22:19:48: Open Broadcaster Software v0.653b - 32bit (´・ω・`)
22:19:48: -------------------------------
22:19:48: CPU Name: Intel(R) Core(TM) i7-4710MQ CPU @ 2.50GHz
22:19:48: CPU Speed: 2494MHz
22:19:48: Physical Memory: 4095MB Total, 4095MB Free
22:19:48: stepping id: 3, model 60, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
22:19:48: monitor 1: pos={0, 0}, size={1920, 1080}
22:19:48: Windows Version: 6.2 Build 9200
22:19:48: Aero is Enabled
22:19:48: -------------------------------
22:19:48: OBS Modules:
22:19:48: Base Address Module
22:19:48: 00200000 OBS.exe
22:19:48: 6DFB0000 OBSApi.dll
22:19:48: 71010000 DShowPlugin.dll
22:19:48: 70AA0000 GraphicsCapture.dll
22:19:48: 6DDC0000 NoiseGate.dll
22:19:48: 70FF0000 PSVPlugin.dll
22:19:48: 70A80000 scenesw.dll
22:19:48: ------------------------------------------
22:19:48: Adapter 1
22:19:48: Video Adapter: NVIDIA GeForce GTX 970M
22:19:48: Video Adapter Dedicated Video Memory: 3135045632
22:19:48: Video Adapter Shared System Memory: 1159856128
22:19:48: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
22:19:48: ------------------------------------------
22:19:48: Adapter 2
22:19:48: Video Adapter: Intel(R) HD Graphics 4600
22:19:48: Video Adapter Dedicated Video Memory: 117964800
22:19:48: Video Adapter Shared System Memory: 4176936960
22:19:48: =====Stream Start: 2015-08-01, 22:19:48===============================================
22:19:48: Multithreaded optimizations: On
22:19:48: Base resolution: 1920x1080
22:19:48: Output resolution: 1920x1080
22:19:48: ------------------------------------------
22:19:48: Loading up D3D10 on Intel(R) HD Graphics 4600 (Adapter 2)...
22:19:48: ------------------------------------------
22:19:48: Audio Format: 48000 Hz
22:19:48: ------------------------------------------
22:19:48: Audio Channels: 2 Ch
22:19:48: Playback device Default
22:19:48: ------------------------------------------
22:19:48: Using desktop audio input: Speakers (Realtek High Definition Audio)
22:19:48: Global Audio time adjust: 0
22:19:48: ------------------------------------------
22:19:48: Audio Encoding: AAC
22:19:48: bitrate: 96
22:19:48: Using Monitor Capture
22:19:48: Scene buffering time set to 60
22:19:48: ------------------------------------------
22:19:48: Video Encoding: x264
22:19:48: fps: 30
22:19:48: width: 1920, height: 1080
22:19:48: preset: veryfast
22:19:48: profile: high
22:19:48: keyint: 250
22:19:48: CBR: yes
22:19:48: CFR: yes
22:19:48: max bitrate: 1000
22:19:48: buffer size: 1000
22:19:48: ------------------------------------------
22:19:56: Using Window Capture
22:20:11: Using Window Capture
22:21:04: Total frames encoded: 2272, total frames duplicated: 406 (17.87%)
22:21:04: Number of frames skipped due to encoder lag: 28 (1.23%)
22:21:04: Total frames rendered: 2034, number of late frames: 27 (1.33%) (it's okay for some frames to be late)
22:21:04:
22:21:04: Profiler time results:
22:21:04:
22:21:04: ==============================================================
22:21:04: video thread frame - [100%] [avg time: 12.381 ms] [children: 83.4%] [unaccounted: 16.6%]
22:21:04: | scene->Preprocess - [49.1%] [avg time: 6.077 ms]
22:21:04: | GPU download and conversion - [34.3%] [avg time: 4.25 ms] [children: 8.34%] [unaccounted: 26%]
22:21:04: | | flush - [1.83%] [avg time: 0.227 ms]
22:21:04: | | CopyResource - [6.28%] [avg time: 0.778 ms]
22:21:04: | | conversion to 4:2:0 - [0.218%] [avg time: 0.027 ms]
22:21:04: Convert444Threads - [100%] [avg time: 9.878 ms] [children: 99.5%] [unaccounted: 0.506%]
22:21:04: | Convert444toNV12 - [99.5%] [avg time: 9.828 ms]
22:21:04: encoder thread frame - [100%] [avg time: 17.281 ms] [children: 0.162%] [unaccounted: 99.8%]
22:21:04: | sending stuff out - [0.162%] [avg time: 0.028 ms]
22:21:04: ==============================================================
22:21:04:
22:21:04:
22:21:04: Profiler CPU results:
22:21:04:
22:21:04: ==============================================================
22:21:04: video thread frame - [cpu time: avg 3.387 ms, total 6890.63 ms] [avg calls per frame: 1]
22:21:04: | scene->Preprocess - [cpu time: avg 1.252 ms, total 2546.88 ms] [avg calls per frame: 1]
22:21:04: | GPU download and conversion - [cpu time: avg 0.376 ms, total 765.625 ms] [avg calls per frame: 1]
22:21:04: | | flush - [cpu time: avg 0.13 ms, total 265.625 ms] [avg calls per frame: 1]
22:21:04: | | CopyResource - [cpu time: avg 0.153 ms, total 312.5 ms] [avg calls per frame: 1]
22:21:04: | | conversion to 4:2:0 - [cpu time: avg 0.03 ms, total 62.5 ms] [avg calls per frame: 1]
22:21:04: Convert444Threads - [cpu time: avg 8.205 ms, total 33296.9 ms] [avg calls per frame: 2]
22:21:04: | Convert444toNV12 - [cpu time: avg 8.201 ms, total 33281.3 ms] [avg calls per frame: 2]
22:21:04: encoder thread frame - [cpu time: avg 12.77 ms, total 29015.6 ms] [avg calls per frame: 1]
22:21:04: | sending stuff out - [cpu time: avg 0.013 ms, total 31.25 ms] [avg calls per frame: 1]
22:21:04: ==============================================================
22:21:04:
22:21:04: =====Stream End: 2015-08-01, 22:21:04=================================================
22:21:12: =====Stream Start: 2015-08-01, 22:21:12===============================================
22:21:12: Multithreaded optimizations: On
22:21:12: Base resolution: 1920x1080
22:21:12: Output resolution: 1920x1080
22:21:12: ------------------------------------------
22:21:12: Loading up D3D10 on NVIDIA GeForce GTX 970M (Adapter 1)...
22:21:13: ------------------------------------------
22:21:13: Audio Format: 48000 Hz
22:21:13: ------------------------------------------
22:21:13: Audio Channels: 2 Ch
22:21:13: Playback device Default
22:21:13: ------------------------------------------
22:21:13: Using desktop audio input: Speakers (Realtek High Definition Audio)
22:21:13: Global Audio time adjust: 0
22:21:13: ------------------------------------------
22:21:13: Audio Encoding: AAC
22:21:13: bitrate: 96
22:21:13: Using Window Capture
22:21:13: Using Window Capture
22:21:13: Using Monitor Capture
22:21:13: Scene buffering time set to 60
22:21:13: ------------------------------------------
22:21:13: Video Encoding: x264
22:21:13: fps: 30
22:21:13: width: 1920, height: 1080
22:21:13: preset: veryfast
22:21:13: profile: high
22:21:13: keyint: 250
22:21:13: CBR: yes
22:21:13: CFR: yes
22:21:13: max bitrate: 1000
22:21:13: buffer size: 1000
22:21:13: ------------------------------------------
22:21:29: Using Window Capture
22:21:40: Using graphics capture
22:21:40: Trying to hook process: ApplicationFrameHost.exe
22:21:45: Using Window Capture
22:21:45: Using Window Capture
22:22:04: Total frames encoded: 1519, total frames duplicated: 227 (14.94%)
22:22:04: Number of frames skipped due to encoder lag: 83 (5.46%)
22:22:04: Total frames rendered: 1412, number of late frames: 42 (2.97%) (it's okay for some frames to be late)
22:22:04:
22:22:04: Profiler time results:
22:22:04:
22:22:04: ==============================================================
22:22:04: video thread frame - [100%] [avg time: 21.13 ms] [children: 88.1%] [unaccounted: 11.9%]
22:22:04: | scene->Preprocess - [85.1%] [avg time: 17.975 ms]
22:22:04: | GPU download and conversion - [3.07%] [avg time: 0.649 ms] [children: 2.86%] [unaccounted: 0.208%]
22:22:04: | | flush - [2.45%] [avg time: 0.517 ms]
22:22:04: | | CopyResource - [0.327%] [avg time: 0.069 ms]
22:22:04: | | conversion to 4:2:0 - [0.0899%] [avg time: 0.019 ms]
22:22:04: Convert444Threads - [100%] [avg time: 8.359 ms] [children: 99.5%] [unaccounted: 0.526%]
22:22:04: | Convert444toNV12 - [99.5%] [avg time: 8.315 ms]
22:22:04: encoder thread frame - [100%] [avg time: 17.995 ms] [children: 0.139%] [unaccounted: 99.9%]
22:22:04: | sending stuff out - [0.139%] [avg time: 0.025 ms]
22:22:04: ==============================================================
22:22:04:
22:22:04:
22:22:04: Profiler CPU results:
22:22:04:
22:22:04: ==============================================================
22:22:04: video thread frame - [cpu time: avg 14.485 ms, total 20453.1 ms] [avg calls per frame: 1]
22:22:04: | scene->Preprocess - [cpu time: avg 12.515 ms, total 17671.9 ms] [avg calls per frame: 1]
22:22:04: | GPU download and conversion - [cpu time: avg 0.265 ms, total 375 ms] [avg calls per frame: 1]
22:22:04: | | flush - [cpu time: avg 0.199 ms, total 281.25 ms] [avg calls per frame: 1]
22:22:04: | | CopyResource - [cpu time: avg 0.022 ms, total 31.25 ms] [avg calls per frame: 1]
22:22:04: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
22:22:04: Convert444Threads - [cpu time: avg 7.657 ms, total 21546.9 ms] [avg calls per frame: 2]
22:22:04: | Convert444toNV12 - [cpu time: avg 7.64 ms, total 21500 ms] [avg calls per frame: 2]
22:22:04: encoder thread frame - [cpu time: avg 12.487 ms, total 18968.8 ms] [avg calls per frame: 1]
22:22:04: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
22:22:04: ==============================================================
22:22:04:
22:22:04: =====Stream End: 2015-08-01, 22:22:04=================================================
22:22:04: Terminating 0x24bc
Last game capture log:
2015-08-01, 22:21:40: we're booting up:
22:21:40: CaptureThread: attached to process ApplicationFrameHost.exe
22:21:40: DXGI Present
22:21:40: (half life scientist) everything.. seems to be in order