Whenever I try just locally recording a game of LoL, everything works fine, the game doesn't drop frames or anything, but when I watch the video, it's really choppy, I've tried changing multiple settings to no avail. If someone could help me out that would be great!
Let me know if I didn't post the code correctly because I really don't know how to post it to the forum. Thanks in advance for the help.
Let me know if I didn't post the code correctly because I really don't know how to post it to the forum. Thanks in advance for the help.
Code:
Last Game Capture Log:
2014-10-09, 22:33:12: we're booting up:
22:33:12: CaptureThread: attached to process League of Legends.exe
22:33:12: D3D9 Present
22:33:12: DXGI Present
22:33:12: GL Present
22:33:12: DirectDraw Present
22:33:12: (half life scientist) everything.. seems to be in order
22:33:12: D3D9EndScene called
22:33:12: D3DPRESENT_PARAMETERS {
22:33:12: BackBufferWidth: 1920
22:33:12: BackBufferHeight: 1080
22:33:12: BackBufferFormat: D3DFMT_X8R8G8B8
22:33:12: BackBufferCount: 1
22:33:12: MultiSampleType: D3DMULTISAMPLE_NONE
22:33:12: MultiSampleQuality: 0
22:33:12: SwapEffect: D3DSWAPEFFECT_DISCARD
22:33:12: hDeviceWindow: 3867746
22:33:12: Windowed: false
22:33:12: EnableAutoDepthStencil: true
22:33:12: AutoDepthStencilFormat: D3DFMT_D24S8
22:33:12: Flags: D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL
22:33:12: FullScreen_RefreshRateInHz: 59
22:33:12: PresentationInterval: 2147483648
22:33:12: };
22:33:12: successfully set up d3d9 hooks
22:33:12: D3D9Present called
22:33:12: DoD3D9GPUHook: success
22:33:12: D3DSURFACE_DESC {
22:33:12: Format: D3DFMT_X8R8G8B8
22:33:12: Type: D3DRTYPE_SURFACE
22:33:12: Usage: D3DUSAGE_RENDERTARGET
22:33:12: Pool: D3DPOOL_DEFAULT
22:33:12: MultiSampleType: D3DMULTISAMPLE_NONE
22:33:12: MultiSampleQuality: 0
22:33:12: Width: 1920
22:33:12: Height: 1080
22:33:12: };
22:33:12: successfully capturing d3d9 frames via GPU
22:33:18: D3D9Reset called
22:33:18: ---------------------- Cleared D3D9 Capture ----------------------
22:3322:49:10: D3DSURFACE_DESC {
22:49:10: Format: D3DFMT_X8R8G8B8
22:49:10: Type: D3DRTYPE_SURFACE
22:49:10: Usage: D3DUSAGE_RENDERTARGET
22:49:10: Pool: D3DPOOL_DEFAULT
22:49:10: MultiSampleType: D3DMULTISAMPLE_NONE
22:49:10: MultiSampleQuality: 0
22:49:10: Width: 1280
22:49:10: Height: 800
22:49:10: };
22:49:10: successfully capturing d3d9 frames via GPU
mpleQuality: 0
22:33:18: Width: 1920
22:33:18: Height: 1080
22:33:18: };
22:33:18: successfully capturing d3d9 frames via GPU
22:34:27: D3D9Reset called
22:34:27: ---------------------- Cleared D3D9 Capture ----------------------
22:34:27: successfully set up d3d9 hooks
22:34:27: D3D9EndScene called
22:34:27: D3D9Present called
22:34:27: DoD3D9GPUHook: success
22:34:27: D3DSURFACE_DESC {
22:34:27: Format: D3DFMT_X8R8G8B8
22:34:27: Type: D3DRTYPE_SURFACE
22:34:27: Usage: D3DUSAGE_RENDERTARGET
22:34:27: Pool: D3DPOOL_DEFAULT
22:34:27: MultiSampleType: D3DMULTISAMPLE_NONE
22:34:27: MultiSampleQuality: 0
22:34:27: Width: 1920
22:34:27: Height: 1080
22:34:27: };
22:34:27: successfully capturing d3d9 frames via GPU
22:34:38: ---------------------- Cleared D3D9 Capture ----------------------
22:34:38: received restart event, capturing
22:34:38: DoD3D9GPUHook: success
22:34:38: D3D9EndScene called
22:34:38: D3D9Present called
22:35:12: D3DSURFACE_DESC {
22:35:12: Format: D3DFMT_X8R8G8B8
22:35:12: Type: D3DRTYPE_SURFACE
22:35:12: Usage: D3DUSAGE_RENDERTARGET
22:35:12: Pool: D3DPOOL_DEFAULT
22:35:12: MultiSampleType: D3DMULTISAMPLE_NONE
22:35:12: MultiSampleQuality: 0
22:35:12: Width: 1920
22:35:12: Height: 1080
22:35:12: };
22:35:12: successfully capturing d3d9 frames via GPU
22:35:13: D3D9Reset called
22:35:13: ---------------------- Cleared D3D9 Capture ----------------------
22:35:14: successfully set up d3d9 hooks
22:35:14: D3D9EndScene called
22:35:14: D3D9Present called
22:35:14: DoD3D9GPUHook: success
22:35:14: D3DSURFACE_DESC {
22:35:14: Format: D3DFMT_X8R8G8B8
22:35:14: Type: D3DRTYPE_SURFACE
22:35:14: Usage: D3DUSAGE_RENDERTARGET
22:35:14: Pool: D3DPOOL_DEFAULT
22:35:14: MultiSampleType: D3DMULTISAMPLE_NONE
22:35:14: MultiSampleQuality: 0
22:35:14: Width: 1920
22:35:14: Height: 1080
22:35:14: };
22:35:14: successfully capturing d3d9 frames via GPU
22:37:23: D3D9Reset called
22:37:23: ---------------------- Cleared D3D9 Capture ----------------------
22:37:23: successfully set up d3d9 hooks
22:37:23: D3D9EndScene called
22:37:23: D3D9Present called
22:37:23: DoD3D9GPUHook: success
22:37:23: D3DSURFACE_DESC {
22:37:23: Format: D3DFMT_X8R8G8B8
22:37:23: Type: D3DRTYPE_SURFACE
22:37:23: Usage: D3DUSAGE_RENDERTARGET
22:37:23: Pool: D3DPOOL_DEFAULT
22:37:23: MultiSampleType: D3DMULTISAMPLE_NONE
22:37:23: MultiSampleQuality: 0
22:37:23: Width: 1920
22:37:23: Height: 1080
22:37:23: };
22:37:23: successfully capturing d3d9 frames via GPU
22:42:56: D3D9Reset called
22:42:56: ---------------------- Cleared D3D9 Capture ----------------------
22:42:56: successfully set up d3d9 hooks
22:42:56: D3D9EndScene called
22:42:56: D3D9Present called
22:42:56: DoD3D9GPUHook: success
22:44:01: D3DSURFACE_DESC {
22:44:01: Format: D3DFMT_X8R8G8B8
22:44:01: Type: D3DRTYPE_SURFACE
22:44:01: Usage: D3DUSAGE_RENDERTARGET
22:44:01: Pool: D3DPOOL_DEFAULT
22:44:01: MultiSampleType: D3DMULTISAMPLE_NONE
22:44:01: MultiSampleQuality: 0
22:44:01: Width: 1920
22:44:01: Height: 1080
22:44:01: };
22:44:01: successfully capturing d3d9 frames via GPU
22:44:02: D3D9Reset called
22:44:02: ---------------------- Cleared D3D9 Capture ----------------------
22:44:02: successfully set up d3d9 hooks
22:44:02: D3D9EndScene called
22:44:02: D3D9Present called
22:44:02: DoD3D9GPUHook: success
22:44:02: D3DSURFACE_DESC {
22:44:02: Format: D3DFMT_X8R8G8B8
22:44:02: Type: D3DRTYPE_SURFACE
22:44:02: Usage: D3DUSAGE_RENDERTARGET
22:44:02: Pool: D3DPOOL_DEFAULT
22:44:02: MultiSampleType: D3DMULTISAMPLE_NONE
22:44:02: MultiSampleQuality: 0
22:44:02: Width: 1920
22:44:02: Height: 1080
22:44:02: };
22:44:02: successfully capturing d3d9 frames via GPU