Question / Help Cannot capture TMNT2 Battle Nexus

SonsOfLiberty86

New Member
Hello OBS forums! I have searched high and low, using Google-fu, and have found no answers or even questions regarding TMNT2 Battle Nexus and streaming/OBS. Unfortunately, I cannot window capture, monitor capture, or game capture this game. Does anyone know if there is a workaround or way to capture this game? I really wanted to stream this game, and purchased it just to play on my stream for other people to watch. Also to mention, I have no issues with any other games, I have been streaming for almost a year and all my other games come up fine. Thank you in advance, any help would be much appreciated.
 
Got a chance to try running as admin, still the same problem :(

Here is also a log:

Code:
22:38:44: Open Broadcaster Software v0.592b - 32bit (´・ω・`)
22:38:44: -------------------------------
22:38:44: CPU Name: Intel(R) Core(TM) i7 CPU         930  @ 2.80GHz
22:38:44: CPU Speed: 2800MHz
22:38:44: Physical Memory:  4095MB Total, 4095MB Free
22:38:44: stepping id: 5, model 26, family 6, type 0, extmodel 0, extfamily 0, HTT 1, logical cores 8, total cores 4
22:38:44: monitor 1: pos={0, 0}, size={1920, 1080}
22:38:44: monitor 2: pos={-1920, 180}, size={1920, 1080}
22:38:44: Windows Version: 6.1 Build 7601 S
22:38:44: Aero is Enabled
22:38:44: -------------------------------
22:38:44: OBS Modules:
22:38:44: Base Address     Module
22:38:44: 00270000         OBS.exe
22:38:44: 5AA20000         OBSApi.dll
22:38:44: 6A4B0000         DShowPlugin.dll
22:38:44: 6BF80000         GraphicsCapture.dll
22:38:44: 6BB20000         NoiseGate.dll
22:38:44: 6A530000         PSVPlugin.dll
22:38:44: ------------------------------------------
22:38:44: Adapter 1
22:38:44:   Video Adapter: AMD Radeon R9 200 Series
22:38:44:   Video Adapter Dedicated Video Memory: 2128662528
22:38:44:   Video Adapter Shared System Memory: 2166239232
22:38:44:   Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
22:38:44:   Video Adapter Output 2: pos={-1920, 180}, size={1920, 1080}, attached=true
22:38:44: =====Stream Start: 2014-01-13, 22:38:44===============================================
22:38:44:   Multithreaded optimizations: On
22:38:44:   Base resolution: 1920x1080
22:38:44:   Output resolution: 1536x864
22:38:44: ------------------------------------------
22:38:44: Loading up D3D10 on AMD Radeon R9 200 Series (Adapter 1)...
22:38:44: ------------------------------------------
22:38:44: Audio Format: 48000hz
22:38:44: Playback device Default
22:38:44: ------------------------------------------
22:38:44: Using desktop audio input: Speakers (Realtek High Definition Audio)
22:38:44: ------------------------------------------
22:38:44: Using auxilary audio input: Microphone (Realtek High Definition Audio)
22:38:44: ------------------------------------------
22:38:44: Audio Encoding: AAC
22:38:44:     bitrate: 128
22:38:44: Using bitmap image
22:38:44: Using text output
22:38:44: Using bitmap image
22:38:44: Using bitmap image
22:38:44: Scene buffering time set to 300
22:38:44: ------------------------------------------
22:38:44: Video Encoding: x264
22:38:44:     fps: 30
22:38:44:     width: 1536, height: 864
22:38:44:     preset: veryfast
22:38:44:     profile: main
22:38:44:     keyint: 60
22:38:44:     CBR: yes
22:38:44:     CFR: yes
22:38:44:     max bitrate: 2750
22:38:44:     buffer size: 2750
22:38:44: ------------------------------------------
22:38:44: MMDeviceAudioSource: Frequency for device 'Speakers (Realtek High Definition Audio)' is 384000, samples per sec is 48000
22:38:44: MMDeviceAudioSource: Frequency for device 'Microphone (Realtek High Definition Audio)' is 352800, samples per sec is 44100
22:38:47: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
22:38:47:   New Scene
22:38:47: Using bitmap image
22:38:47: Using graphics capture
22:38:47: Using graphics capture
22:38:47: Using bitmap image
22:39:19: Using Window Capture
22:39:38: Using Monitor Capture
22:39:41: Using Monitor Capture
22:40:01: Capture window 0x000E0442 invalid or changing, terminating capture
22:40:04: Total frames encoded: 2377, total frames duplicated: 665 (27.98%)
22:40:04: Total frames rendered: 1793, number of late frames: 265 (14.78%) (it's okay for some frames to be late)
22:40:04: 
22:40:04: Profiler time results:
22:40:04: 
22:40:04: ==============================================================
22:40:04: video thread frame - [100%] [avg time: 20.016 ms] [children: 76%] [unaccounted: 24%]
22:40:04: | scene->Preprocess - [73.7%] [avg time: 14.758 ms]
22:40:04: | GPU download and conversion - [2.31%] [avg time: 0.462 ms] [children: 2.09%] [unaccounted: 0.215%]
22:40:04: | | flush - [1.86%] [avg time: 0.372 ms]
22:40:04: | | CopyResource - [0.0699%] [avg time: 0.014 ms]
22:40:04: | | conversion to 4:2:0 - [0.165%] [avg time: 0.033 ms]
22:40:04: Convert444Threads - [100%] [avg time: 0.912 ms] [children: 99.3%] [unaccounted: 0.658%]
22:40:04: | Convert444toNV12 - [99.3%] [avg time: 0.906 ms]
22:40:04: encoder thread frame - [100%] [avg time: 1.678 ms]
22:40:04: ==============================================================
22:40:04: 
22:40:04: 
22:40:04: Profiler CPU results:
22:40:04: 
22:40:04: ==============================================================
22:40:04: video thread frame - [cpu time: avg 1.044 ms, total 1872.01 ms] [avg calls per frame: 1]
22:40:04: | scene->Preprocess - [cpu time: avg 0.843 ms, total 1513.21 ms] [avg calls per frame: 1]
22:40:04: | GPU download and conversion - [cpu time: avg 0.026 ms, total 46.8 ms] [avg calls per frame: 1]
22:40:04: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
22:40:04: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
22:40:04: | | conversion to 4:2:0 - [cpu time: avg 0.008 ms, total 15.6 ms] [avg calls per frame: 1]
22:40:04: Convert444Threads - [cpu time: avg 0.909 ms, total 3244.82 ms] [avg calls per frame: 2]
22:40:04: | Convert444toNV12 - [cpu time: avg 0.905 ms, total 3229.22 ms] [avg calls per frame: 2]
22:40:04: encoder thread frame - [cpu time: avg 1.093 ms, total 2589.62 ms] [avg calls per frame: 1]
22:40:04: ==============================================================
22:40:04: 
22:40:04: =====Stream End: 2014-01-13, 22:40:04=================================================


Last game capture log:
2014-01-13, 22:39:00: we're booting up: 
22:39:00: CaptureThread: attached to process TMNT2.exe
22:39:00: D3D9 Present
22:39:00: (half life scientist) everything..  seems to be in order
22:39:07: D3D9EndScene called
22:39:07: successfully set up d3d9 hooks
22:39:07: D3D9Present called
22:39:07: D3D9Reset called
22:39:07: ---------------------- Cleared D3D9 Capture ----------------------
22:39:08: successfully set up d3d9 hooks
22:39:08: D3D9EndScene called
22:39:08: D3D9Present called
22:39:27: D3D9Reset called
22:39:27: ---------------------- Cleared D3D9 Capture ----------------------
22:39:28: successfully set up d3d9 hooks
22:39:29: D3D9EndScene called
22:39:29: D3D9Present called
22:39:29: D3D9Reset called
22:39:29: ---------------------- Cleared D3D9 Capture ----------------------
22:39:30: successfully set up d3d9 hooks
22:39:30: D3D9EndScene called
22:39:30: D3D9Present called
22:39:43: D3D9Reset called
22:39:43: ---------------------- Cleared D3D9 Capture ----------------------
22:39:44: successfully set up d3d9 hooks
22:39:45: D3D9EndScene called
22:39:45: D3D9Present called
22:39:45: D3D9Reset called
22:39:45: ---------------------- Cleared D3D9 Capture ----------------------
22:39:46: successfully set up d3d9 hooks
22:39:46: D3D9EndScene called
22:39:46: D3D9Present called
 
Well that's strange, it hooked into the game, but it didn't see the game rendering, so to speak. Not entirely sure what's going on here. I might have to get this game somehow and take a look some time.

(Also get rid of those monitor captures if you can)
 
I found a solution! - A free program called DxWind can force the game into windowed mode, and then it can be captured as a Window. The game stutters slightly, but it's better than nothing.
 
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