Question / Help Can I record two fullscreen windows at the same time?

lightdrizzle

New Member
I have two separate Chrome browsers open playing a fullscreen video each. My OBS has two scenes, each with a window capture that's linked to each of those browsers. I've tried it, and it was only recording whichever window was on top. The record button seems to control both scenes at the same time. So I guess not?

What is the reason for this limitation from a coding view?

Is there any workaround I can do?

Thank you.
 

c3r1c3

Member
So If I understand you correctly, you want to record 2 scenes at the same time.

Run OBS in portable mode ( http://jp9000.github.io/OBS/general/shortcut.html ) and run it twice. Then run each instance to capture a chrome window.

Or...
You could try making your base resolution 2x your chrome window width, edit scene->Move the windows side-by-side, and record that.
 

lightdrizzle

New Member
I did not think to run two OBS instances at the same time, thank you for that. However, the audio recorded in one video seems to be from both. I took a look at the audio settings, but there doesn't seem a way to get it to only come from that specific window.
 
As for 2 youtube's etc... browsers - well why couldn't you just simply install another Web browser ex: FireFox, Opera, heck even Internet Explorer :P then run them both and you would have 2 different window captures and OBS won't get confused

Sorry if I understood it wrong what you are trying to achieve
 

FerretBomb

Active Member
Due to how the Windows audio subsystem works, there is no way to capture audio from only one program. It works on a device-based system. So anything playing over that output device (say, your soundcard's speaker port) will be captured. This cannot be changed.

You can in some instances work around this by setting a program to play to a specific output device (like if your soundcard has a separate SPDIF-out) and capture that device, or use a virtual-audio setup like VAC/VB-Audio/Voicemeeter, but most browsers can't be instructed to play to a specific audio device.
 
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