[21:08:55: CLR host plugin strings not found, dynamically loading 4 strings
21:08:55: CLRHost::Initialize() attempting to load and start the .NET runtime (null)
21:08:55: CLRHost::Initialize() Found version v2.0.50727 .NET runtime
21:08:55: CLRHost::Initialize() Found version v4.0.30319 .NET runtime
21:08:55: CLRHost::Initialize() attempting to use v4.0.30319 .NET runtime
21:08:55: CLRHost::LoadInteropLibrary() load the assembly plugins\CLRHostPlugin\CLRHost.Interop.dll
21:09:07: CLRHost::LoadPlugins() attempting to load the plugin assembly CLRBrowserSourcePlugin
21:09:16: CLRHost:: Could not find/load browser settings at location C:\Users\Sam\AppData\Roaming\OBS\pluginData\browser.json
21:09:17: CLRHost::LoadPlugins() successfully added CLR plugin [Type: CLRBrowserSourcePlugin.CLRBrowserSourcePlugin, Name: CLR Browser Source Plugin]
21:09:51: Open Broadcaster Software v0.625b - 32bit (´・ω・`)
21:09:51: -------------------------------
21:09:51: CPU Name: Intel(R) Core(TM) i3-2330M CPU @ 2.20GHz
21:09:51: CPU Speed: 2195MHz
21:09:51: Physical Memory: 4043MB Total, 1739MB Free
21:09:51: stepping id: 7, model 42, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 2
21:09:51: monitor 1: pos={0, 0}, size={1366, 768}
21:09:51: Windows Version: 6.1 Build 7601 S
21:09:51: Aero is Enabled
21:09:51: -------------------------------
21:09:51: OBS Modules:
21:09:51: Base Address Module
21:09:51: 001B0000 OBS.exe
21:09:51: 0F750000 OBSApi.dll
21:09:51: 0F6A0000 CLRHostPlugin.dll
21:09:51: 04460000 DShowPlugin.dll
21:09:51: 0F480000 GraphicsCapture.dll
21:09:51: 04600000 NoiseGate.dll
21:09:51: 04690000 PSVPlugin.dll
21:09:51: ------------------------------------------
21:09:51: Adapter 1
21:09:51: Video Adapter: Intel(R) HD Graphics 3000
21:09:51: Video Adapter Dedicated Video Memory: 67108864
21:09:51: Video Adapter Shared System Memory: 1711276032
21:09:51: Video Adapter Output 1: pos={0, 0}, size={1366, 768}, attached=true
21:09:51: =====Stream Start: 2014-06-29, 21:09:51===============================================
21:09:51: Multithreaded optimizations: On
21:09:51: Base resolution: 1280x720
21:09:51: Output resolution: 1280x720
21:09:51: ------------------------------------------
21:09:51: Loading up D3D10 on Intel(R) HD Graphics 3000 (Adapter 1)...
21:09:51: ------------------------------------------
21:09:51: Audio Format: 44100 Hz
21:09:51: ------------------------------------------
21:09:51: Audio Channels: 2 Ch
21:09:51: Playback device Default
21:09:51: ------------------------------------------
21:09:51: Using desktop audio input: Speaker/HP (Conexant SmartAudio HD)
21:09:51: Global Audio time adjust: 0
21:09:51: ------------------------------------------
21:09:51: Using auxilary audio input: Microphone (2- AT2020 USB )
21:09:51: Mic time offset: 0
21:09:51: ------------------------------------------
21:09:51: Audio Encoding: AAC
21:09:51: bitrate: 128
21:09:52: Using bitmap image
21:09:55: ------------------------------------------
21:09:55: device: Elgato Game Capture HD,
21:09:55: device id {39F50F4C-99E1-464a-B6F9-D605B4FB5918},
21:09:55: chosen type: UYVY, usingFourCC: false, res: 1280x720 - 1280x720, frameIntervals: 333333-333333
21:09:55: use buffering: true - 0, fourCC: 'UYVY'
21:09:55:
21:09:55: device audio info - bits per sample: 16, channels: 2, samples per sec: 48000, block size: 4
21:09:55: CLRHost:: BrowserRenderHandler::OnPaint failed to create texture
21:09:56: CLRHost:: Browser 1: Status message:
21:09:56: CLRHost:: BrowserRenderHandler::OnPaint failed to create texture
21:09:58: Using directshow input
21:09:58: Scene buffering time set to 60
21:09:58: ------------------------------------------
21:09:58: Video Encoding: x264
21:09:58: fps: 30
21:09:58: width: 1280, height: 720
21:09:58: preset: veryfast
21:09:58: profile: main
21:09:58: keyint: 60
21:09:58: CBR: yes
21:09:58: CFR: yes
21:09:58: max bitrate: 1800
21:09:58: buffer size: 1800
21:09:58: ------------------------------------------
21:10:12: Audio timestamp for device 'Elgato Game Capture HD' was behind target timestamp by 10
21:10:12: Audio timestamp for device 'Elgato Game Capture HD' was behind target timestamp by 10
21:10:12: Audio timestamp for device 'Elgato Game Capture HD' was behind target timestamp by 10
21:10:12: Audio timestamp for device 'Elgato Game Capture HD' was behind target timestamp by 10
21:10:12: Audio timestamp for device 'Elgato Game Capture HD' was behind target timestamp by 10
21:10:12: Audio timestamp for device 'Elgato Game Capture HD' was behind target timestamp by 10
21:10:12: Audio timestamp for device 'Elgato Game Capture HD' was behind target timestamp by 20
21:10:12: Total frames encoded: 424, total frames duplicated: 2 (0.47%)
21:10:12: Total frames rendered: 430, number of late frames: 1 (0.23%) (it's okay for some frames to be late)
21:10:17:
21:10:17: Profiler time results:
21:10:17:
21:10:17: ==============================================================
21:10:17: video thread frame - [100%] [avg time: 5.164 ms] [children: 74.1%] [unaccounted: 25.9%]
21:10:17: | scene->Preprocess - [59.3%] [avg time: 3.06 ms]
21:10:17: | GPU download and conversion - [14.8%] [avg time: 0.765 ms] [children: 13.8%] [unaccounted: 1.05%]
21:10:17: | | flush - [5.27%] [avg time: 0.272 ms]
21:10:17: | | CopyResource - [7.82%] [avg time: 0.404 ms]
21:10:17: | | conversion to 4:2:0 - [0.678%] [avg time: 0.035 ms]
21:10:17: Convert444Thread - [100%] [avg time: 2.997 ms] [children: 98.9%] [unaccounted: 1.1%]
21:10:17: | Convert444toNV12 - [98.9%] [avg time: 2.964 ms]
21:10:17: encoder thread frame - [100%] [avg time: 1.938 ms] [children: 0.31%] [unaccounted: 99.7%]
21:10:17: | sending stuff out - [0.31%] [avg time: 0.006 ms]
21:10:17: ==============================================================
21:10:17:
21:10:17:
21:10:17: Profiler CPU results:
21:10:17:
21:10:17: ==============================================================
21:10:17: video thread frame - [cpu time: avg 3.881 ms, total 1669.21 ms] [avg calls per frame: 1]
21:10:17: | scene->Preprocess - [cpu time: avg 2.902 ms, total 1248.01 ms] [avg calls per frame: 1]
21:10:17: | GPU download and conversion - [cpu time: avg 0.435 ms, total 187.2 ms] [avg calls per frame: 1]
21:10:17: | | flush - [cpu time: avg 0.29 ms, total 124.8 ms] [avg calls per frame: 1]
21:10:17: | | CopyResource - [cpu time: avg 0.146 ms, total 62.4 ms] [avg calls per frame: 1]
21:10:17: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
21:10:17: Convert444Thread - [cpu time: avg 2.973 ms, total 1263.61 ms] [avg calls per frame: 1]
21:10:17: | Convert444toNV12 - [cpu time: avg 2.936 ms, total 1248.01 ms] [avg calls per frame: 1]
21:10:17: encoder thread frame - [cpu time: avg 1.361 ms, total 577.203 ms] [avg calls per frame: 1]
21:10:17: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
21:10:17: ==============================================================
21:10:17:
21:10:17: =====Stream End: 2014-06-29, 21:10:17=================================================
21:10:17: CLR host plugin instance deleted; removing dynamically loaded localization strings
Last game capture log:
2014-06-29, 12:00:44: we're booting up:
12:00:44: CaptureThread: attached to process GameCapture.exe
12:00:44: D3D9 Present
12:00:44: DXGI Present
12:00:44: (half life scientist) everything.. seems to be in order
21:10:17: Memory Leaks Were Detected.
21:10:17: ]