Hello, i have been using this for some time now, and it has been excellent, however about a month ago, game capture stopped working with my games, ones that had previously worked before. I have checked the forums for a solution, but all the black screen reports do not seem to fit my scenario.
here is the log:
for more clarification, i am using the game capture feature, and have set it to the application (game) i need it to. Im just downright stumped by all this.
here is the log:
10:02:22: Open Broadcaster Software v0.583b - 32bit (´・ω・`)
10:02:22: -------------------------------
10:02:22: CPU Name: Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
10:02:22: CPU Speed: 3399MHz
10:02:22: Physical Memory: 4095MB Total, 4095MB Free
10:02:22: stepping id: 7, model 42, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
10:02:22: monitor 1: pos={0, 0}, size={1920, 1080}
10:02:22: Windows Version: 6.1 Build 7601 S
10:02:22: Aero is Enabled
10:02:22: -------------------------------
10:02:22: OBS Modules:
10:02:22: Base Address Module
10:02:22: 00E80000 OBS.exe
10:02:22: 6C0D0000 OBSApi.dll
10:02:22: 73800000 DShowPlugin.dll
10:02:22: 73E50000 GraphicsCapture.dll
10:02:22: 737E0000 NoiseGate.dll
10:02:22: 71BF0000 PSVPlugin.dll
10:02:22: 71BC0000 WebSocketAPIPlugin.dll
10:02:22: ------------------------------------------
10:02:22: Adapter 1
10:02:22: Video Adapter: NVIDIA GeForce GTX 550 Ti
10:02:22: Video Adapter Dedicated Video Memory: 1025179648
10:02:22: Video Adapter Shared System Memory: 3221368832
10:02:22: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
10:02:22: =====Stream Start: 2013-11-09, 10:02:22===============================================
10:02:22: Multithreaded optimizations: On
10:02:22: Base resolution: 1920x1080
10:02:22: Output resolution: 1920x1080
10:02:22: ------------------------------------------
10:02:22: Loading up D3D10 on NVIDIA GeForce GTX 550 Ti...
10:02:22: ------------------------------------------
10:02:22: Audio Format: 48000hz
10:02:22: Playback device {0.0.0.00000000}.{3a3d3cb7-2c6c-4d46-9b21-89cf8c03eef9}
10:02:22: ------------------------------------------
10:02:22: Using desktop audio input: Headphones (High Definition Audio Device)
10:02:22: ------------------------------------------
10:02:22: Using auxilary audio input: Microphone (High Definition Audio Device)
10:02:22: ------------------------------------------
10:02:22: Audio Encoding: AAC
10:02:22: bitrate: 128
10:02:22: Using graphics capture
10:02:22: Scene buffering time set to 700
10:02:22: ------------------------------------------
10:02:22: Video Encoding: x264
10:02:22: fps: 30
10:02:22: width: 1920, height: 1080
10:02:22: preset: veryfast
10:02:22: profile: high
10:02:22: keyint: 250
10:02:22: CBR: yes
10:02:22: CFR: yes
10:02:22: max bitrate: 1000
10:02:22: buffer size: 1000
10:02:22: ------------------------------------------
10:02:22: MMDeviceAudioSource: Frequency for device 'Headphones (High Definition Audio Device)' is 352800, samples per sec is 44100
10:02:22: MMDeviceAudioSource: Frequency for device 'Microphone (High Definition Audio Device)' is 352800, samples per sec is 44100
10:02:26: Total frames encoded: 110, total frames duplicated: 0 (0.00%)
10:02:26: Total frames rendered: 114, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
10:02:26:
10:02:26: Profiler time results:
10:02:26:
10:02:26: ==============================================================
10:02:26: video thread frame - [100%] [avg time: 1.244 ms] [children: 11.7%] [unaccounted: 88.3%]
10:02:26: | scene->Preprocess - [0.0804%] [avg time: 0.001 ms]
10:02:26: | GPU download and conversion - [11.7%] [avg time: 0.145 ms] [children: 11.6%] [unaccounted: 0.0804%]
10:02:26: | | flush - [10.3%] [avg time: 0.128 ms]
10:02:26: | | CopyResource - [1.13%] [avg time: 0.014 ms]
10:02:26: | | conversion to 4:2:0 - [0.161%] [avg time: 0.002 ms]
10:02:26: Convert444Threads - [100%] [avg time: 1.016 ms] [children: 99.3%] [unaccounted: 0.689%]
10:02:26: | Convert444toNV12 - [99.3%] [avg time: 1.009 ms]
10:02:26: encoder thread frame - [100%] [avg time: 1.542 ms]
10:02:26: ==============================================================
10:02:26:
10:02:26:
10:02:26: Profiler CPU results:
10:02:26:
10:02:26: ==============================================================
10:02:26: video thread frame - [cpu time: avg 0.684 ms, total 78 ms] [avg calls per frame: 1]
10:02:26: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
10:02:26: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
10:02:26: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
10:02:26: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
10:02:26: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
10:02:26: Convert444Threads - [cpu time: avg 1.04 ms, total 187.2 ms] [avg calls per frame: 2]
10:02:26: | Convert444toNV12 - [cpu time: avg 1.04 ms, total 187.2 ms] [avg calls per frame: 2]
10:02:26: encoder thread frame - [cpu time: avg 1.051 ms, total 93.6 ms] [avg calls per frame: 1]
10:02:26: ==============================================================
10:02:26:
10:02:26: =====Stream End: 2013-11-09, 10:02:26=================================================
Last game capture log:
2013-11-09, 10:02:22: we're booting up:
10:02:22: D3D9 Present
10:02:22: DXGI Present
10:02:22: (half life scientist) everything.. seems to be in order
10:02:29: D3D9EndScene called
10:02:29: D3DPRESENT_PARAMETERS {
10:02:29: BackBufferWidth: 1024
10:02:29: BackBufferHeight: 768
10:02:29: BackBufferFormat: D3DFMT_A8R8G8B8
10:02:29: BackBufferCount: 1
10:02:29: MultiSampleType: D3DMULTISAMPLE_NONMASKABLE
10:02:29: MultiSampleQuality: 1
10:02:29: SwapEffect: D3DSWAPEFFECT_DISCARD
10:02:29: hDeviceWindow: 11732084
10:02:29: Windowed: false
10:02:29: EnableAutoDepthStencil: true
10:02:29: AutoDepthStencilFormat: D3DFMT_D24S8
10:02:29: Flags: None
10:02:29: FullScreen_RefreshRateInHz: 60
10:02:29: PresentationInterval: 2147483648
10:02:29: };
10:02:29: successfully set up d3d9 hooks
10:02:30: D3D9Present called
10:02:30: DoD3D9GPUHook: success
10:02:22: -------------------------------
10:02:22: CPU Name: Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
10:02:22: CPU Speed: 3399MHz
10:02:22: Physical Memory: 4095MB Total, 4095MB Free
10:02:22: stepping id: 7, model 42, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
10:02:22: monitor 1: pos={0, 0}, size={1920, 1080}
10:02:22: Windows Version: 6.1 Build 7601 S
10:02:22: Aero is Enabled
10:02:22: -------------------------------
10:02:22: OBS Modules:
10:02:22: Base Address Module
10:02:22: 00E80000 OBS.exe
10:02:22: 6C0D0000 OBSApi.dll
10:02:22: 73800000 DShowPlugin.dll
10:02:22: 73E50000 GraphicsCapture.dll
10:02:22: 737E0000 NoiseGate.dll
10:02:22: 71BF0000 PSVPlugin.dll
10:02:22: 71BC0000 WebSocketAPIPlugin.dll
10:02:22: ------------------------------------------
10:02:22: Adapter 1
10:02:22: Video Adapter: NVIDIA GeForce GTX 550 Ti
10:02:22: Video Adapter Dedicated Video Memory: 1025179648
10:02:22: Video Adapter Shared System Memory: 3221368832
10:02:22: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
10:02:22: =====Stream Start: 2013-11-09, 10:02:22===============================================
10:02:22: Multithreaded optimizations: On
10:02:22: Base resolution: 1920x1080
10:02:22: Output resolution: 1920x1080
10:02:22: ------------------------------------------
10:02:22: Loading up D3D10 on NVIDIA GeForce GTX 550 Ti...
10:02:22: ------------------------------------------
10:02:22: Audio Format: 48000hz
10:02:22: Playback device {0.0.0.00000000}.{3a3d3cb7-2c6c-4d46-9b21-89cf8c03eef9}
10:02:22: ------------------------------------------
10:02:22: Using desktop audio input: Headphones (High Definition Audio Device)
10:02:22: ------------------------------------------
10:02:22: Using auxilary audio input: Microphone (High Definition Audio Device)
10:02:22: ------------------------------------------
10:02:22: Audio Encoding: AAC
10:02:22: bitrate: 128
10:02:22: Using graphics capture
10:02:22: Scene buffering time set to 700
10:02:22: ------------------------------------------
10:02:22: Video Encoding: x264
10:02:22: fps: 30
10:02:22: width: 1920, height: 1080
10:02:22: preset: veryfast
10:02:22: profile: high
10:02:22: keyint: 250
10:02:22: CBR: yes
10:02:22: CFR: yes
10:02:22: max bitrate: 1000
10:02:22: buffer size: 1000
10:02:22: ------------------------------------------
10:02:22: MMDeviceAudioSource: Frequency for device 'Headphones (High Definition Audio Device)' is 352800, samples per sec is 44100
10:02:22: MMDeviceAudioSource: Frequency for device 'Microphone (High Definition Audio Device)' is 352800, samples per sec is 44100
10:02:26: Total frames encoded: 110, total frames duplicated: 0 (0.00%)
10:02:26: Total frames rendered: 114, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
10:02:26:
10:02:26: Profiler time results:
10:02:26:
10:02:26: ==============================================================
10:02:26: video thread frame - [100%] [avg time: 1.244 ms] [children: 11.7%] [unaccounted: 88.3%]
10:02:26: | scene->Preprocess - [0.0804%] [avg time: 0.001 ms]
10:02:26: | GPU download and conversion - [11.7%] [avg time: 0.145 ms] [children: 11.6%] [unaccounted: 0.0804%]
10:02:26: | | flush - [10.3%] [avg time: 0.128 ms]
10:02:26: | | CopyResource - [1.13%] [avg time: 0.014 ms]
10:02:26: | | conversion to 4:2:0 - [0.161%] [avg time: 0.002 ms]
10:02:26: Convert444Threads - [100%] [avg time: 1.016 ms] [children: 99.3%] [unaccounted: 0.689%]
10:02:26: | Convert444toNV12 - [99.3%] [avg time: 1.009 ms]
10:02:26: encoder thread frame - [100%] [avg time: 1.542 ms]
10:02:26: ==============================================================
10:02:26:
10:02:26:
10:02:26: Profiler CPU results:
10:02:26:
10:02:26: ==============================================================
10:02:26: video thread frame - [cpu time: avg 0.684 ms, total 78 ms] [avg calls per frame: 1]
10:02:26: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
10:02:26: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
10:02:26: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
10:02:26: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
10:02:26: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
10:02:26: Convert444Threads - [cpu time: avg 1.04 ms, total 187.2 ms] [avg calls per frame: 2]
10:02:26: | Convert444toNV12 - [cpu time: avg 1.04 ms, total 187.2 ms] [avg calls per frame: 2]
10:02:26: encoder thread frame - [cpu time: avg 1.051 ms, total 93.6 ms] [avg calls per frame: 1]
10:02:26: ==============================================================
10:02:26:
10:02:26: =====Stream End: 2013-11-09, 10:02:26=================================================
Last game capture log:
2013-11-09, 10:02:22: we're booting up:
10:02:22: D3D9 Present
10:02:22: DXGI Present
10:02:22: (half life scientist) everything.. seems to be in order
10:02:29: D3D9EndScene called
10:02:29: D3DPRESENT_PARAMETERS {
10:02:29: BackBufferWidth: 1024
10:02:29: BackBufferHeight: 768
10:02:29: BackBufferFormat: D3DFMT_A8R8G8B8
10:02:29: BackBufferCount: 1
10:02:29: MultiSampleType: D3DMULTISAMPLE_NONMASKABLE
10:02:29: MultiSampleQuality: 1
10:02:29: SwapEffect: D3DSWAPEFFECT_DISCARD
10:02:29: hDeviceWindow: 11732084
10:02:29: Windowed: false
10:02:29: EnableAutoDepthStencil: true
10:02:29: AutoDepthStencilFormat: D3DFMT_D24S8
10:02:29: Flags: None
10:02:29: FullScreen_RefreshRateInHz: 60
10:02:29: PresentationInterval: 2147483648
10:02:29: };
10:02:29: successfully set up d3d9 hooks
10:02:30: D3D9Present called
10:02:30: DoD3D9GPUHook: success
for more clarification, i am using the game capture feature, and have set it to the application (game) i need it to. Im just downright stumped by all this.