SeanTempleton
New Member
Greetings everyone,
Previously before I recently just did a system wipe my OBS and current settings worked fine. I recently just installed the OBS and using the same software I am receiving the message error in the title. For the longest I streamed I was able to swap between my headset and my corsair sp2500 speakers for the OBS Audio and now trying to use a headset for both the Mic and Desktop sound provides me error. My drivers for the whole pc should be up to date.
Operating System: Windows 8.1
Sound Device desired to use: Razer Kracken 7.1
Analyze Last Log File:
Razer Kraken Launcher
Your desktop audio is not functioning due to the Razer Kraken Launcher. Disable the launcher by using msconfig and restart your computer in order to capture desktop audio from the Razer Kraken.
No sources found
You do not appear to have added any sources to your scenes which will result in black output from OBS. Please read the help file or use one of the getting started guides from the guides forum for help setting up OBS.
20:42:27: Open Broadcaster Software v0.62b - 32bit (´・ω・`)
20:42:27: -------------------------------
20:42:27: CPU Name: Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz
20:42:27: CPU Speed: 3503MHz
20:42:27: Physical Memory: 4095MB Total, 4095MB Free
20:42:27: stepping id: 9, model 58, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
20:42:27: monitor 1: pos={0, 0}, size={6056, 1080}
20:42:27: Windows Version: 6.2 Build 9200
20:42:27: Aero is Enabled
20:42:27: -------------------------------
20:42:27: OBS Modules:
20:42:27: Base Address Module
20:42:27: 00D70000 OBS.exe
20:42:27: 67F60000 OBSApi.dll
20:42:27: 6FAE0000 DShowPlugin.dll
20:42:27: 6FAB0000 GraphicsCapture.dll
20:42:27: 69A70000 NoiseGate.dll
20:42:27: 73940000 PSVPlugin.dll
20:42:27: ------------------------------------------
20:42:27: Adapter 1
20:42:27: Video Adapter: NVIDIA GeForce GTX 660
20:42:27: Video Adapter Dedicated Video Memory: 2050433024
20:42:27: Video Adapter Shared System Memory: 2147807232
20:42:27: Video Adapter Output 1: pos={0, 0}, size={6056, 1080}, attached=true
20:42:27: =====Stream Start: 2014-04-23, 20:42:27===============================================
20:42:27: Multithreaded optimizations: On
20:42:27: Base resolution: 1920x1080
20:42:27: Output resolution: 1920x1080
20:42:27: ------------------------------------------
20:42:27: Loading up D3D10 on NVIDIA GeForce GTX 660 (Adapter 1)...
20:42:27: ------------------------------------------
20:42:27: Audio Format: 48000 Hz
20:42:27: ------------------------------------------
20:42:27: Audio Channels: 2 Ch
20:42:27: Playback device {0.0.0.00000000}.{b63f4fc9-1425-4676-9173-78cdf4de5a7b}
20:42:27: ------------------------------------------
20:42:27: Using desktop audio input: Headset Earphone (Razer Kraken 7.1)
20:42:27: Global Audio time adjust: 0
Warning -- MMDeviceAudioSource::Initialize(0): Could not initialize audio client, result = 88890008
Error: Cannot initialize desktop audio sound, more info in the log file.
Last Game Capture Log:
2014-04-23, 19:42:23: we're booting up:
19:42:23: CaptureThread: attached to process League of Legends.exe
19:42:23: D3D9 Present
19:42:23: DXGI Present
19:42:23: D3D9EndScene called
19:42:23: D3DPRESENT_PARAMETERS {
19:42:23: BackBufferWidth: 1920
19:42:23: BackBufferHeight: 1080
19:42:23: BackBufferFormat: D3DFMT_X8R8G8B8
19:42:23: BackBufferCount: 1
19:42:23: MultiSampleType: D3DMULTISAMPLE_NONE
19:42:23: MultiSampleQuality: 0
19:42:23: SwapEffect: D3DSWAPEFFECT_DISCARD
19:42:23: hDeviceWindow: 2364336
19:42:23: Windowed: true
19:42:23: EnableAutoDepthStencil: true
19:42:23: AutoDepthStencilFormat: D3DFMT_D24S8
19:42:23: Flags: D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL
19:42:23: FullScreen_RefreshRateInHz: 0
19:42:23: PresentationInterval: 0
19:42:23: };
19:42:23: successfully set up d3d9 hooks
19:42:23: D3D9Present called
19:42:23: DoD3D9GPUHook: success
19:42:24: D3DSURFACE_DESC {
19:42:24: Format: D3DFMT_X8R8G8B8
19:42:24: Type: D3DRTYPE_SURFACE
19:42:24: Usage: D3DUSAGE_RENDERTARGET
19:42:24: Pool: D3DPOOL_DEFAULT
19:42:24: MultiSampleType: D3DMULTISAMPLE_NONE
19:42:24: MultiSampleQuality: 0
19:42:24: Width: 1920
19:42:24: Height: 1080
19:42:24: };
19:42:24: successfully capturing d3d9 frames via GPU
19:42:24: NV Capture available
19:42:24: FBO available
19:42:24: GL Present
19:42:24: (half life scientist) everything.. seems to be in order
Previously before I recently just did a system wipe my OBS and current settings worked fine. I recently just installed the OBS and using the same software I am receiving the message error in the title. For the longest I streamed I was able to swap between my headset and my corsair sp2500 speakers for the OBS Audio and now trying to use a headset for both the Mic and Desktop sound provides me error. My drivers for the whole pc should be up to date.
Operating System: Windows 8.1
Sound Device desired to use: Razer Kracken 7.1
Analyze Last Log File:
Razer Kraken Launcher
Your desktop audio is not functioning due to the Razer Kraken Launcher. Disable the launcher by using msconfig and restart your computer in order to capture desktop audio from the Razer Kraken.
No sources found
You do not appear to have added any sources to your scenes which will result in black output from OBS. Please read the help file or use one of the getting started guides from the guides forum for help setting up OBS.
20:42:27: Open Broadcaster Software v0.62b - 32bit (´・ω・`)
20:42:27: -------------------------------
20:42:27: CPU Name: Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz
20:42:27: CPU Speed: 3503MHz
20:42:27: Physical Memory: 4095MB Total, 4095MB Free
20:42:27: stepping id: 9, model 58, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
20:42:27: monitor 1: pos={0, 0}, size={6056, 1080}
20:42:27: Windows Version: 6.2 Build 9200
20:42:27: Aero is Enabled
20:42:27: -------------------------------
20:42:27: OBS Modules:
20:42:27: Base Address Module
20:42:27: 00D70000 OBS.exe
20:42:27: 67F60000 OBSApi.dll
20:42:27: 6FAE0000 DShowPlugin.dll
20:42:27: 6FAB0000 GraphicsCapture.dll
20:42:27: 69A70000 NoiseGate.dll
20:42:27: 73940000 PSVPlugin.dll
20:42:27: ------------------------------------------
20:42:27: Adapter 1
20:42:27: Video Adapter: NVIDIA GeForce GTX 660
20:42:27: Video Adapter Dedicated Video Memory: 2050433024
20:42:27: Video Adapter Shared System Memory: 2147807232
20:42:27: Video Adapter Output 1: pos={0, 0}, size={6056, 1080}, attached=true
20:42:27: =====Stream Start: 2014-04-23, 20:42:27===============================================
20:42:27: Multithreaded optimizations: On
20:42:27: Base resolution: 1920x1080
20:42:27: Output resolution: 1920x1080
20:42:27: ------------------------------------------
20:42:27: Loading up D3D10 on NVIDIA GeForce GTX 660 (Adapter 1)...
20:42:27: ------------------------------------------
20:42:27: Audio Format: 48000 Hz
20:42:27: ------------------------------------------
20:42:27: Audio Channels: 2 Ch
20:42:27: Playback device {0.0.0.00000000}.{b63f4fc9-1425-4676-9173-78cdf4de5a7b}
20:42:27: ------------------------------------------
20:42:27: Using desktop audio input: Headset Earphone (Razer Kraken 7.1)
20:42:27: Global Audio time adjust: 0
Warning -- MMDeviceAudioSource::Initialize(0): Could not initialize audio client, result = 88890008
Error: Cannot initialize desktop audio sound, more info in the log file.
Last Game Capture Log:
2014-04-23, 19:42:23: we're booting up:
19:42:23: CaptureThread: attached to process League of Legends.exe
19:42:23: D3D9 Present
19:42:23: DXGI Present
19:42:23: D3D9EndScene called
19:42:23: D3DPRESENT_PARAMETERS {
19:42:23: BackBufferWidth: 1920
19:42:23: BackBufferHeight: 1080
19:42:23: BackBufferFormat: D3DFMT_X8R8G8B8
19:42:23: BackBufferCount: 1
19:42:23: MultiSampleType: D3DMULTISAMPLE_NONE
19:42:23: MultiSampleQuality: 0
19:42:23: SwapEffect: D3DSWAPEFFECT_DISCARD
19:42:23: hDeviceWindow: 2364336
19:42:23: Windowed: true
19:42:23: EnableAutoDepthStencil: true
19:42:23: AutoDepthStencilFormat: D3DFMT_D24S8
19:42:23: Flags: D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL
19:42:23: FullScreen_RefreshRateInHz: 0
19:42:23: PresentationInterval: 0
19:42:23: };
19:42:23: successfully set up d3d9 hooks
19:42:23: D3D9Present called
19:42:23: DoD3D9GPUHook: success
19:42:24: D3DSURFACE_DESC {
19:42:24: Format: D3DFMT_X8R8G8B8
19:42:24: Type: D3DRTYPE_SURFACE
19:42:24: Usage: D3DUSAGE_RENDERTARGET
19:42:24: Pool: D3DPOOL_DEFAULT
19:42:24: MultiSampleType: D3DMULTISAMPLE_NONE
19:42:24: MultiSampleQuality: 0
19:42:24: Width: 1920
19:42:24: Height: 1080
19:42:24: };
19:42:24: successfully capturing d3d9 frames via GPU
19:42:24: NV Capture available
19:42:24: FBO available
19:42:24: GL Present
19:42:24: (half life scientist) everything.. seems to be in order