http://www.twitch.tv/crackstream/b/527286685
Here is the video
There is no lag in game when recording I run amd crossfire x
Thanks in advance for your time.
Here is the video
There is no lag in game when recording I run amd crossfire x
Thanks in advance for your time.
Code:
Last game capture log:
2014-05-09, 13:44:56: we're booting up:
13:44:56: CaptureThread: attached to process deadspace2.exe
13:44:56: D3D9 Present
13:44:56: (half life scientist) everything.. seems to be in order
13:44:56: D3D9EndScene called
13:44:56: D3DPRESENT_PARAMETERS {
13:44:56: BackBufferWidth: 1024
13:44:56: BackBufferHeight: 768
13:44:56: BackBufferFormat: D3DFMT_A8R8G8B8
13:44:56: BackBufferCount: 1
13:44:56: MultiSampleType: D3DMULTISAMPLE_NONE
13:44:56: MultiSampleQuality: 0
13:44:56: SwapEffect: D3DSWAPEFFECT_DISCARD
13:44:56: hDeviceWindow: 197800
13:44:56: Windowed: false
13:44:56: EnableAutoDepthStencil: false
13:44:56: AutoDepthStencilFormat: D3DFMT_UNKNOWN
13:44:56: Flags: None
13:44:56: FullScreen_RefreshRateInHz: 60
13:44:56: PresentationInterval: 1
13:44:56: };
13:44:56: successfully set up d3d9 hooks
13:44:56: D3D9Present called
13:44:56: DoD3D9GPUHook: success
13:44:56: D3DSURFACE_DESC {
13:44:56: Format: D3DFMT_A8R8G8B8
13:44:56: Type: D3DRTYPE_SURFACE
13:44:56: Usage: D3DUSAGE_RENDERTARGET
13:44:56: Pool: D3DPOOL_DEFAULT
13:44:56: MultiSampleType: D3DMULTISAMPLE_NONE
13:44:56: MultiSampleQuality: 0
13:44:56: Width: 1024
13:44:56: Height: 768
13:44:56: };
13:44:56: successfully capturing d3d9 frames via GPU
13:45:22: D3D9Reset called
13:45:22: ---------------------- Cleared D3D9 Capture ----------------------
13:45:22: successfully set up d3d9 hooks
13:45:22: D3D9Present called
13:45:22: ---------------------- Cleared D3D9 Capture ----------------------
13:45:22: D3D9EndScene called
13:45:22: D3D9Present called
13:46:01: D3D9Reset called
13:46:01: ---------------------- Cleared D3D9 Capture ----------------------
13:46:02: D3DPRESENT_PARAMETERS {
13:46:02: BackBufferWidth: 1920
13:46:02: BackBufferHeight: 1080
13:46:02: BackBufferFormat: D3DFMT_A8R8G8B8
13:46:02: BackBufferCount: 1
13:46:02: MultiSampleType: D3DMULTISAMPLE_NONE
13:46:02: MultiSampleQuality: 0
13:46:02: SwapEffect: D3DSWAPEFFECT_DISCARD
13:46:02: hDeviceWindow: 197800
13:46:02: Windowed: false
13:46:02: EnableAutoDepthStencil: false
13:46:02: AutoDepthStencilFormat: D3DFMT_UNKNOWN
13:46:02: Flags: None
13:46:02: FullScreen_RefreshRateInHz: 60
13:46:02: PresentationInterval: 2147483648
13:46:02: };
13:46:02: successfully set up d3d9 hooks
13:46:02: D3D9Present called
13:46:02: D3D9EndScene called
13:46:02: D3D9Reset called
13:46:02: ---------------------- Cleared D3D9 Capture ----------------------
13:46:03: successfully set up d3d9 hooks
13:46:03: D3D9Present called
13:46:03: D3D9EndScene called
13:46:17: D3D9Reset called
13:46:17: ---------------------- Cleared D3D9 Capture ----------------------
13:46:17: successfully set up d3d9 hooks
13:46:17: D3D9Present called
13:46:17: D3D9EndScene called
13:46:18: received restart event, capturing
13:46:18: DoD3D9GPUHook: success
13:46:18: D3DSURFACE_DESC {
13:46:18: Format: D3DFMT_A8R8G8B8
13:46:18: Type: D3DRTYPE_SURFACE
13:46:18: Usage: D3DUSAGE_RENDERTARGET
13:46:18: Pool: D3DPOOL_DEFAULT
13:46:18: MultiSampleType: D3DMULTISAMPLE_NONE
13:46:18: MultiSampleQuality: 0
13:46:18: Width: 1920
13:46:18: Height: 1080
13:46:18: };
13:46:18: successfully capturing d3d9 frames via GPU
14:25:19: ---------------------- Cleared D3D9 Capture ----------------------
14:25:19: D3D9EndScene called
14:25:19: D3D9Present called
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