Bug Report Black Screen

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iNikoLolix33

New Member
Hi,

Sorry i have posted this in another area and realized it was the wrong board. So i will repost this again:

I have been having this problem for like 2 months. I have been having black screen when i try to stream League of Legends. It doesnt detect the game at all. Can anyone help me with this? >.<

Thanks~

This is my log file.
Code:
00:23:04: No Intel graphics adapter visible in QSVHelper.exe, Optimus problem?
00:23:04: CUDA loaded successfully
00:23:04: 1 CUDA capable devices found
00:23:04: [ GPU #0 - < GeForce GT 220 > has Compute SM 1.2, NVENC Not Available ]
00:23:04: No NVENC capable devices found
00:24:21: Open Broadcaster Software v0.613b - 32bit (´・ω・`)
00:24:21: -------------------------------
00:24:21: CPU Name: Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
00:24:21: CPU Speed: 3292MHz
00:24:21: Physical Memory:  4095MB Total, 4095MB Free
00:24:21: stepping id: 7, model 42, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
00:24:21: monitor 1: pos={0, 0}, size={1920, 1080}
00:24:21: Windows Version: 6.1 Build 7601 S
00:24:21: Aero is Enabled
00:24:21: -------------------------------
00:24:21: OBS Modules:
00:24:21: Base Address     Module
00:24:21: 01150000         OBS.exe
00:24:21: 73A10000         OBSApi.dll
00:24:21: 75120000         DShowPlugin.dll
00:24:21: 75100000         GraphicsCapture.dll
00:24:21: 75050000         NoiseGate.dll
00:24:21: 74F50000         PSVPlugin.dll
00:24:21: ------------------------------------------
00:24:21: Adapter 1
00:24:21:   Video Adapter: NVIDIA GeForce GT 220 
00:24:21:   Video Adapter Dedicated Video Memory: 1026031616
00:24:21:   Video Adapter Shared System Memory: 3220779008
00:24:21:   Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
00:24:21: =====Stream Start: 2014-03-12, 00:24:21===============================================
00:24:21:   Multithreaded optimizations: On
00:24:21:   Base resolution: 1920x1080
00:24:21:   Output resolution: 1920x1080
00:24:21: ------------------------------------------
00:24:21: Loading up D3D10 on NVIDIA GeForce GT 220 (Adapter 1)...
00:24:21: ------------------------------------------
00:24:21: Audio Format: 48000 Hz
00:24:21: ------------------------------------------
00:24:21: Audio Channels: 2 Ch
00:24:21: Playback device Default
00:24:21: ------------------------------------------
00:24:21: Using desktop audio input: Speakers (High Definition Audio Device)
00:24:21: ------------------------------------------
00:24:21: Using auxilary audio input: Microphone (High Definition Audio Device)
00:24:21: ------------------------------------------
00:24:21: Audio Encoding: AAC
00:24:21:     bitrate: 128
00:24:21: Using graphics capture
00:24:21: Scene buffering time set to 700
00:24:21: ------------------------------------------
00:24:21: Video Encoding: x264
00:24:21:     fps: 30
00:24:21:     width: 1920, height: 1080
00:24:21:     preset: veryfast
00:24:21:     profile: main
00:24:21:     keyint: 60
00:24:21:     CBR: yes
00:24:21:     CFR: yes
00:24:21:     max bitrate: 1000
00:24:21:     buffer size: 1000
00:24:21: ------------------------------------------
00:24:33: Total frames encoded: 347, total frames duplicated: 0 (0.00%)
00:24:33: Total frames rendered: 351, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
00:24:33: 
00:24:33: Profiler time results:
00:24:33: 
00:24:33: ==============================================================
00:24:33: video thread frame - [100%] [avg time: 0.857 ms] [children: 12.5%] [unaccounted: 87.5%]
00:24:33: | scene->Preprocess - [0.117%] [avg time: 0.001 ms]
00:24:33: | GPU download and conversion - [12.4%] [avg time: 0.106 ms] [children: 11.7%] [unaccounted: 0.7%]
00:24:33: | | flush - [5.95%] [avg time: 0.051 ms]
00:24:33: | | CopyResource - [2.33%] [avg time: 0.02 ms]
00:24:33: | | conversion to 4:2:0 - [3.38%] [avg time: 0.029 ms]
00:24:33: Convert444Threads - [100%] [avg time: 1.538 ms] [children: 99.2%] [unaccounted: 0.78%]
00:24:33: | Convert444toNV12 - [99.2%] [avg time: 1.526 ms]
00:24:33: encoder thread frame - [100%] [avg time: 2.134 ms] [children: 0.234%] [unaccounted: 99.8%]
00:24:33: | sending stuff out - [0.234%] [avg time: 0.005 ms]
00:24:33: ==============================================================
00:24:33: 
00:24:33: 
00:24:33: Profiler CPU results:
00:24:33: 
00:24:33: ==============================================================
00:24:33: video thread frame - [cpu time: avg 0.222 ms, total 78 ms] [avg calls per frame: 1]
00:24:33: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
00:24:33: | GPU download and conversion - [cpu time: avg 0.088 ms, total 31.2 ms] [avg calls per frame: 1]
00:24:33: | | flush - [cpu time: avg 0.044 ms, total 15.6 ms] [avg calls per frame: 1]
00:24:33: | | CopyResource - [cpu time: avg 0.047 ms, total 15.6 ms] [avg calls per frame: 1]
00:24:33: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
00:24:33: Convert444Threads - [cpu time: avg 1.55 ms, total 1014.01 ms] [avg calls per frame: 2]
00:24:33: | Convert444toNV12 - [cpu time: avg 1.55 ms, total 1014.01 ms] [avg calls per frame: 2]
00:24:33: encoder thread frame - [cpu time: avg 1.531 ms, total 499.203 ms] [avg calls per frame: 1]
00:24:33: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
00:24:33: ==============================================================
00:24:33: 
00:24:33: =====Stream End: 2014-03-12, 00:24:33=================================================


Last game capture log:
2014-03-12, 00:24:21: we're booting up: 
00:24:21: CaptureThread: attached to process LOLClient.exe
00:24:21: D3D9 Present
00:24:21: DXGI Present
00:24:22: NV Capture available
00:24:22: FBO available
00:24:22: GL Present
00:24:22: (half life scientist) everything..  seems to be in order
 
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