Question / Help Cannot capture TMNT2 Battle Nexus

SonsOfLiberty86

New Member
Hello OBS forums! I have searched high and low, using Google-fu, and have found no answers or even questions regarding TMNT2 Battle Nexus and streaming/OBS. Unfortunately, I cannot window capture, monitor capture, or game capture this game. Does anyone know if there is a workaround or way to capture this game? I really wanted to stream this game, and purchased it just to play on my stream for other people to watch. Also to mention, I have no issues with any other games, I have been streaming for almost a year and all my other games come up fine. Thank you in advance, any help would be much appreciated.
 

SonsOfLiberty86

New Member
Got a chance to try running as admin, still the same problem :(

Here is also a log:

Code:
22:38:44: Open Broadcaster Software v0.592b - 32bit (´・ω・`)
22:38:44: -------------------------------
22:38:44: CPU Name: Intel(R) Core(TM) i7 CPU         930  @ 2.80GHz
22:38:44: CPU Speed: 2800MHz
22:38:44: Physical Memory:  4095MB Total, 4095MB Free
22:38:44: stepping id: 5, model 26, family 6, type 0, extmodel 0, extfamily 0, HTT 1, logical cores 8, total cores 4
22:38:44: monitor 1: pos={0, 0}, size={1920, 1080}
22:38:44: monitor 2: pos={-1920, 180}, size={1920, 1080}
22:38:44: Windows Version: 6.1 Build 7601 S
22:38:44: Aero is Enabled
22:38:44: -------------------------------
22:38:44: OBS Modules:
22:38:44: Base Address     Module
22:38:44: 00270000         OBS.exe
22:38:44: 5AA20000         OBSApi.dll
22:38:44: 6A4B0000         DShowPlugin.dll
22:38:44: 6BF80000         GraphicsCapture.dll
22:38:44: 6BB20000         NoiseGate.dll
22:38:44: 6A530000         PSVPlugin.dll
22:38:44: ------------------------------------------
22:38:44: Adapter 1
22:38:44:   Video Adapter: AMD Radeon R9 200 Series
22:38:44:   Video Adapter Dedicated Video Memory: 2128662528
22:38:44:   Video Adapter Shared System Memory: 2166239232
22:38:44:   Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
22:38:44:   Video Adapter Output 2: pos={-1920, 180}, size={1920, 1080}, attached=true
22:38:44: =====Stream Start: 2014-01-13, 22:38:44===============================================
22:38:44:   Multithreaded optimizations: On
22:38:44:   Base resolution: 1920x1080
22:38:44:   Output resolution: 1536x864
22:38:44: ------------------------------------------
22:38:44: Loading up D3D10 on AMD Radeon R9 200 Series (Adapter 1)...
22:38:44: ------------------------------------------
22:38:44: Audio Format: 48000hz
22:38:44: Playback device Default
22:38:44: ------------------------------------------
22:38:44: Using desktop audio input: Speakers (Realtek High Definition Audio)
22:38:44: ------------------------------------------
22:38:44: Using auxilary audio input: Microphone (Realtek High Definition Audio)
22:38:44: ------------------------------------------
22:38:44: Audio Encoding: AAC
22:38:44:     bitrate: 128
22:38:44: Using bitmap image
22:38:44: Using text output
22:38:44: Using bitmap image
22:38:44: Using bitmap image
22:38:44: Scene buffering time set to 300
22:38:44: ------------------------------------------
22:38:44: Video Encoding: x264
22:38:44:     fps: 30
22:38:44:     width: 1536, height: 864
22:38:44:     preset: veryfast
22:38:44:     profile: main
22:38:44:     keyint: 60
22:38:44:     CBR: yes
22:38:44:     CFR: yes
22:38:44:     max bitrate: 2750
22:38:44:     buffer size: 2750
22:38:44: ------------------------------------------
22:38:44: MMDeviceAudioSource: Frequency for device 'Speakers (Realtek High Definition Audio)' is 384000, samples per sec is 48000
22:38:44: MMDeviceAudioSource: Frequency for device 'Microphone (Realtek High Definition Audio)' is 352800, samples per sec is 44100
22:38:47: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
22:38:47:   New Scene
22:38:47: Using bitmap image
22:38:47: Using graphics capture
22:38:47: Using graphics capture
22:38:47: Using bitmap image
22:39:19: Using Window Capture
22:39:38: Using Monitor Capture
22:39:41: Using Monitor Capture
22:40:01: Capture window 0x000E0442 invalid or changing, terminating capture
22:40:04: Total frames encoded: 2377, total frames duplicated: 665 (27.98%)
22:40:04: Total frames rendered: 1793, number of late frames: 265 (14.78%) (it's okay for some frames to be late)
22:40:04: 
22:40:04: Profiler time results:
22:40:04: 
22:40:04: ==============================================================
22:40:04: video thread frame - [100%] [avg time: 20.016 ms] [children: 76%] [unaccounted: 24%]
22:40:04: | scene->Preprocess - [73.7%] [avg time: 14.758 ms]
22:40:04: | GPU download and conversion - [2.31%] [avg time: 0.462 ms] [children: 2.09%] [unaccounted: 0.215%]
22:40:04: | | flush - [1.86%] [avg time: 0.372 ms]
22:40:04: | | CopyResource - [0.0699%] [avg time: 0.014 ms]
22:40:04: | | conversion to 4:2:0 - [0.165%] [avg time: 0.033 ms]
22:40:04: Convert444Threads - [100%] [avg time: 0.912 ms] [children: 99.3%] [unaccounted: 0.658%]
22:40:04: | Convert444toNV12 - [99.3%] [avg time: 0.906 ms]
22:40:04: encoder thread frame - [100%] [avg time: 1.678 ms]
22:40:04: ==============================================================
22:40:04: 
22:40:04: 
22:40:04: Profiler CPU results:
22:40:04: 
22:40:04: ==============================================================
22:40:04: video thread frame - [cpu time: avg 1.044 ms, total 1872.01 ms] [avg calls per frame: 1]
22:40:04: | scene->Preprocess - [cpu time: avg 0.843 ms, total 1513.21 ms] [avg calls per frame: 1]
22:40:04: | GPU download and conversion - [cpu time: avg 0.026 ms, total 46.8 ms] [avg calls per frame: 1]
22:40:04: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
22:40:04: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
22:40:04: | | conversion to 4:2:0 - [cpu time: avg 0.008 ms, total 15.6 ms] [avg calls per frame: 1]
22:40:04: Convert444Threads - [cpu time: avg 0.909 ms, total 3244.82 ms] [avg calls per frame: 2]
22:40:04: | Convert444toNV12 - [cpu time: avg 0.905 ms, total 3229.22 ms] [avg calls per frame: 2]
22:40:04: encoder thread frame - [cpu time: avg 1.093 ms, total 2589.62 ms] [avg calls per frame: 1]
22:40:04: ==============================================================
22:40:04: 
22:40:04: =====Stream End: 2014-01-13, 22:40:04=================================================


Last game capture log:
2014-01-13, 22:39:00: we're booting up: 
22:39:00: CaptureThread: attached to process TMNT2.exe
22:39:00: D3D9 Present
22:39:00: (half life scientist) everything..  seems to be in order
22:39:07: D3D9EndScene called
22:39:07: successfully set up d3d9 hooks
22:39:07: D3D9Present called
22:39:07: D3D9Reset called
22:39:07: ---------------------- Cleared D3D9 Capture ----------------------
22:39:08: successfully set up d3d9 hooks
22:39:08: D3D9EndScene called
22:39:08: D3D9Present called
22:39:27: D3D9Reset called
22:39:27: ---------------------- Cleared D3D9 Capture ----------------------
22:39:28: successfully set up d3d9 hooks
22:39:29: D3D9EndScene called
22:39:29: D3D9Present called
22:39:29: D3D9Reset called
22:39:29: ---------------------- Cleared D3D9 Capture ----------------------
22:39:30: successfully set up d3d9 hooks
22:39:30: D3D9EndScene called
22:39:30: D3D9Present called
22:39:43: D3D9Reset called
22:39:43: ---------------------- Cleared D3D9 Capture ----------------------
22:39:44: successfully set up d3d9 hooks
22:39:45: D3D9EndScene called
22:39:45: D3D9Present called
22:39:45: D3D9Reset called
22:39:45: ---------------------- Cleared D3D9 Capture ----------------------
22:39:46: successfully set up d3d9 hooks
22:39:46: D3D9EndScene called
22:39:46: D3D9Present called
 

Lain

Forum Admin
Lain
Forum Moderator
Developer
Well that's strange, it hooked into the game, but it didn't see the game rendering, so to speak. Not entirely sure what's going on here. I might have to get this game somehow and take a look some time.

(Also get rid of those monitor captures if you can)
 

SonsOfLiberty86

New Member
I found a solution! - A free program called DxWind can force the game into windowed mode, and then it can be captured as a Window. The game stutters slightly, but it's better than nothing.
 
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