Question / Help Clipping the Corners of a Video Capture Device

Ian Bachelor

New Member
I'm trying to setup a Smash Bro's overlay, and the design I'd come up with was to clip the corners fo each image to increase the total size of each video. I ran into this issue after the fact, not thinking about never actually having done something like this in OBS. Is this possible anyway, or am I just gonna have to make a new overlay for this scene?

Here you can see the mockup of the idea
inbetween%20games.png


And here is the final design
between_games_overlay_melee_by_scarlet_werewolf-d97sa8k.png
 

Ian Bachelor

New Member
I'll be perfectly honest, I'm not sure what OBS-Studio is. All I've ever seen is base OBS and the multiplatform rewrite, along with a couple hardware encoding forks. Is this the same thing as the multiplatform rewrite? The github page isn't quite clear to me on what exactly is different about it.

If it is multiplatform, that is a tad difficult to work with considering that I would really prefer to have the NVENC support that is only in OBS right now.
 

ThoNohT

Developer
Ah yes, apologies. They are the same thing. I do believe hardware encoders are planned in the near future, so that might solve your problems.

There is not much we can do about it in the meantime. Development on OBS has halted to make place for OBS Multiplatform, and there really is no other way to do this than with the image mask.
 

Ian Bachelor

New Member
Ok, so I've gone ahead and tried using obs-studio, and was able to do what I wanted with the layer mask, but now I have an issue related to that. The layer mask carries over to other scenes where I don't want it, and I can't have the same device as two different sources. Is there a way to toggle the layer mask with a hotkey?
 

FerretBomb

Active Member
Nope. Filters are locked to the source in MP, frustratingly enough. One of the reasons that OBS-MP really isn't ready for prime-time just yet.
Means that you can't crop a source differently per-scene either, or use one input with variant filter stacks for different scenes (like if you want to have a standard webcam, and an altered version in another scene to mimic something like the Metal Gear CODEC screen).

Personally I'm hoping for a Maya hypernode/hypergraph style source setup to replace the current filter-stack. MP is still under development. I'd recommend sticking with Classic, and just putting a square overlay in the middle to hide the overlap point, or otherwise revise your layout around the limitation.
 
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