current tested settings which i found a bit less laggy and blurry, but still would motion blur alot.
12:19:34: Open Broadcaster Software v0.656b - 64bit ( ^ω^)
12:19:34: -------------------------------
12:19:34: CPU Name: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz
12:19:34: CPU Speed: 4000MHz
12:19:34: Physical Memory: 12200MB Total, 6595MB Free
12:19:34: stepping id: 3, model 60, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
12:19:34: monitor 1: pos={-1920, 0}, size={1920, 1080}
12:19:34: monitor 2: pos={0, 0}, size={1920, 1080}
12:19:34: Windows Version: 10.0 Build 10586 (revision 0)
12:19:34: Aero is Enabled
12:19:34: -------------------------------
12:19:34: OBS Modules:
12:19:34: Base Address Module
12:19:34: 0000000044B90000 OBS.exe
12:19:34: 000000004AA40000 OBSApi.dll
12:19:34: 000000004C2F0000 DShowPlugin.dll
12:19:34: 000000004C2B0000 GraphicsCapture.dll
12:19:34: 000000004D2E0000 NoiseGate.dll
12:19:34: 000000004C280000 PSVPlugin.dll
12:19:34: 000000004B830000 scenesw.dll
12:19:34: ------------------------------------------
12:19:34: Adapter 1
12:19:34: Video Adapter: NVIDIA GeForce GTX 660
12:19:34: Video Adapter Dedicated Video Memory: 2085486592
12:19:34: Video Adapter Shared System Memory: 2101663744
12:19:34: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
12:19:34: Video Adapter Output 2: pos={-1920, 0}, size={1920, 1080}, attached=true
12:19:34: =====Stream Start: 2015-11-18, 12:19:34===============================================
12:19:34: Multithreaded optimizations: On
12:19:34: Base resolution: 1920x1080
12:19:34: Output resolution: 1920x1080
12:19:34: ------------------------------------------
12:19:34: Loading up D3D10 on NVIDIA GeForce GTX 660 (Adapter 1)...
12:19:34: ------------------------------------------
12:19:34: Audio Format: 44100 Hz
12:19:34: ------------------------------------------
12:19:34: Audio Channels: 2 Ch
12:19:34: Playback device Default
12:19:34: ------------------------------------------
12:19:34: Using desktop audio input: Speakers (Logitech G930 Headset)
12:19:34: Global Audio time adjust: 0
12:19:34: Using 7.1 surround speaker setup
12:19:34: ------------------------------------------
12:19:34: Audio Encoding: AAC
12:19:34: bitrate: 96
12:19:34: Using graphics capture
12:19:34: Using anti-cheat hooking for game capture
12:19:34: Trying to hook process: Fallout4.exe
12:19:34: Scene buffering time set to 400
12:19:34: ------------------------------------------
12:19:34: Video Encoding: x264
12:19:34: fps: 25
12:19:34: width: 1920, height: 1080
12:19:34: preset: fast
12:19:34: profile: main
12:19:34: keyint: 50
12:19:34: CBR: yes
12:19:34: CFR: yes
12:19:34: max bitrate: 2800
12:19:34: buffer size: 2800
12:19:34: ------------------------------------------
12:19:36: Using RTMP service: Twitch
12:19:36: Server selection: rtmp://live-lhr.twitch.tv/app
12:19:36: Interface: Killer e2200 Gigabit Ethernet Controller (ethernet, 100 mbps)
12:19:37: Completed handshake with rtmp://live-lhr.twitch.tv/app in 338 ms.
12:19:37: SO_SNDBUF was at 65536
12:19:41: SharedTexCapture hooked
12:19:43: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 131072 (buffer: 202357 / 370688)
12:19:43: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 262144 (buffer: 410 / 370688)
12:19:59: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 524288 (buffer: 0 / 370688)
12:20:19: =====Stream End (recording continues): 2015-11-18, 12:20:19=========================
12:20:19: ~RTMPPublisher: Packet flush completed in 139 ms
12:20:19: ~RTMPPublisher: Send thread terminated in 1 ms
12:20:19: RTMPPublisher::SocketLoop: Graceful loop exit
12:20:19: ~RTMPPublisher: Socket thread terminated in 0 ms
12:20:20: ~RTMPPublisher: Final socket shutdown completed in 234 ms
12:20:20: Average send payload: 9068 bytes, average send interval: 24 ms
12:20:20: Number of times waited to send: 0, Waited for a total of 0 bytes
12:20:20: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
12:20:20: Number of bytes sent: 15171488
12:20:22: Total frames encoded: 1195, total frames duplicated: 61 (5.10%)
12:20:22: Total frames rendered: 1159, number of late frames: 5 (0.43%) (it's okay for some frames to be late)
12:20:22:
12:20:22: Profiler time results:
12:20:22:
12:20:22: ==============================================================
12:20:22: video thread frame - [100%] [avg time: 2.938 ms] [children: 6.64%] [unaccounted: 93.4%]
12:20:22: | scene->Preprocess - [0.034%] [avg time: 0.001 ms]
12:20:22: | GPU download and conversion - [6.6%] [avg time: 0.194 ms] [children: 3.17%] [unaccounted: 3.44%]
12:20:22: | | flush - [2.93%] [avg time: 0.086 ms]
12:20:22: | | CopyResource - [0.17%] [avg time: 0.005 ms]
12:20:22: | | conversion to 4:2:0 - [0.0681%] [avg time: 0.002 ms]
12:20:22: Convert444Threads - [100%] [avg time: 1.373 ms] [children: 99.6%] [unaccounted: 0.364%]
12:20:22: | Convert444toNV12 - [99.6%] [avg time: 1.368 ms]
12:20:22: encoder thread frame - [100%] [avg time: 1.855 ms] [children: 2.75%] [unaccounted: 97.3%]
12:20:22: | sending stuff out - [2.75%] [avg time: 0.051 ms]
12:20:22: ==============================================================
12:20:22:
12:20:22:
12:20:22: Profiler CPU results:
12:20:22:
12:20:22: ==============================================================
12:20:22: video thread frame - [cpu time: avg 0.08 ms, total 93.75 ms] [avg calls per frame: 1]
12:20:22: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
12:20:22: | GPU download and conversion - [cpu time: avg 0.013 ms, total 15.625 ms] [avg calls per frame: 1]
12:20:22: | | flush - [cpu time: avg 0.013 ms, total 15.625 ms] [avg calls per frame: 1]
12:20:22: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
12:20:22: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
12:20:22: Convert444Threads - [cpu time: avg 1.349 ms, total 3093.75 ms] [avg calls per frame: 2]
12:20:22: | Convert444toNV12 - [cpu time: avg 1.349 ms, total 3093.75 ms] [avg calls per frame: 2]
12:20:22: encoder thread frame - [cpu time: avg 1.464 ms, total 1750 ms] [avg calls per frame: 1]
12:20:22: | sending stuff out - [cpu time: avg 0.065 ms, total 78.125 ms] [avg calls per frame: 1]
12:20:22: ==============================================================
12:20:22:
12:20:22: =====Stream End: 2015-11-18, 12:20:22=================================================
12:20:34: Terminating 0x2928
12:20:34: Terminating 0xea0
Last game capture log:
2015-11-18, 11:48:09: we're booting up:
11:48:09: CaptureThread: attached to process Fallout4.exe
11:48:09: DXGI Present
11:48:09: (half life scientist) everything.. seems to be in order
11:48:09: DXGI: Found D3D 11
11:48:09: setting up d3d11 data
11:48:09: ---------------------- Cleared D3D11 Capture ----------------------
11:48:09: found dxgi format (dx11) of: 28, size: {1920, 1080}, multisampled: false
11:48:09: DoD3D11Hook: success
11:48:09: successfully capturing d3d11 frames via GPU
11:57:11: stop requested, terminating d3d11 capture
11:57:11: ---------------------- Cleared D3D11 Capture ----------------------
11:57:11: DoD3D11Hook: success
11:57:11: successfully capturing d3d11 frames via GPU
11:59:49: stop requested, terminating d3d11 capture
11:59:49: ---------------------- Cleared D3D11 Capture ----------------------
11:59:49: DoD3D11Hook: success
11:59:49: successfully capturing d3d11 frames via GPU
11:59:59: stop requested, terminating d3d11 capture
11:59:59: ---------------------- Cleared D3D11 Capture ----------------------
11:59:59: DoD3D11Hook: success
11:59:59: successfully capturing d3d11 frames via GPU
12:03:11: stop requested, terminating d3d11 capture
12:03:11: ---------------------- Cleared D3D11 Capture ----------------------
12:03:11: DoD3D11Hook: success
12:03:11: successfully capturing d3d11 frames via GPU
12:12:04: stop requested, terminating d3d11 capture
12:12:04: ---------------------- Cleared D3D11 Capture ----------------------
12:12:04: DoD3D11Hook: success
12:12:05: successfully capturing d3d11 frames via GPU
12:19:41: stop requested, terminating d3d11 capture
12:19:41: ---------------------- Cleared D3D11 Capture ----------------------
12:19:41: DoD3D11Hook: success
12:19:41: successfully capturing d3d11 frames via GPU