDIA GeForce GTX 970 (Adapter 1)...
18:27:03: ------------------------------------------
18:27:03: Audio Format: 44100 Hz
18:27:03: ------------------------------------------
18:27:03: Audio Channels: 2 Ch
18:27:03: Playback device Default
18:27:03: ------------------------------------------
18:27:03: Using desktop audio input: Speakers (2- Creative SB X-Fi)
18:27:03: Global Audio time adjust: 0
18:27:03: ------------------------------------------
18:27:03: Using auxilary audio input: Microphone (Blue Icicle)
18:27:03: Mic time offset: 0
18:27:03: ------------------------------------------
18:27:03: Audio Encoding: AAC
18:27:03: bitrate: 160
18:27:03: Using graphics capture
18:27:03: Using anti-cheat hooking for game capture
18:27:03: Scene buffering time set to 700
18:27:03: ------------------------------------------
18:27:03: Video Encoding: x264
18:27:03: fps: 40
18:27:03: width: 1920, height: 1080
18:27:03: preset: veryfast
18:27:03: profile: high
18:27:03: keyint: 80
18:27:03: CBR: yes
18:27:03: CFR: yes
18:27:03: max bitrate: 3500
18:27:03: buffer size: 3500
18:27:03: ------------------------------------------
18:27:13: =====Stream End (recording continues): 2015-07-21, 18:27:13=========================
18:27:13: ~RTMPPublisher: Packet flush completed in 0 ms
18:27:13: Number of times waited to send: 0, Waited for a total of 0 bytes
18:27:13: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
18:27:13: Number of bytes sent: 0
18:27:15: FlushBufferedVideo: Flushing 5 packets over 100 ms
18:27:15: Total frames encoded: 451, total frames duplicated: 6 (1.33%)
18:27:15: Total frames rendered: 480, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
18:27:15:
18:27:15: Profiler time results:
18:27:15:
18:27:15: ==============================================================
18:27:15: video thread frame - [100%] [avg time: 0.979 ms] [children: 10.8%] [unaccounted: 89.2%]
18:27:15: | scene->Preprocess - [0.306%] [avg time: 0.003 ms]
18:27:15: | GPU download and conversion - [10.5%] [avg time: 0.103 ms] [children: 9.81%] [unaccounted: 0.715%]
18:27:15: | | flush - [8.89%] [avg time: 0.087 ms]
18:27:15: | | CopyResource - [0.715%] [avg time: 0.007 ms]
18:27:15: | | conversion to 4:2:0 - [0.204%] [avg time: 0.002 ms]
18:27:15: Convert444Threads - [100%] [avg time: 1.305 ms] [children: 99.5%] [unaccounted: 0.46%]
18:27:15: | Convert444toNV12 - [99.5%] [avg time: 1.299 ms]
18:27:15: encoder thread frame - [100%] [avg time: 1.735 ms] [children: 3.05%] [unaccounted: 96.9%]
18:27:15: | sending stuff out - [3.05%] [avg time: 0.053 ms]
18:27:15: ==============================================================
18:27:15:
18:27:15:
18:27:15: Profiler CPU results:
18:27:15:
18:27:15: ==============================================================
18:27:15: video thread frame - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
18:27:15: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
18:27:15: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
18:27:15: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
18:27:15: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
18:27:15: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
18:27:15: Convert444Threads - [cpu time: avg 0.576 ms, total 515.625 ms] [avg calls per frame: 2]
18:27:15: | Convert444toNV12 - [cpu time: avg 0.576 ms, total 515.625 ms] [avg calls per frame: 2]
18:27:15: encoder thread frame - [cpu time: avg 0.665 ms, total 296.875 ms] [avg calls per frame: 1]
18:27:15: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
18:27:15: ==============================================================
18:27:15:
18:27:15: =====Stream End: 2015-07-21, 18:27:15=================================================
Last Game Capture Log:
2015-07-21, 18:19:09: we're booting up:
18:19:09: CaptureThread: attached to process DayZ.exe
18:19:09: D3D9 Present
18:19:09: DirectDraw capture: Windows 8 not supported yet
18:19:09: (half life scientist) everything.. seems to be in order
18:19:24: D3D9EndScene called
18:19:24: D3DPRESENT_PARAMETERS {
18:19:24: BackBufferWidth: 1920
18:19:24: BackBufferHeight: 1080
18:19:24: BackBufferFormat: D3DFMT_X8R8G8B8
18:19:24: BackBufferCount: 1
18:19:24: MultiSampleType: D3DMULTISAMPLE_NONE
18:19:24: MultiSampleQuality: 0
18:19:24: SwapEffect: D3DSWAPEFFECT_DISCARD
18:19:24: hDeviceWindow: 1247812
18:19:24: Windowed: false
18:19:24: EnableAutoDepthStencil: true
18:19:24: AutoDepthStencilFormat: D3DFMT_D24S8
18:19:24: Flags: D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL
18:19:24: FullScreen_RefreshRateInHz: 60
18:19:24: PresentationInterval: 1
18:19:24: };
18:19:24: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
18:19:24: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
18:19:24: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
18:19:24: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
18:19:24: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
18:19:24: successfully set up d3d9 hooks
18:19:24: D3D9Present called
18:19:25: DoD3D9GPUHook: success - d3d9ex
18:23:43: ---------------------- Cleared D3D9 Capture ----------------------
18:23:43: received restart event, but couldn't find window
18:23:43: D3D9EndScene called
18:23:43: D3D9Present called
 
That explains the NY server but FL looks like it's been fine today.

This is Twitch Bandwidth Test (10 Second duration test) Results:

Dallas______8170kbs______61ms______79
Ashburn______9602kbs______23ms______85
Chicago______9770kbs______55ms______85
Miami______9069kbs______60ms______84
NY______FAILED
LA______5105kbs______81ms______72
San Francisco__7080kbs______78ms______82
San Jose______6916kbs______77ms______76
Seattle______5351kbs______80ms______72


I just hit the Ashburn Server since it was one of the better rated servers for me and things seem fine. I'll do some additional testing and report back.
 
WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application

This isn't any sort of issue?
 
Back
Top