Question / Help Choppy video Probably a common Problem

blawkeyes

New Member
http://www.twitch.tv/crackstream/b/527286685

Here is the video

There is no lag in game when recording I run amd crossfire x

Thanks in advance for your time.


Code:
Last game capture log:
2014-05-09, 13:44:56: we're booting up:
13:44:56: CaptureThread: attached to process deadspace2.exe
13:44:56: D3D9 Present
13:44:56: (half life scientist) everything..  seems to be in order
13:44:56: D3D9EndScene called
13:44:56: D3DPRESENT_PARAMETERS {
13:44:56:     BackBufferWidth: 1024
13:44:56:     BackBufferHeight: 768
13:44:56:     BackBufferFormat: D3DFMT_A8R8G8B8
13:44:56:     BackBufferCount: 1
13:44:56:     MultiSampleType: D3DMULTISAMPLE_NONE
13:44:56:     MultiSampleQuality: 0
13:44:56:     SwapEffect: D3DSWAPEFFECT_DISCARD
13:44:56:     hDeviceWindow: 197800
13:44:56:     Windowed: false
13:44:56:     EnableAutoDepthStencil: false
13:44:56:     AutoDepthStencilFormat: D3DFMT_UNKNOWN
13:44:56:     Flags: None
13:44:56:     FullScreen_RefreshRateInHz: 60
13:44:56:     PresentationInterval: 1
13:44:56: };
13:44:56: successfully set up d3d9 hooks
13:44:56: D3D9Present called
13:44:56: DoD3D9GPUHook: success
13:44:56: D3DSURFACE_DESC {
13:44:56:     Format: D3DFMT_A8R8G8B8
13:44:56:     Type: D3DRTYPE_SURFACE
13:44:56:     Usage: D3DUSAGE_RENDERTARGET
13:44:56:     Pool: D3DPOOL_DEFAULT
13:44:56:     MultiSampleType: D3DMULTISAMPLE_NONE
13:44:56:     MultiSampleQuality: 0
13:44:56:     Width: 1024
13:44:56:     Height: 768
13:44:56: };
13:44:56: successfully capturing d3d9 frames via GPU
13:45:22: D3D9Reset called
13:45:22: ---------------------- Cleared D3D9 Capture ----------------------
13:45:22: successfully set up d3d9 hooks
13:45:22: D3D9Present called
13:45:22: ---------------------- Cleared D3D9 Capture ----------------------
13:45:22: D3D9EndScene called
13:45:22: D3D9Present called
13:46:01: D3D9Reset called
13:46:01: ---------------------- Cleared D3D9 Capture ----------------------
13:46:02: D3DPRESENT_PARAMETERS {
13:46:02:     BackBufferWidth: 1920
13:46:02:     BackBufferHeight: 1080
13:46:02:     BackBufferFormat: D3DFMT_A8R8G8B8
13:46:02:     BackBufferCount: 1
13:46:02:     MultiSampleType: D3DMULTISAMPLE_NONE
13:46:02:     MultiSampleQuality: 0
13:46:02:     SwapEffect: D3DSWAPEFFECT_DISCARD
13:46:02:     hDeviceWindow: 197800
13:46:02:     Windowed: false
13:46:02:     EnableAutoDepthStencil: false
13:46:02:     AutoDepthStencilFormat: D3DFMT_UNKNOWN
13:46:02:     Flags: None
13:46:02:     FullScreen_RefreshRateInHz: 60
13:46:02:     PresentationInterval: 2147483648
13:46:02: };
13:46:02: successfully set up d3d9 hooks
13:46:02: D3D9Present called
13:46:02: D3D9EndScene called
13:46:02: D3D9Reset called
13:46:02: ---------------------- Cleared D3D9 Capture ----------------------
13:46:03: successfully set up d3d9 hooks
13:46:03: D3D9Present called
13:46:03: D3D9EndScene called
13:46:17: D3D9Reset called
13:46:17: ---------------------- Cleared D3D9 Capture ----------------------
13:46:17: successfully set up d3d9 hooks
13:46:17: D3D9Present called
13:46:17: D3D9EndScene called
13:46:18: received restart event, capturing
13:46:18: DoD3D9GPUHook: success
13:46:18: D3DSURFACE_DESC {
13:46:18:     Format: D3DFMT_A8R8G8B8
13:46:18:     Type: D3DRTYPE_SURFACE
13:46:18:     Usage: D3DUSAGE_RENDERTARGET
13:46:18:     Pool: D3DPOOL_DEFAULT
13:46:18:     MultiSampleType: D3DMULTISAMPLE_NONE
13:46:18:     MultiSampleQuality: 0
13:46:18:     Width: 1920
13:46:18:     Height: 1080
13:46:18: };
13:46:18: successfully capturing d3d9 frames via GPU
14:25:19: ---------------------- Cleared D3D9 Capture ----------------------
14:25:19: D3D9EndScene called
14:25:19: D3D9Present called

[code]
 
The log doesn't look that bad. It's certainly possible that Crossfire is what's messing you up here. Can you try disabling crossfire and seeing if that helps?
 
I think you have nailed it on the head dodgepong
I have linked here two videos that show the difference in recording with and without crossfire

CrossFire Disabled
http://www.twitch.tv/crackstream/b/527780852

And obviously the first video is with it enabled and i also tested the same kinda setting of just walking around shooting
OBS little preview window lags with crossfire enabled as well
 
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