Question / Help Black screen... not on laptop

specialk

New Member
I'm trying to stream LoL. If I use Monitor Capture (with aero disabled), everything that is superimposed over the map (like the abilities, minimap, item purchase pop-up, KDA counter, etc.) flashes on and off during the stream. If I use Game Capture (with aero enabled), it'll capture everything up until I load into the game then it's just a black screen... I'm not sure what I'm doing wrong and could use some help.

Here is the log:

15:32:56: No Intel graphics adapter visible in QSVHelper.exe, Optimus problem?
15:32:57: CUDA loaded successfully
15:32:57: 1 CUDA capable devices found
15:32:57: [ GPU #0 - < GeForce GTX 650 Ti > has Compute SM 3.0, NVENC Available ]
15:33:03: Settings::Video: Enabling Aero
15:33:09: Open Broadcaster Software v0.625b - 32bit (´・ω・`)
15:33:09: -------------------------------
15:33:09: CPU Name: Intel(R) Core(TM) i5 CPU 750 @ 2.67GHz
15:33:09: CPU Speed: 2660MHz
15:33:09: Physical Memory: 3063MB Total, 803MB Free
15:33:09: stepping id: 5, model 30, family 6, type 0, extmodel 0, extfamily 0, HTT 1, logical cores 4, total cores 4
15:33:09: monitor 1: pos={0, 0}, size={1440, 900}
15:33:09: Windows Version: 6.1 Build 7601 S
15:33:09: Aero is Enabled
15:33:09: -------------------------------
15:33:09: OBS Modules:
15:33:09: Base Address Module
15:33:09: 013C0000 OBS.exe
15:33:09: 55740000 OBSApi.dll
15:33:09: 6E4D0000 DShowPlugin.dll
15:33:09: 71D80000 GraphicsCapture.dll
15:33:09: 71BC0000 NoiseGate.dll
15:33:09: 73BB0000 PSVPlugin.dll
15:33:09: ------------------------------------------
15:33:09: Adapter 1
15:33:09: Video Adapter: NVIDIA GeForce GTX 650 Ti
15:33:09: Video Adapter Dedicated Video Memory: 2087387136
15:33:09: Video Adapter Shared System Memory: 1337518080
15:33:09: Video Adapter Output 1: pos={0, 0}, size={1440, 900}, attached=true
15:33:09: =====Stream Start: 2014-08-24, 15:33:09===============================================
15:33:09: Multithreaded optimizations: On
15:33:09: Base resolution: 1440x900
15:33:09: Output resolution: 1440x900
15:33:09: ------------------------------------------
15:33:09: Loading up D3D10 on NVIDIA GeForce GTX 650 Ti (Adapter 1)...
15:33:09: ------------------------------------------
15:33:09: Audio Format: 48000 Hz
15:33:09: ------------------------------------------
15:33:09: Audio Channels: 2 Ch
15:33:09: Playback device {0.0.0.00000000}.{92b24340-1e6b-44bd-92e3-24bf6d7fc9da}
15:33:09: ------------------------------------------
15:33:09: Using desktop audio input: Headphones (High Definition Audio Device)
15:33:09: Global Audio time adjust: 0
15:33:09: ------------------------------------------
15:33:09: Using auxilary audio input: Microphone (High Definition Audio Device)
15:33:09: Mic time offset: 0
15:33:09: ------------------------------------------
15:33:09: Audio Encoding: AAC
15:33:09: bitrate: 128
15:33:10: ------------------------------------------
15:33:10: device: QuickCam for Notebooks Deluxe,
15:33:10: device id \\?\usb#vid_046d&pid_09c1&mi_00#7&99478c&0&0000#{65e8773d-8f56-11d0-a3b9-00a0c9223196}\{bbefb6c7-2fc4-4139-bb8b-a58bba724083},
15:33:10: chosen type: I420, usingFourCC: false, res: 640x480 - 640x480, frameIntervals: 333333-2000000
15:33:10: use buffering: false - 0, fourCC: 'I420'
15:33:10: audio device: Disable,
15:33:10: audio device id Disabled,
15:33:10: audio time offset 0,
15:33:10:
15:33:11: Using directshow input
15:33:11: Using graphics capture
15:33:11: Trying to hook process: LolClient.exe
15:33:11: Scene buffering time set to 400
15:33:11: ------------------------------------------
15:33:11: Video Encoding: x264
15:33:11: fps: 30
15:33:11: width: 1440, height: 900
15:33:11: preset: veryfast
15:33:11: profile: main
15:33:11: keyint: 60
15:33:11: CBR: yes
15:33:11: CFR: yes
15:33:11: max bitrate: 1800
15:33:11: buffer size: 1800
15:33:11: ------------------------------------------
15:33:13: SharedTexCapture hooked
15:36:22: GraphicsCaptureSource::NewCapture: eliminating old capture
15:36:22: SharedTexCapture hooked
15:36:31: Total frames encoded: 5958, total frames duplicated: 52 (0.87%)
15:36:31: Total frames rendered: 5947, number of late frames: 8 (0.13%) (it's okay for some frames to be late)
15:36:31:
15:36:31: Profiler time results:
15:36:31:
15:36:31: ==============================================================
15:36:31: video thread frame - [100%] [avg time: 1.349 ms] [children: 23.9%] [unaccounted: 76.1%]
15:36:31: | scene->Preprocess - [5.63%] [avg time: 0.076 ms]
15:36:31: | GPU download and conversion - [18.2%] [avg time: 0.246 ms] [children: 13%] [unaccounted: 5.19%]
15:36:31: | | flush - [9.71%] [avg time: 0.131 ms]
15:36:31: | | CopyResource - [2.37%] [avg time: 0.032 ms]
15:36:31: | | conversion to 4:2:0 - [0.964%] [avg time: 0.013 ms]
15:36:31: Convert444Threads - [100%] [avg time: 1.05 ms] [children: 99.3%] [unaccounted: 0.667%]
15:36:31: | Convert444toNV12 - [99.3%] [avg time: 1.043 ms]
15:36:31: encoder thread frame - [100%] [avg time: 2.392 ms] [children: 0.627%] [unaccounted: 99.4%]
15:36:31: | sending stuff out - [0.627%] [avg time: 0.015 ms]
15:36:31: ==============================================================
15:36:31:
15:36:31:
15:36:31: Profiler CPU results:
15:36:31:
15:36:31: ==============================================================
15:36:31: video thread frame - [cpu time: avg 0.459 ms, total 2730.02 ms] [avg calls per frame: 1]
15:36:31: | scene->Preprocess - [cpu time: avg 0.007 ms, total 46.8 ms] [avg calls per frame: 1]
15:36:31: | GPU download and conversion - [cpu time: avg 0.073 ms, total 436.805 ms] [avg calls per frame: 1]
15:36:31: | | flush - [cpu time: avg 0.034 ms, total 202.803 ms] [avg calls per frame: 1]
15:36:31: | | CopyResource - [cpu time: avg 0.007 ms, total 46.801 ms] [avg calls per frame: 1]
15:36:31: | | conversion to 4:2:0 - [cpu time: avg 0.005 ms, total 31.2 ms] [avg calls per frame: 1]
15:36:31: Convert444Threads - [cpu time: avg 0.991 ms, total 11762.5 ms] [avg calls per frame: 2]
15:36:31: | Convert444toNV12 - [cpu time: avg 0.99 ms, total 11746.9 ms] [avg calls per frame: 2]
15:36:31: encoder thread frame - [cpu time: avg 1.463 ms, total 8720.46 ms] [avg calls per frame: 1]
15:36:31: | sending stuff out - [cpu time: avg 0.01 ms, total 62.4 ms] [avg calls per frame: 1]
15:36:31: ==============================================================
15:36:31:
15:36:31: =====Stream End: 2014-08-24, 15:36:31=================================================
 

Sapiens

Forum Moderator
The launcher/lobby and the game are two separate programs and need to be captured separately. Using game or window capture on the lobby won't automatically switch over to the game once it's been launched, a second source needs to be added. Using monitor capture is not recommended at all in Windows 7, but it isn't meant to capture games running in fullscreen mode regardless.
 

specialk

New Member
The launcher/lobby and the game are two separate programs and need to be captured separately. Using game or window capture on the lobby won't automatically switch over to the game once it's been launched, a second source needs to be added. Using monitor capture is not recommended at all in Windows 7, but it isn't meant to capture games running in fullscreen mode regardless.

Oh! That makes a lot of sense. How do I get the game to capture? I understand the window capture for the lobby, but how do I set up the game capture?

Thank you for the reply by the way!


EDIT: I think I got it but let me know if this is right. I have 2 different Scenes now. One for the lobby capture and one for the game capture. I have them set to hotkeys so I can switch when I load in to the game. Is that right?
 
Last edited:

Sapiens

Forum Moderator
I believe you can game capture both of them, but if not then window capture for the lobby and game capture for the game should both work okay (if you run in borderless windowed mode then two window capture sources would also work, but game capture would be ideal). Instead of using hotkeys to switch scenes you could use the Simple Scene Switcher plugin, which can be configured to change scenes automatically based on which of the two windows has focus.
 

specialk

New Member
I believe you can game capture both of them, but if not then window capture for the lobby and game capture for the game should both work okay (if you run in borderless windowed mode then two window capture sources would also work, but game capture would be ideal). Instead of using hotkeys to switch scenes you could use the Simple Scene Switcher plugin, which can be configured to change scenes automatically based on which of the two windows has focus.

Awesome! Thank you so much for the help!
 
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