Whenever I attempt to use Window Capture it will capture a frozen image of the screen and show me the in-game mouse couser; but nothing else. Game capture gives me a black screen, or in some cases the game actually gives me an error message until OBS is closed or I force close the game.
Code:
23:37:57: Open Broadcaster Software v0.635b - 64bit ( ^ω^)
23:37:57: -------------------------------
23:37:57: CPU Name: Intel(R) Core(TM) i7-2700K CPU @ 3.50GHz
23:37:57: CPU Speed: 3511MHz
23:37:57: Physical Memory: 16281MB Total, 11694MB Free
23:37:57: stepping id: 7, model 42, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
23:37:57: monitor 1: pos={0, 0}, size={1920, 1080}
23:37:57: monitor 2: pos={-1920, 0}, size={1920, 1080}
23:37:57: monitor 3: pos={1920, 0}, size={1920, 1080}
23:37:57: Windows Version: 6.1 Build 7601 S
23:37:57: Aero is Enabled
23:37:57: -------------------------------
23:37:57: OBS Modules:
23:37:57: Base Address Module
23:37:57: 000000003FEF0000 OBS.exe
23:37:57: 00000000F0790000 OBSApi.dll
23:37:57: 00000000F96E0000 DShowPlugin.dll
23:37:57: 00000000F96A0000 GraphicsCapture.dll
23:37:57: 00000000F98E0000 NoiseGate.dll
23:37:57: 00000000F9670000 PSVPlugin.dll
23:37:57: ------------------------------------------
23:37:57: Adapter 1
23:37:57: Video Adapter: NVIDIA GeForce GTX 670
23:37:57: Video Adapter Dedicated Video Memory: 2087387136
23:37:57: Video Adapter Shared System Memory: 2147807232
23:37:57: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
23:37:57: Video Adapter Output 2: pos={-1920, 0}, size={1920, 1080}, attached=true
23:37:57: ------------------------------------------
23:37:57: Adapter 2
23:37:57: Video Adapter: NVIDIA GeForce GTX 670
23:37:57: Video Adapter Dedicated Video Memory: 2087518208
23:37:57: Video Adapter Shared System Memory: 2147676160
23:37:57: Video Adapter Output 1: pos={1920, 0}, size={1920, 1080}, attached=true
23:37:57: =====Stream Start: 2014-09-28, 23:37:57===============================================
23:37:57: Multithreaded optimizations: On
23:37:57: Base resolution: 1920x1080
23:37:57: Output resolution: 1536x864
23:37:57: ------------------------------------------
23:37:57: Loading up D3D10 on NVIDIA GeForce GTX 670 (Adapter 2)...
23:37:57: ------------------------------------------
23:37:57: Audio Format: 48000 Hz
23:37:57: ------------------------------------------
23:37:57: Audio Channels: 2 Ch
23:37:57: Playback device Default
23:37:57: ------------------------------------------
23:37:57: Using desktop audio input: Speakers (High Definition Audio Device)
23:37:57: Global Audio time adjust: 0
23:37:57: ------------------------------------------
23:37:57: Using auxilary audio input: Microphone (Logitech G930 Headset)
23:37:57: Mic time offset: 0
23:37:57: ------------------------------------------
23:37:57: Audio Encoding: AAC
23:37:57: bitrate: 128
23:37:57: Using Window Capture
23:37:57: Scene buffering time set to 400
23:37:57: ------------------------------------------
23:37:57: Video Encoding: x264
23:37:57: fps: 30
23:37:57: width: 1536, height: 864
23:37:57: preset: veryfast
23:37:57: profile: main
23:37:57: keyint: 60
23:37:57: CBR: yes
23:37:57: CFR: yes
23:37:57: max bitrate: 2000
23:37:57: buffer size: 2000
23:37:57: ------------------------------------------
23:37:57: Audio timestamp for device 'Microphone (Logitech G930 Headset)' was behind target timestamp by 1290795
23:38:14: Using graphics capture
23:38:14: Trying to hook process: Gw2.exe
23:38:16: Total frames encoded: 556, total frames duplicated: 0 (0.00%)
23:38:16: Total frames rendered: 572, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
23:38:16:
23:38:16: Profiler time results:
23:38:16:
23:38:16: ==============================================================
23:38:16: video thread frame - [100%] [avg time: 2.388 ms] [children: 70.6%] [unaccounted: 29.4%]
23:38:16: | scene->Preprocess - [59%] [avg time: 1.41 ms]
23:38:16: | GPU download and conversion - [11.6%] [avg time: 0.277 ms] [children: 10.7%] [unaccounted: 0.879%]
23:38:16: | | flush - [9.51%] [avg time: 0.227 ms]
23:38:16: | | CopyResource - [0.712%] [avg time: 0.017 ms]
23:38:16: | | conversion to 4:2:0 - [0.503%] [avg time: 0.012 ms]
23:38:16: Convert444Threads - [100%] [avg time: 0.743 ms] [children: 99.5%] [unaccounted: 0.538%]
23:38:16: | Convert444toNV12 - [99.5%] [avg time: 0.739 ms]
23:38:16: encoder thread frame - [100%] [avg time: 1.181 ms] [children: 0.423%] [unaccounted: 99.6%]
23:38:16: | sending stuff out - [0.423%] [avg time: 0.005 ms]
23:38:16: ==============================================================
23:38:16:
23:38:16:
23:38:16: Profiler CPU results:
23:38:16:
23:38:16: ==============================================================
23:38:16: video thread frame - [cpu time: avg 1.309 ms, total 748.804 ms] [avg calls per frame: 1]
23:38:16: | scene->Preprocess - [cpu time: avg 1.09 ms, total 624.003 ms] [avg calls per frame: 1]
23:38:16: | GPU download and conversion - [cpu time: avg 0.081 ms, total 46.801 ms] [avg calls per frame: 1]
23:38:16: | | flush - [cpu time: avg 0.081 ms, total 46.801 ms] [avg calls per frame: 1]
23:38:16: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
23:38:16: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
23:38:16: Convert444Threads - [cpu time: avg 0.756 ms, total 842.405 ms] [avg calls per frame: 2]
23:38:16: | Convert444toNV12 - [cpu time: avg 0.756 ms, total 842.405 ms] [avg calls per frame: 2]
23:38:16: encoder thread frame - [cpu time: avg 0.841 ms, total 468.003 ms] [avg calls per frame: 1]
23:38:16: | sending stuff out - [cpu time: avg 0.084 ms, total 46.8 ms] [avg calls per frame: 1]
23:38:16: ==============================================================
23:38:16:
23:38:16: =====Stream End: 2014-09-28, 23:38:16=================================================
Last game capture log:
2014-09-28, 23:38:14: we're booting up:
23:38:14: CaptureThread: attached to process Gw2.exe
23:38:14: D3D9 Present
23:38:14: (half life scientist) everything.. seems to be in order
23:38:14: D3D9EndScene called
23:38:14: D3DPRESENT_PARAMETERS {
23:38:14: BackBufferWidth: 1920
23:38:14: BackBufferHeight: 1080
23:38:14: BackBufferFormat: D3DFMT_X8R8G8B8
23:38:14: BackBufferCount: 1
23:38:14: MultiSampleType: D3DMULTISAMPLE_NONE
23:38:14: MultiSampleQuality: 0
23:38:14: SwapEffect: D3DSWAPEFFECT_DISCARD
23:38:14: hDeviceWindow: 328834
23:38:14: Windowed: true
23:38:14: EnableAutoDepthStencil: true
23:38:14: AutoDepthStencilFormat: D3DFMT_D24S8
23:38:14: Flags: None
23:38:14: FullScreen_RefreshRateInHz: 0
23:38:14: PresentationInterval: 2147483648
23:38:14: };
23:38:14: successfully set up d3d9 hooks
23:38:14: D3D9Present called