GreenMountainHunter
New Member
So just now my stream had suddenly started giving me an error 'Could not connect to server RTMP1_Connect1, handshake failed. I disabled Windows Firewall and all security software still unable to stream.
I tried resetting my Stream Key and using a different Twitch Server. Any ideas?
Here's a log :
18:26:49: CLR host plugin strings not found, dynamically loading 4 strings
18:26:49: CLRHost::Initialize() attempting to load and start the .NET runtime (null)
18:26:49: CLRHost::Initialize() Found version v2.0.50727 .NET runtime
18:26:49: CLRHost::Initialize() Found version v4.0.30319 .NET runtime
18:26:49: CLRHost::Initialize() attempting to use v4.0.30319 .NET runtime
18:26:49: CLRHost::LoadInteropLibrary() load the assembly plugins\CLRHostPlugin\CLRHost.Interop.dll
18:26:49: CLRHost::LoadPlugins() attempting to load the plugin assembly CLRBrowserSourcePlugin
18:26:49: CLRHost:: Could not find/load browser settings at location C:\Users\Steven\AppData\Roaming\OBS\pluginData\browser.json
18:26:49: CLRHost:: Exception: System.IO.FileNotFoundException: Could not find file 'C:\Users\Steven\AppData\Roaming\OBS\pluginData\browser.json'.
18:26:49: File name: 'C:\Users\Steven\AppData\Roaming\OBS\pluginData\browser.json'
18:26:49: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
18:26:49: at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
18:26:49: at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
18:26:49: at CLRBrowserSourcePlugin.Shared.BrowserSettings.Reload()
18:26:49: CLRHost::LoadPlugins() successfully added CLR plugin [Type: CLRBrowserSourcePlugin.CLRBrowserSourcePlugin, Name: CLR Browser Source Plugin]
18:27:03: Open Broadcaster Software v0.651b - 32bit (´・ω・`)
18:27:03: -------------------------------
18:27:03: CPU Name: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz
18:27:03: CPU Speed: 3999MHz
18:27:03: Physical Memory: 4095MB Total, 4095MB Free
18:27:03: stepping id: 3, model 60, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
18:27:03: monitor 1: pos={0, 0}, size={1920, 1080}
18:27:03: monitor 2: pos={-1920, 0}, size={1920, 1080}
18:27:03: monitor 3: pos={1920, 0}, size={1920, 1080}
18:27:03: Windows Version: 6.2 Build 9200
18:27:03: Aero is Enabled
18:27:03: -------------------------------
18:27:03: OBS Modules:
18:27:03: Base Address Module
18:27:03: 00FD0000 OBS.exe
18:27:03: 72D80000 OBSApi.dll
18:27:03: 72A20000 CLRHostPlugin.dll
18:27:03: 70CE0000 DShowPlugin.dll
18:27:03: 70BA0000 GraphicsCapture.dll
18:27:03: 70B70000 NoiseGate.dll
18:27:03: 70CC0000 PSVPlugin.dll
18:27:03: 6F6C0000 scenesw.dll
18:27:03: ------------------------------------------
18:27:03: Adapter 1
18:27:03: Video Adapter: NVIDIA GeForce GTX 970
18:27:03: Video Adapter Dedicated Video Memory: 3221225472
18:27:03: Video Adapter Shared System Memory: 1073676288
18:27:03: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
18:27:03: ------------------------------------------
18:27:03: Adapter 2
18:27:03: Video Adapter: Intel(R) HD Graphics 4600
18:27:03: Video Adapter Dedicated Video Memory: 33554432
18:27:03: Video Adapter Shared System Memory: 1845493760
18:27:03: Video Adapter Output 1: pos={-1920, 0}, size={1920, 1080}, attached=true
18:27:03: Video Adapter Output 2: pos={1920, 0}, size={1920, 1080}, attached=true
18:27:03: =====Stream Start: 2015-07-21, 18:27:03===============================================
18:27:03: Multithreaded optimizations: On
18:27:03: Base resolution: 1920x1080
18:27:03: Output resolution: 1920x1080
18:27:03: ------------------------------------------
18:27:03: Loading up D3D10 on NVIDIA GeForce GTX 970 (Adapter 1)...
18:27:03: ------------------------------------------
18:27:03: Audio Format: 44100 Hz
18:27:03: ------------------------------------------
18:27:03: Audio Channels: 2 Ch
18:27:03: Playback device Default
18:27:03: ------------------------------------------
18:27:03: Using desktop audio input: Speakers (2- Creative SB X-Fi)
18:27:03: Global Audio time adjust: 0
18:27:03: ------------------------------------------
18:27:03: Using auxilary audio input: Microphone (Blue Icicle)
18:27:03: Mic time offset: 0
18:27:03: ------------------------------------------
18:27:03: Audio Encoding: AAC
18:27:03: bitrate: 160
18:27:03: Using graphics capture
18:27:03: Using anti-cheat hooking for game capture
18:27:03: Scene buffering time set to 700
18:27:03: ------------------------------------------
18:27:03: Video Encoding: x264
18:27:03: fps: 40
18:27:03: width: 1920, height: 1080
18:27:03: preset: veryfast
18:27:03: profile: high
18:27:03: keyint: 80
18:27:03: CBR: yes
18:27:03: CFR: yes
18:27:03: max bitrate: 3500
18:27:03: buffer size: 3500
18:27:03: ------------------------------------------
18:27:13: =====Stream End (recording continues): 2015-07-21, 18:27:13=========================
18:27:13: ~RTMPPublisher: Packet flush completed in 0 ms
18:27:13: Number of times waited to send: 0, Waited for a total of 0 bytes
18:27:13: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
18:27:13: Number of bytes sent: 0
18:27:15: FlushBufferedVideo: Flushing 5 packets over 100 ms
18:27:15: Total frames encoded: 451, total frames duplicated: 6 (1.33%)
18:27:15: Total frames rendered: 480, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
18:27:15:
18:27:15: Profiler time results:
18:27:15:
18:27:15: ==============================================================
18:27:15: video thread frame - [100%] [avg time: 0.979 ms] [children: 10.8%] [unaccounted: 89.2%]
18:27:15: | scene->Preprocess - [0.306%] [avg time: 0.003 ms]
18:27:15: | GPU download and conversion - [10.5%] [avg time: 0.103 ms] [children: 9.81%] [unaccounted: 0.715%]
18:27:15: | | flush - [8.89%] [avg time: 0.087 ms]
18:27:15: | | CopyResource - [0.715%] [avg time: 0.007 ms]
18:27:15: | | conversion to 4:2:0 - [0.204%] [avg time: 0.002 ms]
18:27:15: Convert444Threads - [100%] [avg time: 1.305 ms] [children: 99.5%] [unaccounted: 0.46%]
18:27:15: | Convert444toNV12 - [99.5%] [avg time: 1.299 ms]
18:27:15: encoder thread frame - [100%] [avg time: 1.735 ms] [children: 3.05%] [unaccounted: 96.9%]
18:27:15: | sending stuff out - [3.05%] [avg time: 0.053 ms]
18:27:15: ==============================================================
18:27:15:
18:27:15:
18:27:15: Profiler CPU results:
18:27:15:
18:27:15: ==============================================================
18:27:15: video thread frame - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
18:27:15: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
18:27:15: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
18:27:15: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
18:27:15: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
18:27:15: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
18:27:15: Convert444Threads - [cpu time: avg 0.576 ms, total 515.625 ms] [avg calls per frame: 2]
18:27:15: | Convert444toNV12 - [cpu time: avg 0.576 ms, total 515.625 ms] [avg calls per frame: 2]
18:27:15: encoder thread frame - [cpu time: avg 0.665 ms, total 296.875 ms] [avg calls per frame: 1]
18:27:15: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
18:27:15: ==============================================================
18:27:15:
18:27:15: =====Stream End: 2015-07-21, 18:27:15=================================================
Last Game Capture Log:
2015-07-21, 18:19:09: we're booting up:
18:19:09: CaptureThread: attached to process DayZ.exe
18:19:09: D3D9 Present
18:19:09: DirectDraw capture: Windows 8 not supported yet
18:19:09: (half life scientist) everything.. seems to be in order
18:19:24: D3D9EndScene called
18:19:24: D3DPRESENT_PARAMETERS {
18:19:24: BackBufferWidth: 1920
18:19:24: BackBufferHeight: 1080
18:19:24: BackBufferFormat: D3DFMT_X8R8G8B8
18:19:24: BackBufferCount: 1
18:19:24: MultiSampleType: D3DMULTISAMPLE_NONE
18:19:24: MultiSampleQuality: 0
18:19:24: SwapEffect: D3DSWAPEFFECT_DISCARD
18:19:24: hDeviceWindow: 1247812
18:19:24: Windowed: false
18:19:24: EnableAutoDepthStencil: true
18:19:24: AutoDepthStencilFormat: D3DFMT_D24S8
18:19:24: Flags: D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL
18:19:24: FullScreen_RefreshRateInHz: 60
18:19:24: PresentationInterval: 1
18:19:24: };
18:19:24: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
18:19:24: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
18:19:24: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
18:19:24: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
18:19:24: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
18:19:24: successfully set up d3d9 hooks
18:19:24: D3D9Present called
18:19:25: DoD3D9GPUHook: success - d3d9ex
18:23:43: ---------------------- Cleared D3D9 Capture ----------------------
18:23:43: received restart event, but couldn't find window
18:23:43: D3D9EndScene called
18:23:43: D3D9Present called
I tried resetting my Stream Key and using a different Twitch Server. Any ideas?
Here's a log :
18:26:49: CLR host plugin strings not found, dynamically loading 4 strings
18:26:49: CLRHost::Initialize() attempting to load and start the .NET runtime (null)
18:26:49: CLRHost::Initialize() Found version v2.0.50727 .NET runtime
18:26:49: CLRHost::Initialize() Found version v4.0.30319 .NET runtime
18:26:49: CLRHost::Initialize() attempting to use v4.0.30319 .NET runtime
18:26:49: CLRHost::LoadInteropLibrary() load the assembly plugins\CLRHostPlugin\CLRHost.Interop.dll
18:26:49: CLRHost::LoadPlugins() attempting to load the plugin assembly CLRBrowserSourcePlugin
18:26:49: CLRHost:: Could not find/load browser settings at location C:\Users\Steven\AppData\Roaming\OBS\pluginData\browser.json
18:26:49: CLRHost:: Exception: System.IO.FileNotFoundException: Could not find file 'C:\Users\Steven\AppData\Roaming\OBS\pluginData\browser.json'.
18:26:49: File name: 'C:\Users\Steven\AppData\Roaming\OBS\pluginData\browser.json'
18:26:49: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
18:26:49: at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
18:26:49: at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
18:26:49: at CLRBrowserSourcePlugin.Shared.BrowserSettings.Reload()
18:26:49: CLRHost::LoadPlugins() successfully added CLR plugin [Type: CLRBrowserSourcePlugin.CLRBrowserSourcePlugin, Name: CLR Browser Source Plugin]
18:27:03: Open Broadcaster Software v0.651b - 32bit (´・ω・`)
18:27:03: -------------------------------
18:27:03: CPU Name: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz
18:27:03: CPU Speed: 3999MHz
18:27:03: Physical Memory: 4095MB Total, 4095MB Free
18:27:03: stepping id: 3, model 60, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
18:27:03: monitor 1: pos={0, 0}, size={1920, 1080}
18:27:03: monitor 2: pos={-1920, 0}, size={1920, 1080}
18:27:03: monitor 3: pos={1920, 0}, size={1920, 1080}
18:27:03: Windows Version: 6.2 Build 9200
18:27:03: Aero is Enabled
18:27:03: -------------------------------
18:27:03: OBS Modules:
18:27:03: Base Address Module
18:27:03: 00FD0000 OBS.exe
18:27:03: 72D80000 OBSApi.dll
18:27:03: 72A20000 CLRHostPlugin.dll
18:27:03: 70CE0000 DShowPlugin.dll
18:27:03: 70BA0000 GraphicsCapture.dll
18:27:03: 70B70000 NoiseGate.dll
18:27:03: 70CC0000 PSVPlugin.dll
18:27:03: 6F6C0000 scenesw.dll
18:27:03: ------------------------------------------
18:27:03: Adapter 1
18:27:03: Video Adapter: NVIDIA GeForce GTX 970
18:27:03: Video Adapter Dedicated Video Memory: 3221225472
18:27:03: Video Adapter Shared System Memory: 1073676288
18:27:03: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
18:27:03: ------------------------------------------
18:27:03: Adapter 2
18:27:03: Video Adapter: Intel(R) HD Graphics 4600
18:27:03: Video Adapter Dedicated Video Memory: 33554432
18:27:03: Video Adapter Shared System Memory: 1845493760
18:27:03: Video Adapter Output 1: pos={-1920, 0}, size={1920, 1080}, attached=true
18:27:03: Video Adapter Output 2: pos={1920, 0}, size={1920, 1080}, attached=true
18:27:03: =====Stream Start: 2015-07-21, 18:27:03===============================================
18:27:03: Multithreaded optimizations: On
18:27:03: Base resolution: 1920x1080
18:27:03: Output resolution: 1920x1080
18:27:03: ------------------------------------------
18:27:03: Loading up D3D10 on NVIDIA GeForce GTX 970 (Adapter 1)...
18:27:03: ------------------------------------------
18:27:03: Audio Format: 44100 Hz
18:27:03: ------------------------------------------
18:27:03: Audio Channels: 2 Ch
18:27:03: Playback device Default
18:27:03: ------------------------------------------
18:27:03: Using desktop audio input: Speakers (2- Creative SB X-Fi)
18:27:03: Global Audio time adjust: 0
18:27:03: ------------------------------------------
18:27:03: Using auxilary audio input: Microphone (Blue Icicle)
18:27:03: Mic time offset: 0
18:27:03: ------------------------------------------
18:27:03: Audio Encoding: AAC
18:27:03: bitrate: 160
18:27:03: Using graphics capture
18:27:03: Using anti-cheat hooking for game capture
18:27:03: Scene buffering time set to 700
18:27:03: ------------------------------------------
18:27:03: Video Encoding: x264
18:27:03: fps: 40
18:27:03: width: 1920, height: 1080
18:27:03: preset: veryfast
18:27:03: profile: high
18:27:03: keyint: 80
18:27:03: CBR: yes
18:27:03: CFR: yes
18:27:03: max bitrate: 3500
18:27:03: buffer size: 3500
18:27:03: ------------------------------------------
18:27:13: =====Stream End (recording continues): 2015-07-21, 18:27:13=========================
18:27:13: ~RTMPPublisher: Packet flush completed in 0 ms
18:27:13: Number of times waited to send: 0, Waited for a total of 0 bytes
18:27:13: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
18:27:13: Number of bytes sent: 0
18:27:15: FlushBufferedVideo: Flushing 5 packets over 100 ms
18:27:15: Total frames encoded: 451, total frames duplicated: 6 (1.33%)
18:27:15: Total frames rendered: 480, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
18:27:15:
18:27:15: Profiler time results:
18:27:15:
18:27:15: ==============================================================
18:27:15: video thread frame - [100%] [avg time: 0.979 ms] [children: 10.8%] [unaccounted: 89.2%]
18:27:15: | scene->Preprocess - [0.306%] [avg time: 0.003 ms]
18:27:15: | GPU download and conversion - [10.5%] [avg time: 0.103 ms] [children: 9.81%] [unaccounted: 0.715%]
18:27:15: | | flush - [8.89%] [avg time: 0.087 ms]
18:27:15: | | CopyResource - [0.715%] [avg time: 0.007 ms]
18:27:15: | | conversion to 4:2:0 - [0.204%] [avg time: 0.002 ms]
18:27:15: Convert444Threads - [100%] [avg time: 1.305 ms] [children: 99.5%] [unaccounted: 0.46%]
18:27:15: | Convert444toNV12 - [99.5%] [avg time: 1.299 ms]
18:27:15: encoder thread frame - [100%] [avg time: 1.735 ms] [children: 3.05%] [unaccounted: 96.9%]
18:27:15: | sending stuff out - [3.05%] [avg time: 0.053 ms]
18:27:15: ==============================================================
18:27:15:
18:27:15:
18:27:15: Profiler CPU results:
18:27:15:
18:27:15: ==============================================================
18:27:15: video thread frame - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
18:27:15: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
18:27:15: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
18:27:15: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
18:27:15: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
18:27:15: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
18:27:15: Convert444Threads - [cpu time: avg 0.576 ms, total 515.625 ms] [avg calls per frame: 2]
18:27:15: | Convert444toNV12 - [cpu time: avg 0.576 ms, total 515.625 ms] [avg calls per frame: 2]
18:27:15: encoder thread frame - [cpu time: avg 0.665 ms, total 296.875 ms] [avg calls per frame: 1]
18:27:15: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
18:27:15: ==============================================================
18:27:15:
18:27:15: =====Stream End: 2015-07-21, 18:27:15=================================================
Last Game Capture Log:
2015-07-21, 18:19:09: we're booting up:
18:19:09: CaptureThread: attached to process DayZ.exe
18:19:09: D3D9 Present
18:19:09: DirectDraw capture: Windows 8 not supported yet
18:19:09: (half life scientist) everything.. seems to be in order
18:19:24: D3D9EndScene called
18:19:24: D3DPRESENT_PARAMETERS {
18:19:24: BackBufferWidth: 1920
18:19:24: BackBufferHeight: 1080
18:19:24: BackBufferFormat: D3DFMT_X8R8G8B8
18:19:24: BackBufferCount: 1
18:19:24: MultiSampleType: D3DMULTISAMPLE_NONE
18:19:24: MultiSampleQuality: 0
18:19:24: SwapEffect: D3DSWAPEFFECT_DISCARD
18:19:24: hDeviceWindow: 1247812
18:19:24: Windowed: false
18:19:24: EnableAutoDepthStencil: true
18:19:24: AutoDepthStencilFormat: D3DFMT_D24S8
18:19:24: Flags: D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL
18:19:24: FullScreen_RefreshRateInHz: 60
18:19:24: PresentationInterval: 1
18:19:24: };
18:19:24: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
18:19:24: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
18:19:24: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
18:19:24: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
18:19:24: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
18:19:24: successfully set up d3d9 hooks
18:19:24: D3D9Present called
18:19:25: DoD3D9GPUHook: success - d3d9ex
18:23:43: ---------------------- Cleared D3D9 Capture ----------------------
18:23:43: received restart event, but couldn't find window
18:23:43: D3D9EndScene called
18:23:43: D3D9Present called