Question / Help Cant stream BF3

dysfoundation

New Member
So i am pretty new to live streaming, and i started out on a few games and had no issues. How ever it seems i cant stream any multiplayer games such as BF3. I literally dumbed down all my settings and in game i get crazy lag but my ping stays at 70..

Here is my OBS log of my last attempt. Also my speeds are: Download 1.3mbs and upload 17mbs

Code:
21:54:29: Open Broadcaster Software v0.583b - 32bit (´・ω・`)
21:54:29: -------------------------------
21:54:29: CPU Name: AMD FX(tm)-8350 Eight-Core Processor
21:54:29: CPU Speed: 4000MHz
21:54:29: Physical Memory:  4095MB Total, 3914MB Free
21:54:29: stepping id: 0, model 2, family 21, type 0, extmodel 0, extfamily 3, HTT 1, logical cores 8, total cores 4
21:54:29: monitor 1: pos={0, 0}, size={1920, 1080}
21:54:29: Windows Version: 6.1 Build 7601 S
21:54:29: Aero is Disabled
21:54:29: -------------------------------
21:54:29: OBS Modules:
21:54:29: Base Address     Module
21:54:29: 01270000         OBS.exe
21:54:29: 5ED10000         OBSApi.dll
21:54:29: 6C790000         DShowPlugin.dll
21:54:29: 71D80000         GraphicsCapture.dll
21:54:29: 6B2A0000         NoiseGate.dll
21:54:29: 6B280000         PSVPlugin.dll
21:54:29: ------------------------------------------
21:54:29: Adapter 1
21:54:29:   Video Adapter: NVIDIA GeForce GTX 770
21:54:29:   Video Adapter Dedicated Video Memory: 2087387136
21:54:29:   Video Adapter Shared System Memory: 2147807232
21:54:29:   Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
21:54:29: Using fixed low latency mode, factor 20
21:54:29: =====Stream Start: 2013-10-26, 21:54:29===============================================
21:54:29:   Multithreaded optimizations: On
21:54:29:   Base resolution: 1920x1080
21:54:29:   Output resolution: 640x360
21:54:29: ------------------------------------------
21:54:29: Loading up D3D10 on NVIDIA GeForce GTX 770...
21:54:29: ------------------------------------------
21:54:29: Audio Format: 48000hz
21:54:29: Playback device Default
21:54:29: ------------------------------------------
21:54:29: Using desktop audio input: Speakers (Realtek High Definition Audio)
21:54:29: ------------------------------------------
21:54:29: Using auxilary audio input: Microphone (Realtek High Definition Audio)
21:54:29: ------------------------------------------
21:54:29: Audio Encoding: AAC
21:54:29:     bitrate: 128
21:54:29: Using graphics capture
21:54:29: Using graphics capture
21:54:29: Using graphics capture
21:54:29: Scene buffering time set to 700
21:54:29: ------------------------------------------
21:54:29: Video Encoding: x264
21:54:29:     fps: 25
21:54:29:     width: 640, height: 360
21:54:29:     preset: veryfast
21:54:29:     profile: high
21:54:29:     keyint: 50
21:54:29:     CBR: yes
21:54:29:     CFR: yes
21:54:29:     max bitrate: 700
21:54:29:     buffer size: 800
21:54:29: ------------------------------------------
21:54:29: MMDeviceAudioSource: Frequency for device 'Speakers (Realtek High Definition Audio)' is 384000, samples per sec is 48000
21:54:29: MMDeviceAudioSource: Frequency for device 'Microphone (Realtek High Definition Audio)' is 352800, samples per sec is 44100
21:54:32: Using RTMP service: Twitch / Justin.tv
21:54:32:   Server selection: rtmp://live.justin.tv/app
21:54:32:   Interface: Linksys WUSB6300 (802.11, 174 mbps)
21:54:32: Completed handshake with rtmp://live.justin.tv/app in 97 ms.
21:54:33: SO_SNDBUF was at 8192
21:54:33: SO_SNDBUF is now 65536
21:54:34: Total frames encoded: 109, total frames duplicated: 0 (0.00%)
21:54:34: Total frames rendered: 112, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
21:54:35: RTMPPublisher::SocketLoop: Graceful loop exit
21:54:38: Average send payload: 5579 bytes, average send interval: 50 ms
21:54:38: Number of times waited to send: 0, Waited for a total of 0 bytes
21:54:38: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
21:54:38: Number of bytes sent: 66958
21:54:38: 
21:54:38: Profiler time results:
21:54:38: 
21:54:38: ==============================================================
21:54:38: video thread frame - [100%] [avg time: 1.438 ms] [children: 6.82%] [unaccounted: 93.2%]
21:54:38: | scene->Preprocess - [0.0695%] [avg time: 0.001 ms]
21:54:38: | GPU download and conversion - [6.75%] [avg time: 0.097 ms] [children: 5.98%] [unaccounted: 0.765%]
21:54:38: | | flush - [4.73%] [avg time: 0.068 ms]
21:54:38: | | CopyResource - [1.04%] [avg time: 0.015 ms]
21:54:38: | | conversion to 4:2:0 - [0.209%] [avg time: 0.003 ms]
21:54:38: Convert444Threads - [100%] [avg time: 0.181 ms] [children: 93.9%] [unaccounted: 6.08%]
21:54:38: | Convert444toNV12 - [93.9%] [avg time: 0.17 ms]
21:54:38: encoder thread frame - [100%] [avg time: 0.339 ms]
21:54:38: ==============================================================
21:54:38: 
21:54:38: 
21:54:38: Profiler CPU results:
21:54:38: 
21:54:38: ==============================================================
21:54:38: video thread frame - [cpu time: avg 0.557 ms, total 62.4 ms] [avg calls per frame: 1]
21:54:38: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
21:54:38: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
21:54:38: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
21:54:38: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
21:54:38: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
21:54:38: Convert444Threads - [cpu time: avg 0.169 ms, total 31.2 ms] [avg calls per frame: 2]
21:54:38: | Convert444toNV12 - [cpu time: avg 0.169 ms, total 31.2 ms] [avg calls per frame: 2]
21:54:38: encoder thread frame - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
21:54:38: ==============================================================
21:54:38: 
21:54:38: =====Stream End: 2013-10-26, 21:54:38=================================================
21:54:42: Using fixed low latency mode, factor 20
21:54:42: =====Stream Start: 2013-10-26, 21:54:42===============================================
21:54:42:   Multithreaded optimizations: On
21:54:42:   Base resolution: 1920x1080
21:54:42:   Output resolution: 640x360
21:54:42: ------------------------------------------
21:54:42: Loading up D3D10 on NVIDIA GeForce GTX 770...
21:54:42: ------------------------------------------
21:54:42: Audio Format: 48000hz
21:54:42: Playback device Default
21:54:42: ------------------------------------------
21:54:42: Using desktop audio input: Speakers (Realtek High Definition Audio)
21:54:42: ------------------------------------------
21:54:42: Using auxilary audio input: Microphone (Realtek High Definition Audio)
21:54:42: ------------------------------------------
21:54:42: Audio Encoding: AAC
21:54:42:     bitrate: 128
21:54:42: Using graphics capture
21:54:42: Using graphics capture
21:54:42: Using graphics capture
21:54:42: Scene buffering time set to 700
21:54:42: ------------------------------------------
21:54:42: Video Encoding: x264
21:54:42:     fps: 25
21:54:42:     width: 640, height: 360
21:54:42:     preset: veryfast
21:54:42:     profile: high
21:54:42:     keyint: 50
21:54:42:     CBR: yes
21:54:42:     CFR: yes
21:54:42:     max bitrate: 700
21:54:42:     buffer size: 800
21:54:42: ------------------------------------------
21:54:42: MMDeviceAudioSource: Frequency for device 'Speakers (Realtek High Definition Audio)' is 384000, samples per sec is 48000
21:54:42: MMDeviceAudioSource: Frequency for device 'Microphone (Realtek High Definition Audio)' is 352800, samples per sec is 44100
21:54:45: Using RTMP service: Twitch / Justin.tv
21:54:45:   Server selection: rtmp://live.justin.tv/app
21:54:45:   Interface: Linksys WUSB6300 (802.11, 174 mbps)
21:54:45: Completed handshake with rtmp://live.justin.tv/app in 95 ms.
21:54:46: SO_SNDBUF was at 8192
21:54:46: SO_SNDBUF is now 65536
21:54:56: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 131072 (buffer: 131055 / 131072)
21:54:58: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 262144 (buffer: 127858 / 131072)
21:55:14: Total frames encoded: 790, total frames duplicated: 26 (3.29%)
21:55:14: Total frames rendered: 781, number of late frames: 6 (0.77%) (it's okay for some frames to be late)
21:55:16: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 524288 (buffer: 128328 / 131072)
21:55:21: RTMPPublisher::SocketLoop: Graceful loop exit
21:55:54: Average send payload: 7078 bytes, average send interval: 222 ms
21:55:54: Number of times waited to send: 97, Waited for a total of 166948 bytes
21:55:54: Number of b-frames dropped: 256 (37%), Number of p-frames dropped: 262 (38%), Total 518 (74%)
21:55:54: Number of bytes sent: 1090165
21:55:54: 
21:55:54: Profiler time results:
21:55:54: 
21:55:54: ==============================================================
21:55:54: video thread frame - [100%] [avg time: 2.071 ms] [children: 4.59%] [unaccounted: 95.4%]
21:55:54: | scene->Preprocess - [0.0966%] [avg time: 0.002 ms]
21:55:54: | GPU download and conversion - [4.49%] [avg time: 0.093 ms] [children: 3.33%] [unaccounted: 1.16%]
21:55:54: | | flush - [2.32%] [avg time: 0.048 ms]
21:55:54: | | CopyResource - [0.821%] [avg time: 0.017 ms]
21:55:54: | | conversion to 4:2:0 - [0.193%] [avg time: 0.004 ms]
21:55:54: Convert444Threads - [100%] [avg time: 0.23 ms] [children: 95.7%] [unaccounted: 4.35%]
21:55:54: | Convert444toNV12 - [95.7%] [avg time: 0.22 ms]
21:55:54: encoder thread frame - [100%] [avg time: 0.461 ms]
21:55:54: ==============================================================
21:55:54: 
21:55:54: 
21:55:54: Profiler CPU results:
21:55:54: 
21:55:54: ==============================================================
21:55:54: video thread frame - [cpu time: avg 0.359 ms, total 280.801 ms] [avg calls per frame: 1]
21:55:54: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
21:55:54: | GPU download and conversion - [cpu time: avg 0.079 ms, total 62.4 ms] [avg calls per frame: 1]
21:55:54: | | flush - [cpu time: avg 0.059 ms, total 46.8 ms] [avg calls per frame: 1]
21:55:54: | | CopyResource - [cpu time: avg 0.02 ms, total 15.6 ms] [avg calls per frame: 1]
21:55:54: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
21:55:54: Convert444Threads - [cpu time: avg 0.266 ms, total 405.602 ms] [avg calls per frame: 2]
21:55:54: | Convert444toNV12 - [cpu time: avg 0.246 ms, total 374.402 ms] [avg calls per frame: 2]
21:55:54: encoder thread frame - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
21:55:54: ==============================================================
21:55:54: 
21:55:54: =====Stream End: 2013-10-26, 21:55:54=================================================
21:56:29: Settings::Video: Enabling Aero
21:56:33: Settings::Video: Disabling Aero
21:56:41: Using fixed low latency mode, factor 20
21:56:41: =====Stream Start: 2013-10-26, 21:56:41===============================================
21:56:41:   Multithreaded optimizations: On
21:56:41:   Base resolution: 1920x1080
21:56:41:   Output resolution: 640x360
21:56:41: ------------------------------------------
21:56:41: Loading up D3D10 on NVIDIA GeForce GTX 770...
21:56:41: ------------------------------------------
21:56:41: Audio Format: 48000hz
21:56:41: Playback device Default
21:56:41: ------------------------------------------
21:56:41: Using desktop audio input: Speakers (Realtek High Definition Audio)
21:56:41: ------------------------------------------
21:56:41: Using auxilary audio input: Microphone (Realtek High Definition Audio)
21:56:41: ------------------------------------------
21:56:41: Audio Encoding: AAC
21:56:41:     bitrate: 128
21:56:41: Using graphics capture
21:56:41: Using graphics capture
21:56:41: Using graphics capture
21:56:41: Scene buffering time set to 700
21:56:41: ------------------------------------------
21:56:41: Video Encoding: x264
21:56:41:     fps: 20
21:56:41:     width: 640, height: 360
21:56:41:     preset: veryfast
21:56:41:     profile: high
21:56:41:     keyint: 40
21:56:41:     CBR: yes
21:56:41:     CFR: yes
21:56:41:     max bitrate: 500
21:56:41:     buffer size: 600
21:56:41: ------------------------------------------
21:56:41: MMDeviceAudioSource: Frequency for device 'Speakers (Realtek High Definition Audio)' is 384000, samples per sec is 48000
21:56:41: MMDeviceAudioSource: Frequency for device 'Microphone (Realtek High Definition Audio)' is 352800, samples per sec is 44100
21:56:44: Using RTMP service: Twitch / Justin.tv
21:56:44:   Server selection: rtmp://live.justin.tv/app
21:56:44:   Interface: Linksys WUSB6300 (802.11, 174 mbps)
21:56:44: Completed handshake with rtmp://live.justin.tv/app in 96 ms.
21:56:45: SO_SNDBUF was at 8192
21:56:45: SO_SNDBUF is now 65536
21:56:55: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 131072 (buffer: 128395 / 131072)
21:56:57: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 262144 (buffer: 130901 / 131072)
21:57:16: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 524288 (buffer: 130983 / 131072)
21:57:47: SharedTexCapture hooked
21:57:52: Total frames encoded: 1405, total frames duplicated: 17 (1.21%)
21:57:52: Total frames rendered: 1398, number of late frames: 6 (0.43%) (it's okay for some frames to be late)
21:57:58: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 1048576 (buffer: 130161 / 131072)
21:58:00: RTMPPublisher::SocketLoop: Graceful loop exit
 

Lain

Forum Admin
Lain
Forum Moderator
Developer
If you're having a problem with in-game ping, turn on "Minimize network impact" in broadcast settings, it's designed specifically for this situation to try to help prevent the stream from impacting your in-game ping
 

Lain

Forum Admin
Lain
Forum Moderator
Developer
Hm, well there's not much else I can suggest unfortunately, streaming -will- take up a bit of your bandwidth so some ping impact is to be expected.

EDIT: misread
 

dysfoundation

New Member
If I buy a range extender with Ethernet ports, would it fix my issue? I'm currently using a ac 1200 wireless adapter so my signal strength is as if I'm sitting next to the router. But my router only puts out wireless g. So if getting a hardlined connection would possibly fix the issue then awesome. If not then I have to figure out at uverse's internet packages :/
 

Lain

Forum Admin
Lain
Forum Moderator
Developer
I honestly could not say specifically, I've never used wireless and it's difficult for me to know and test all conditions, so it wouldn't be my place to say one way or the other.
 
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