Question / Help Can't get in game video

0Boing0

New Member
My OBS will pick up all of my Minecraft login video, but I can't get in game footage, the OBS screen freezes?
 

Floatingthru

Community Helper
Window Capture does not work with OpenGL games so it will only capture the first frame of the actual game then freeze. You will have to use Game Capture most likely. If that doesn't work please post a log.

viewtopic.php?f=5&t=7144
 

0Boing0

New Member
the screen freezes on the last frame on OBS? it also says "taking to long to encode" plus idk how to post a log
 

0Boing0

New Member
Code:
00:06:16: Open Broadcaster Software v0.60b - 32bit (´・ω・`)
00:06:16: -------------------------------
00:06:16: CPU Name: Intel(R) Celeron(R) CPU 877 @ 1.40GHz
00:06:16: CPU Speed: 1397MHz
00:06:16: Physical Memory:  3986MB Total, 2119MB Free
00:06:16: stepping id: 7, model 42, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 2, total cores 2
00:06:16: monitor 1: pos={0, 0}, size={1366, 768}
00:06:16: Windows Version: 6.2 Build 9200 
00:06:16: Aero is Enabled
00:06:16: -------------------------------
00:06:16: OBS Modules:
00:06:16: Base Address     Module
00:06:16: 00230000         OBS.exe
00:06:16: 6FDD0000         OBSApi.dll
00:06:16: 70110000         DShowPlugin.dll
00:06:16: 70050000         GraphicsCapture.dll
00:06:16: 70030000         NoiseGate.dll
00:06:16: 70010000         PSVPlugin.dll
00:06:16: ------------------------------------------
00:06:16: Adapter 1
00:06:16:   Video Adapter: Intel(R) HD Graphics
00:06:16:   Video Adapter Dedicated Video Memory: 33554432
00:06:16:   Video Adapter Shared System Memory: 1711276032
00:06:16:   Video Adapter Output 1: pos={0, 0}, size={1366, 768}, attached=true
00:06:16: =====Stream Start: 2014-02-11, 00:06:16===============================================
00:06:16:   Multithreaded optimizations: On
00:06:16:   Base resolution: 1366x768
00:06:16:   Output resolution: 1092x614
00:06:16: ------------------------------------------
00:06:16: Loading up D3D10 on Intel(R) HD Graphics (Adapter 1)...
00:06:16: ------------------------------------------
00:06:16: Audio Format: 48000hz
00:06:16: Playback device Default
00:06:16: ------------------------------------------
00:06:16: Using desktop audio input: Speakers / HP (IDT High Definition Audio CODEC)
00:06:16: ------------------------------------------
00:06:16: Using auxilary audio input: Internal Microphone Array (IDT High Definition Audio CODEC)
00:06:17: ------------------------------------------
00:06:17: Audio Encoding: AAC
00:06:17:     bitrate: 160
00:06:17: Using Window Capture
00:06:17: Scene buffering time set to 700
00:06:17: ------------------------------------------
00:06:17: Video Encoding: x264
00:06:17:     fps: 30
00:06:17:     width: 1092, height: 614
00:06:17:     preset: veryfast
00:06:17:     profile: high
00:06:17:     keyint: 60
00:06:17:     CBR: yes
00:06:17:     CFR: yes
00:06:17:     max bitrate: 2000
00:06:17:     buffer size: 1500
00:06:17: ------------------------------------------
00:08:57: Using Monitor Capture
00:13:03: GetQPCTimeNS: WTF, clock went backwards! 590952322985 < 590952323018
00:14:57: Total frames encoded: 15556, total frames duplicated: 1692 (10.88%)
00:14:57: Number of frames skipped due to encoder lag: 1063 (6.83%)
00:14:57: Total frames rendered: 14475, number of late frames: 87 (0.60%) (it's okay for some frames to be late)
00:14:57: 
00:14:57: Profiler time results:
00:14:57: 
00:14:57: ==============================================================
00:14:57: video thread frame - [100%] [avg time: 3.178 ms] [children: 68.3%] [unaccounted: 31.7%]
00:14:57: | scene->Preprocess - [25%] [avg time: 0.795 ms]
00:14:57: | GPU download and conversion - [43.3%] [avg time: 1.375 ms] [children: 26.3%] [unaccounted: 16.9%]
00:14:57: | | flush - [18.3%] [avg time: 0.58 ms]
00:14:57: | | CopyResource - [7.49%] [avg time: 0.238 ms]
00:14:57: | | conversion to 4:2:0 - [0.598%] [avg time: 0.019 ms]
00:14:57: Convert444Thread - [100%] [avg time: 2.171 ms] [children: 98.4%] [unaccounted: 1.57%]
00:14:57: | Convert444toNV12 - [98.4%] [avg time: 2.137 ms]
00:14:57: encoder thread frame - [100%] [avg time: 8.261 ms]
00:14:57: ==============================================================
00:14:57: 
00:14:57: 
00:14:57: Profiler CPU results:
00:14:57: 
00:14:57: ==============================================================
00:14:57: video thread frame - [cpu time: avg 1.77 ms, total 25625 ms] [avg calls per frame: 1]
00:14:57: | scene->Preprocess - [cpu time: avg 0.18 ms, total 2609.38 ms] [avg calls per frame: 1]
00:14:57: | GPU download and conversion - [cpu time: avg 0.614 ms, total 8890.63 ms] [avg calls per frame: 1]
00:14:57: | | flush - [cpu time: avg 0.324 ms, total 4703.13 ms] [avg calls per frame: 1]
00:14:57: | | CopyResource - [cpu time: avg 0.245 ms, total 3546.88 ms] [avg calls per frame: 1]
00:14:57: | | conversion to 4:2:0 - [cpu time: avg 0.006 ms, total 93.75 ms] [avg calls per frame: 1]
00:14:57: Convert444Thread - [cpu time: avg 1.87 ms, total 27031.3 ms] [avg calls per frame: 1]
00:14:57: | Convert444toNV12 - [cpu time: avg 1.853 ms, total 26781.3 ms] [avg calls per frame: 1]
00:14:57: encoder thread frame - [cpu time: avg 2.037 ms, total 31656.3 ms] [avg calls per frame: 1]
00:14:57: ==============================================================
00:14:57: 
00:14:57: =====Stream End: 2014-02-11, 00:14:57=================================================
00:14:59: =====Stream Start: 2014-02-11, 00:14:59===============================================
00:14:59:   Multithreaded optimizations: On
00:14:59:   Base resolution: 1366x768
00:14:59:   Output resolution: 1092x614
00:14:59: ------------------------------------------
00:14:59: Loading up D3D10 on Intel(R) HD Graphics (Adapter 1)...
00:14:59: ------------------------------------------
00:14:59: Audio Format: 48000hz
00:14:59: Playback device Default
00:14:59: ------------------------------------------
00:14:59: Using desktop audio input: Speakers / HP (IDT High Definition Audio CODEC)
00:14:59: ------------------------------------------
00:14:59: Using auxilary audio input: Internal Microphone Array (IDT High Definition Audio CODEC)
00:15:00: ------------------------------------------
00:15:00: Audio Encoding: AAC
00:15:00:     bitrate: 160
00:15:00: Using Monitor Capture
00:15:00: Using Window Capture
00:15:00: Scene buffering time set to 700
00:15:00: ------------------------------------------
00:15:00: Video Encoding: x264
00:15:00:     fps: 30
00:15:00:     width: 1092, height: 614
00:15:00:     preset: veryfast
00:15:00:     profile: high
00:15:00:     keyint: 60
00:15:00:     CBR: yes
00:15:00:     CFR: yes
00:15:00:     max bitrate: 2000
00:15:00:     buffer size: 1500
00:15:00: ------------------------------------------
00:15:07: Total frames encoded: 195, total frames duplicated: 130 (66.67%)
00:15:07: Number of frames skipped due to encoder lag: 123 (63.08%)
00:15:07: Total frames rendered: 74, number of late frames: 3 (4.05%) (it's okay for some frames to be late)
00:15:07: 
00:15:07: Profiler time results:
00:15:07: 
00:15:07: ==============================================================
00:15:07: video thread frame - [100%] [avg time: 5.981 ms] [children: 67.7%] [unaccounted: 32.3%]
00:15:07: | scene->Preprocess - [47.3%] [avg time: 2.831 ms]
00:15:07: | GPU download and conversion - [20.4%] [avg time: 1.218 ms] [children: 11.6%] [unaccounted: 8.73%]
00:15:07: | | flush - [5.87%] [avg time: 0.351 ms]
00:15:07: | | CopyResource - [4.2%] [avg time: 0.251 ms]
00:15:07: | | conversion to 4:2:0 - [1.57%] [avg time: 0.094 ms]
00:15:07: Convert444Thread - [100%] [avg time: 2.061 ms] [children: 98.7%] [unaccounted: 1.26%]
00:15:07: | Convert444toNV12 - [98.7%] [avg time: 2.035 ms]
00:15:07: encoder thread frame - [100%] [avg time: 26.213 ms]
00:15:07: ==============================================================
00:15:07: 
00:15:07: 
00:15:07: Profiler CPU results:
00:15:07: 
00:15:07: ==============================================================
00:15:07: video thread frame - [cpu time: avg 2.744 ms, total 203.125 ms] [avg calls per frame: 1]
00:15:07: | scene->Preprocess - [cpu time: avg 1.055 ms, total 78.125 ms] [avg calls per frame: 1]
00:15:07: | GPU download and conversion - [cpu time: avg 0.211 ms, total 15.625 ms] [avg calls per frame: 1]
00:15:07: | | flush - [cpu time: avg 0.211 ms, total 15.625 ms] [avg calls per frame: 1]
00:15:07: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
00:15:07: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
00:15:07: Convert444Thread - [cpu time: avg 2.5 ms, total 125 ms] [avg calls per frame: 1]
00:15:07: | Convert444toNV12 - [cpu time: avg 2.5 ms, total 125 ms] [avg calls per frame: 1]
00:15:07: encoder thread frame - [cpu time: avg 1.975 ms, total 343.75 ms] [avg calls per frame: 1]
00:15:07: ==============================================================
00:15:07: 
00:15:07: =====Stream End: 2014-02-11, 00:15:07=================================================
00:15:21: =====Stream Start: 2014-02-11, 00:15:21===============================================
00:15:21:   Multithreaded optimizations: On
00:15:21:   Base resolution: 1366x768
00:15:21:   Output resolution: 1092x614
00:15:21: ------------------------------------------
00:15:21: Loading up D3D10 on Intel(R) HD Graphics (Adapter 1)...
00:15:21: ------------------------------------------
00:15:21: Audio Format: 48000hz
00:15:21: Playback device Default
00:15:21: ------------------------------------------
00:15:21: Using desktop audio input: Speakers / HP (IDT High Definition Audio CODEC)
00:15:21: ------------------------------------------
00:15:21: Using auxilary audio input: Internal Microphone Array (IDT High Definition Audio CODEC)
00:15:22: ------------------------------------------
00:15:22: Audio Encoding: AAC
00:15:22:     bitrate: 160
00:15:22: Using graphics capture
00:15:22: Scene buffering time set to 700
00:15:22: ------------------------------------------
00:15:22: Video Encoding: x264
00:15:22:     fps: 30
00:15:22:     width: 1092, height: 614
00:15:22:     preset: veryfast
00:15:22:     profile: high
00:15:22:     keyint: 60
00:15:22:     CBR: yes
00:15:22:     CFR: yes
00:15:22:     max bitrate: 2000
00:15:22:     buffer size: 1500
00:15:22: ------------------------------------------
00:15:38: using memory capture
00:17:06: Using graphics capture
00:17:23: Total frames encoded: 3609, total frames duplicated: 1192 (33.03%)
00:17:23: Number of frames skipped due to encoder lag: 1065 (29.51%)
00:17:23: Total frames rendered: 2531, number of late frames: 34 (1.34%) (it's okay for some frames to be late)
00:17:23: 
00:17:23: Profiler time results:
00:17:23: 
00:17:23: ==============================================================
00:17:23: video thread frame - [100%] [avg time: 4.062 ms] [children: 24.2%] [unaccounted: 75.8%]
00:17:23: | scene->Preprocess - [0.0739%] [avg time: 0.003 ms]
00:17:23: | GPU download and conversion - [24.1%] [avg time: 0.978 ms] [children: 17.8%] [unaccounted: 6.3%]
00:17:23: | | flush - [8.67%] [avg time: 0.352 ms]
00:17:23: | | CopyResource - [8.47%] [avg time: 0.344 ms]
00:17:23: | | conversion to 4:2:0 - [0.64%] [avg time: 0.026 ms]
00:17:23: Convert444Thread - [100%] [avg time: 1.917 ms] [children: 98.5%] [unaccounted: 1.51%]
00:17:23: | Convert444toNV12 - [98.5%] [avg time: 1.888 ms]
00:17:23: encoder thread frame - [100%] [avg time: 13.508 ms]
00:17:23: ==============================================================
00:17:23: 
00:17:23: 
00:17:23: Profiler CPU results:
00:17:23: 
00:17:23: ==============================================================
00:17:23: video thread frame - [cpu time: avg 2.321 ms, total 5875 ms] [avg calls per frame: 1]
00:17:23: | scene->Preprocess - [cpu time: avg 0.006 ms, total 15.625 ms] [avg calls per frame: 1]
00:17:23: | GPU download and conversion - [cpu time: avg 0.37 ms, total 937.5 ms] [avg calls per frame: 1]
00:17:23: | | flush - [cpu time: avg 0.129 ms, total 328.125 ms] [avg calls per frame: 1]
00:17:23: | | CopyResource - [cpu time: avg 0.211 ms, total 531.25 ms] [avg calls per frame: 1]
00:17:23: | | conversion to 4:2:0 - [cpu time: avg 0.006 ms, total 15.625 ms] [avg calls per frame: 1]
00:17:23: Convert444Thread - [cpu time: avg 1.303 ms, total 3265.63 ms] [avg calls per frame: 1]
00:17:23: | Convert444toNV12 - [cpu time: avg 1.284 ms, total 3218.75 ms] [avg calls per frame: 1]
00:17:23: encoder thread frame - [cpu time: avg 1.467 ms, total 5265.63 ms] [avg calls per frame: 1]
00:17:23: ==============================================================
00:17:23: 
00:17:23: =====Stream End: 2014-02-11, 00:17:23=================================================
00:17:25: =====Stream Start: 2014-02-11, 00:17:25===============================================
00:17:25:   Multithreaded optimizations: On
00:17:25:   Base resolution: 1366x768
00:17:25:   Output resolution: 1092x614
00:17:25: ------------------------------------------
00:17:25: Loading up D3D10 on Intel(R) HD Graphics (Adapter 1)...
00:17:25: ------------------------------------------
00:17:25: Audio Format: 48000hz
00:17:25: Playback device Default
00:17:25: ------------------------------------------
00:17:25: Using desktop audio input: Speakers / HP (IDT High Definition Audio CODEC)
00:17:25: ------------------------------------------
00:17:25: Using auxilary audio input: Internal Microphone Array (IDT High Definition Audio CODEC)
00:17:25: ------------------------------------------
00:17:25: Audio Encoding: AAC
00:17:25:     bitrate: 160
00:17:25: Using graphics capture
00:17:25: Scene buffering time set to 700
00:17:26: ------------------------------------------
00:17:26: Video Encoding: x264
00:17:26:     fps: 30
00:17:26:     width: 1092, height: 614
00:17:26:     preset: veryfast
00:17:26:     profile: high
00:17:26:     keyint: 60
00:17:26:     CBR: yes
00:17:26:     CFR: yes
00:17:26:     max bitrate: 2000
00:17:26:     buffer size: 1500
00:17:26: ------------------------------------------
00:17:26: using memory capture
00:18:00: GraphicsCaptureSource::NewCapture:  eliminating old capture
00:18:00: using memory capture
00:19:14: Total frames encoded: 3217, total frames duplicated: 2879 (89.49%)
00:19:14: Number of frames skipped due to encoder lag: 2760 (85.79%)
00:19:14: Total frames rendered: 423, number of late frames: 87 (20.57%) (it's okay for some frames to be late)
00:19:14: 
00:19:14: Profiler time results:
00:19:14: 
00:19:14: ==============================================================
00:19:14: video thread frame - [100%] [avg time: 11.747 ms] [children: 16%] [unaccounted: 84%]
00:19:14: | scene->Preprocess - [0.0255%] [avg time: 0.003 ms]
00:19:14: | GPU download and conversion - [16%] [avg time: 1.878 ms] [children: 8.49%] [unaccounted: 7.5%]
00:19:14: | | flush - [2.99%] [avg time: 0.351 ms]
00:19:14: | | CopyResource - [5.16%] [avg time: 0.606 ms]
00:19:14: | | conversion to 4:2:0 - [0.341%] [avg time: 0.04 ms]
00:19:14: Convert444Thread - [100%] [avg time: 2.054 ms] [children: 97.4%] [unaccounted: 2.63%]
00:19:14: | Convert444toNV12 - [97.4%] [avg time: 2 ms]
00:19:14: encoder thread frame - [100%] [avg time: 31.845 ms]
00:19:14: ==============================================================
00:19:14: 
00:19:14: 
00:19:14: Profiler CPU results:
00:19:14: 
00:19:14: ==============================================================
00:19:14: video thread frame - [cpu time: avg 5.873 ms, total 2484.38 ms] [avg calls per frame: 1]
00:19:14: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
00:19:14: | GPU download and conversion - [cpu time: avg 0.517 ms, total 218.75 ms] [avg calls per frame: 1]
00:19:14: | | flush - [cpu time: avg 0.258 ms, total 109.375 ms] [avg calls per frame: 1]
00:19:14: | | CopyResource - [cpu time: avg 0.273 ms, total 109.375 ms] [avg calls per frame: 1]
00:19:14: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
00:19:14: Convert444Thread - [cpu time: avg 1.644 ms, total 656.25 ms] [avg calls per frame: 1]
00:19:14: | Convert444toNV12 - [cpu time: avg 1.644 ms, total 656.25 ms] [avg calls per frame: 1]
00:19:14: encoder thread frame - [cpu time: avg 1.75 ms, total 5593.75 ms] [avg calls per frame: 1]
00:19:14: ==============================================================
00:19:14: 
00:19:14: =====Stream End: 2014-02-11, 00:19:14=================================================
00:24:25: =====Stream Start: 2014-02-11, 00:24:25===============================================
00:24:25:   Multithreaded optimizations: On
00:24:25:   Base resolution: 1366x768
00:24:25:   Output resolution: 1092x614
00:24:25: ------------------------------------------
00:24:25: Loading up D3D10 on Intel(R) HD Graphics (Adapter 1)...
00:24:25: ------------------------------------------
00:24:25: Audio Format: 48000hz
00:24:25: Playback device Default
00:24:25: ------------------------------------------
00:24:25: Using desktop audio input: Speakers / HP (IDT High Definition Audio CODEC)
00:24:25: ------------------------------------------
00:24:25: Using auxilary audio input: Internal Microphone Array (IDT High Definition Audio CODEC)
00:24:25: ------------------------------------------
00:24:25: Audio Encoding: AAC
00:24:25:     bitrate: 160
00:24:25: Using graphics capture
00:24:25: Scene buffering time set to 700
00:24:25: ------------------------------------------
00:24:25: Video Encoding: x264
00:24:25:     fps: 30
00:24:25:     width: 1092, height: 614
00:24:25:     preset: veryfast
00:24:25:     profile: high
00:24:25:     keyint: 60
00:24:25:     CBR: yes
00:24:25:     CFR: yes
00:24:25:     max bitrate: 5000
00:24:25:     buffer size: 3000
00:24:25: ------------------------------------------
00:24:26: using memory capture
00:25:29: Total frames encoded: 1868, total frames duplicated: 1504 (80.51%)
00:25:29: Number of frames skipped due to encoder lag: 1409 (75.43%)
00:25:29: Total frames rendered: 448, number of late frames: 48 (10.71%) (it's okay for some frames to be late)
00:25:29: 
00:25:29: Profiler time results:
00:25:29: 
00:25:29: ==============================================================
00:25:29: video thread frame - [100%] [avg time: 13.972 ms] [children: 16.7%] [unaccounted: 83.3%]
00:25:29: | scene->Preprocess - [0.0143%] [avg time: 0.002 ms]
00:25:29: | GPU download and conversion - [16.7%] [avg time: 2.336 ms] [children: 8.85%] [unaccounted: 7.87%]
00:25:29: | | flush - [2.72%] [avg time: 0.38 ms]
00:25:29: | | CopyResource - [3.98%] [avg time: 0.556 ms]
00:25:29: | | conversion to 4:2:0 - [2.15%] [avg time: 0.3 ms]
00:25:29: Convert444Thread - [100%] [avg time: 2.05 ms] [children: 95.4%] [unaccounted: 4.59%]
00:25:29: | Convert444toNV12 - [95.4%] [avg time: 1.956 ms]
00:25:29: encoder thread frame - [100%] [avg time: 29.36 ms]
00:25:29: ==============================================================
00:25:29: 
00:25:29: 
00:25:29: Profiler CPU results:
00:25:29: 
00:25:29: ==============================================================
00:25:29: video thread frame - [cpu time: avg 7.707 ms, total 3453.13 ms] [avg calls per frame: 1]
00:25:29: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
00:25:29: | GPU download and conversion - [cpu time: avg 0.558 ms, total 250 ms] [avg calls per frame: 1]
00:25:29: | | flush - [cpu time: avg 0.348 ms, total 156.25 ms] [avg calls per frame: 1]
00:25:29: | | CopyResource - [cpu time: avg 0.184 ms, total 78.125 ms] [avg calls per frame: 1]
00:25:29: | | conversion to 4:2:0 - [cpu time: avg 0.036 ms, total 15.625 ms] [avg calls per frame: 1]
00:25:29: Convert444Thread - [cpu time: avg 1.403 ms, total 593.75 ms] [avg calls per frame: 1]
00:25:29: | Convert444toNV12 - [cpu time: avg 1.403 ms, total 593.75 ms] [avg calls per frame: 1]
00:25:29: encoder thread frame - [cpu time: avg 2.03 ms, total 3750 ms] [avg calls per frame: 1]
00:25:29: ==============================================================
00:25:29: 
00:25:29: =====Stream End: 2014-02-11, 00:25:29=================================================
00:28:31: =====Stream Start: 2014-02-11, 00:28:31===============================================
00:28:31:   Multithreaded optimizations: On
00:28:31:   Base resolution: 1366x768
00:28:31:   Output resolution: 1092x614
00:28:31: ------------------------------------------
00:28:31: Loading up D3D10 on Intel(R) HD Graphics (Adapter 1)...
00:28:31: ------------------------------------------
00:28:31: Audio Format: 48000hz
00:28:31: Playback device Default
00:28:31: ------------------------------------------
00:28:31: Using desktop audio input: Speakers / HP (IDT High Definition Audio CODEC)
00:28:31: ------------------------------------------
00:28:31: Using auxilary audio input: Internal Microphone Array (IDT High Definition Audio CODEC)
00:28:31: ------------------------------------------
00:28:31: Audio Encoding: AAC
00:28:31:     bitrate: 160
00:28:31: Using graphics capture
00:28:31: Scene buffering time set to 700
00:28:32: ------------------------------------------
00:28:32: Video Encoding: x264
00:28:32:     fps: 30
00:28:32:     width: 1092, height: 614
00:28:32:     preset: veryfast
00:28:32:     profile: high
00:28:32:     keyint: 60
00:28:32:     CBR: yes
00:28:32:     CFR: yes
00:28:32:     max bitrate: 5000
00:28:32:     buffer size: 3000
00:28:32: ------------------------------------------
00:28:32: using memory capture
00:29:27: Total frames encoded: 1643, total frames duplicated: 563 (34.27%)
00:29:27: Number of frames skipped due to encoder lag: 405 (24.65%)
00:29:27: Total frames rendered: 1214, number of late frames: 56 (4.61%) (it's okay for some frames to be late)
00:29:27: 
00:29:27: Profiler time results:
00:29:27: 
00:29:27: ==============================================================
00:29:27: video thread frame - [100%] [avg time: 10.007 ms] [children: 13.5%] [unaccounted: 86.5%]
00:29:27: | scene->Preprocess - [0.02%] [avg time: 0.002 ms]
00:29:27: | GPU download and conversion - [13.5%] [avg time: 1.349 ms] [children: 7.57%] [unaccounted: 5.91%]
00:29:27: | | flush - [3.82%] [avg time: 0.382 ms]
00:29:27: | | CopyResource - [3.42%] [avg time: 0.342 ms]
00:29:27: | | conversion to 4:2:0 - [0.34%] [avg time: 0.034 ms]
00:29:27: Convert444Thread - [100%] [avg time: 1.597 ms] [children: 95.9%] [unaccounted: 4.07%]
00:29:27: | Convert444toNV12 - [95.9%] [avg time: 1.532 ms]
00:29:27: encoder thread frame - [100%] [avg time: 16.226 ms]
00:29:27: ==============================================================
00:29:27: 
00:29:27: 
00:29:27: Profiler CPU results:
00:29:27: 
00:29:27: ==============================================================
00:29:27: video thread frame - [cpu time: avg 7.619 ms, total 9250 ms] [avg calls per frame: 1]
00:29:27: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
00:29:27: | GPU download and conversion - [cpu time: avg 0.476 ms, total 578.125 ms] [avg calls per frame: 1]
00:29:27: | | flush - [cpu time: avg 0.231 ms, total 281.25 ms] [avg calls per frame: 1]
00:29:27: | | CopyResource - [cpu time: avg 0.209 ms, total 250 ms] [avg calls per frame: 1]
00:29:27: | | conversion to 4:2:0 - [cpu time: avg 0.013 ms, total 15.625 ms] [avg calls per frame: 1]
00:29:27: Convert444Thread - [cpu time: avg 1.296 ms, total 1546.88 ms] [avg calls per frame: 1]
00:29:27: | Convert444toNV12 - [cpu time: avg 1.296 ms, total 1546.88 ms] [avg calls per frame: 1]
00:29:27: encoder thread frame - [cpu time: avg 1.762 ms, total 2859.38 ms] [avg calls per frame: 1]
00:29:27: ==============================================================
00:29:27: 
00:29:27: =====Stream End: 2014-02-11, 00:29:27=================================================


Last game capture log:
2014-02-11, 00:15:37: we're booting up: 
00:15:37: CaptureThread: attached to process javaw.exe
00:15:37: GL Present
00:15:37: (half life scientist) everything..  seems to be in order
00:15:38: SwapBuffers(1778454360) Called
00:15:38: setting up gl data
00:15:38: DoGLCPUHook: success
00:15:38: wglSwapBuffers(1778454360) Called
00:15:44: successfully capturing gl frames via RAM
00:17:23: stop requested, terminating gl capture
00:17:23: ---------------------- Cleared OpenGL Capture ----------------------
00:17:23: DoGLCPUHook: success
00:17:23: wglSwapBuffers(1778454360) Called
00:17:23: setting up gl data
00:17:23: SwapBuffers(1778454360) Called
00:17:26: successfully capturing gl frames via RAM
00:17:57: ---------------------- Cleared OpenGL Capture ----------------------
00:17:57: wglSwapBuffers(1778454360) Called
00:17:57: setting up gl data
00:17:57: SwapBuffers(1778454360) Called
00:18:00: reacquiring gl due to resize...
00:18:00: DoGLCPUHook: success
00:18:00: successfully capturing gl frames via RAM
00:19:14: stop requested, terminating gl capture
00:19:14: ---------------------- Cleared OpenGL Capture ----------------------
00:19:14: DoGLCPUHook: success
00:19:14: wglSwapBuffers(1778454360) Called
00:19:14: setting up gl data
00:19:14: SwapBuffers(1778454360) Called
00:24:28: successfully capturing gl frames via RAM
00:25:29: stop requested, terminating gl capture
00:25:29: ---------------------- Cleared OpenGL Capture ----------------------
00:25:29: DoGLCPUHook: success
00:25:29: SwapBuffers(1778454360) Called
00:25:29: setting up gl data
00:25:29: wglSwapBuffers(1778454360) Called
00:28:32: successfully capturing gl frames via RAM
00:29:27: stop requested, terminating gl capture
00:29:27: ---------------------- Cleared OpenGL Capture ----------------------
00:29:27: DoGLCPUHook: success
00:29:27: wglSwapBuffers(1778454360) Called
00:29:27: setting up gl data
 

Floatingthru

Community Helper
Unfortunately you are using memory capture due to your hardware which is quite slow. Try to downscale as much as possible in Video options, and set the preset to superfast or even ultrafast in Advanced options. If it still lags then there isn't much else you can do. OBS can be quite system intensive, and you don't have much to work with to say it bluntly.
 
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