Question / Help Certain games cutscenes/Splashes showing a black screen

Tik115

New Member
So recently I have been streaming several games that came out recently (Nekopara and Hyperdimension Neptunia Rebirth 1) and have noticed that Game and Window capture don't work correctly, the prime example being that (using Game capture as the prime example) any splash screens and animated cutscenes just appear on the stream as a black screen, I've experimented with other games such as say Borderlands and such their splash screens and cutscenes appear perfectly fine

Does anyone at OBS know a solution to it? (since the only one that works is windowed mode, monitor capture with a sub region but I get crazy screen tearing with that) or any idea if they're going to update OBS at one point to solve the issue?


Just in case it might help here's the log

Code:
18:13:02: No Intel graphics adapter visible in QSVHelper.exe, Optimus problem?
18:13:02: CUDA loaded successfully
18:13:02: 1 CUDA capable devices found
18:13:02: [ GPU #0 - < GeForce GTX 650 Ti > has Compute SM 3.0, NVENC Available ]


Last game capture log:
2015-01-30, 18:07:02: we're booting up:
18:07:02: CaptureThread: attached to process NeptuniaReBirth1.exe
18:07:02: D3D9 Present
18:07:02: WARNING: Another hook is already present while trying to hook opengl32.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
18:07:02: GL Present
18:07:02: DirectDraw Present
18:07:02: (half life scientist) everything..  seems to be in order
18:07:02: D3D9EndScene called
18:07:02: D3DPRESENT_PARAMETERS {
18:07:02:     BackBufferWidth: 8
18:07:02:     BackBufferHeight: 8
18:07:02:     BackBufferFormat: D3DFMT_X8R8G8B8
18:07:02:     BackBufferCount: 1
18:07:02:     MultiSampleType: D3DMULTISAMPLE_NONE
18:07:02:     MultiSampleQuality: 0
18:07:02:     SwapEffect: D3DSWAPEFFECT_COPY
18:07:02:     hDeviceWindow: 65552
18:07:02:     Windowed: true
18:07:02:     EnableAutoDepthStencil: false
18:07:02:     AutoDepthStencilFormat: D3DFMT_UNKNOWN
18:07:02:     Flags: D3DPRESENTFLAG_VIDEO
18:07:02:     FullScreen_RefreshRateInHz: 0
18:07:02:     PresentationInterval: 2147483648
18:07:02: };
18:07:02: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
18:07:02: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
18:07:02: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
18:07:02: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
18:07:02: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
18:07:02: successfully set up d3d9 hooks
18:07:02: D3D9SwapPresent called
18:07:02: DoD3D9GPUHook: success - d3d9ex
18:07:02: D3DSURFACE_DESC {
18:07:02:     Format: D3DFMT_X8R8G8B8
18:07:02:     Type: D3DRTYPE_SURFACE
18:07:02:     Usage: D3DUSAGE_RENDERTARGET
18:07:02:     Pool: D3DPOOL_DEFAULT
18:07:02:     MultiSampleType: D3DMULTISAMPLE_NONE
18:07:02:     MultiSampleQuality: 0
18:07:02:     Width: 8
18:07:02:     Height: 8
18:07:02: };
18:07:02: successfully capturing d3d9 frames via GPU
18:07:04: SwapBuffers(2516655352) Called
18:07:04: NV Capture available
18:07:04: FBO available
18:07:04: setting up gl data
18:07:04: ---------------------- Cleared OpenGL Capture ----------------------
18:07:04: wglSwapBuffers(2516655352) Called
18:07:04: setting up gl data
18:07:04: SwapBuffers(2516655352) Called
18:07:07: reacquiring gl due to resize...
18:07:07: share device: 664249492
18:07:07: share texture: 658807032
18:07:07: share device handle: 4101948438
18:07:07: share texture handle: 4039650266
18:07:07: DoGLGPUHook: success
18:07:12: D3D9SwapPresent called
18:07:12: D3DSURFACE_DESC {
18:07:12:     Format: D3DFMT_X8R8G8B8
18:07:12:     Type: D3DRTYPE_SURFACE
18:07:12:     Usage: D3DUSAGE_RENDERTARGET
18:07:12:     Pool: D3DPOOL_DEFAULT
18:07:12:     MultiSampleType: D3DMULTISAMPLE_NONE
18:07:12:     MultiSampleQuality: 0
18:07:12:     Width: 8
18:07:12:     Height: 8
18:07:12: };
18:07:12: successfully capturing d3d9 frames via GPU
18:07:12: D3D9EndScene called
 
I got the same problem. Tried compatibility mode on window mode still just show a black screen, the game show fine in game capture but all cutscenes are black.
 
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