Question / Help Black screen issue

lazeckvar

New Member
Hello, i have been using this for some time now, and it has been excellent, however about a month ago, game capture stopped working with my games, ones that had previously worked before. I have checked the forums for a solution, but all the black screen reports do not seem to fit my scenario.

here is the log:

10:02:22: Open Broadcaster Software v0.583b - 32bit (´・ω・`)
10:02:22: -------------------------------
10:02:22: CPU Name: Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
10:02:22: CPU Speed: 3399MHz
10:02:22: Physical Memory: 4095MB Total, 4095MB Free
10:02:22: stepping id: 7, model 42, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
10:02:22: monitor 1: pos={0, 0}, size={1920, 1080}
10:02:22: Windows Version: 6.1 Build 7601 S
10:02:22: Aero is Enabled
10:02:22: -------------------------------
10:02:22: OBS Modules:
10:02:22: Base Address Module
10:02:22: 00E80000 OBS.exe
10:02:22: 6C0D0000 OBSApi.dll
10:02:22: 73800000 DShowPlugin.dll
10:02:22: 73E50000 GraphicsCapture.dll
10:02:22: 737E0000 NoiseGate.dll
10:02:22: 71BF0000 PSVPlugin.dll
10:02:22: 71BC0000 WebSocketAPIPlugin.dll
10:02:22: ------------------------------------------
10:02:22: Adapter 1
10:02:22: Video Adapter: NVIDIA GeForce GTX 550 Ti
10:02:22: Video Adapter Dedicated Video Memory: 1025179648
10:02:22: Video Adapter Shared System Memory: 3221368832
10:02:22: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
10:02:22: =====Stream Start: 2013-11-09, 10:02:22===============================================
10:02:22: Multithreaded optimizations: On
10:02:22: Base resolution: 1920x1080
10:02:22: Output resolution: 1920x1080
10:02:22: ------------------------------------------
10:02:22: Loading up D3D10 on NVIDIA GeForce GTX 550 Ti...
10:02:22: ------------------------------------------
10:02:22: Audio Format: 48000hz
10:02:22: Playback device {0.0.0.00000000}.{3a3d3cb7-2c6c-4d46-9b21-89cf8c03eef9}
10:02:22: ------------------------------------------
10:02:22: Using desktop audio input: Headphones (High Definition Audio Device)
10:02:22: ------------------------------------------
10:02:22: Using auxilary audio input: Microphone (High Definition Audio Device)
10:02:22: ------------------------------------------
10:02:22: Audio Encoding: AAC
10:02:22: bitrate: 128
10:02:22: Using graphics capture
10:02:22: Scene buffering time set to 700
10:02:22: ------------------------------------------
10:02:22: Video Encoding: x264
10:02:22: fps: 30
10:02:22: width: 1920, height: 1080
10:02:22: preset: veryfast
10:02:22: profile: high
10:02:22: keyint: 250
10:02:22: CBR: yes
10:02:22: CFR: yes
10:02:22: max bitrate: 1000
10:02:22: buffer size: 1000
10:02:22: ------------------------------------------
10:02:22: MMDeviceAudioSource: Frequency for device 'Headphones (High Definition Audio Device)' is 352800, samples per sec is 44100
10:02:22: MMDeviceAudioSource: Frequency for device 'Microphone (High Definition Audio Device)' is 352800, samples per sec is 44100
10:02:26: Total frames encoded: 110, total frames duplicated: 0 (0.00%)
10:02:26: Total frames rendered: 114, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
10:02:26:
10:02:26: Profiler time results:
10:02:26:
10:02:26: ==============================================================
10:02:26: video thread frame - [100%] [avg time: 1.244 ms] [children: 11.7%] [unaccounted: 88.3%]
10:02:26: | scene->Preprocess - [0.0804%] [avg time: 0.001 ms]
10:02:26: | GPU download and conversion - [11.7%] [avg time: 0.145 ms] [children: 11.6%] [unaccounted: 0.0804%]
10:02:26: | | flush - [10.3%] [avg time: 0.128 ms]
10:02:26: | | CopyResource - [1.13%] [avg time: 0.014 ms]
10:02:26: | | conversion to 4:2:0 - [0.161%] [avg time: 0.002 ms]
10:02:26: Convert444Threads - [100%] [avg time: 1.016 ms] [children: 99.3%] [unaccounted: 0.689%]
10:02:26: | Convert444toNV12 - [99.3%] [avg time: 1.009 ms]
10:02:26: encoder thread frame - [100%] [avg time: 1.542 ms]
10:02:26: ==============================================================
10:02:26:
10:02:26:
10:02:26: Profiler CPU results:
10:02:26:
10:02:26: ==============================================================
10:02:26: video thread frame - [cpu time: avg 0.684 ms, total 78 ms] [avg calls per frame: 1]
10:02:26: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
10:02:26: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
10:02:26: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
10:02:26: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
10:02:26: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
10:02:26: Convert444Threads - [cpu time: avg 1.04 ms, total 187.2 ms] [avg calls per frame: 2]
10:02:26: | Convert444toNV12 - [cpu time: avg 1.04 ms, total 187.2 ms] [avg calls per frame: 2]
10:02:26: encoder thread frame - [cpu time: avg 1.051 ms, total 93.6 ms] [avg calls per frame: 1]
10:02:26: ==============================================================
10:02:26:
10:02:26: =====Stream End: 2013-11-09, 10:02:26=================================================


Last game capture log:
2013-11-09, 10:02:22: we're booting up:
10:02:22: D3D9 Present
10:02:22: DXGI Present
10:02:22: (half life scientist) everything.. seems to be in order
10:02:29: D3D9EndScene called
10:02:29: D3DPRESENT_PARAMETERS {
10:02:29: BackBufferWidth: 1024
10:02:29: BackBufferHeight: 768
10:02:29: BackBufferFormat: D3DFMT_A8R8G8B8
10:02:29: BackBufferCount: 1
10:02:29: MultiSampleType: D3DMULTISAMPLE_NONMASKABLE
10:02:29: MultiSampleQuality: 1
10:02:29: SwapEffect: D3DSWAPEFFECT_DISCARD
10:02:29: hDeviceWindow: 11732084
10:02:29: Windowed: false
10:02:29: EnableAutoDepthStencil: true
10:02:29: AutoDepthStencilFormat: D3DFMT_D24S8
10:02:29: Flags: None
10:02:29: FullScreen_RefreshRateInHz: 60
10:02:29: PresentationInterval: 2147483648
10:02:29: };
10:02:29: successfully set up d3d9 hooks
10:02:30: D3D9Present called
10:02:30: DoD3D9GPUHook: success

for more clarification, i am using the game capture feature, and have set it to the application (game) i need it to. Im just downright stumped by all this.
 

lazeckvar

New Member
i am trying to capture a variety, like morrowind, grim dawn, killing floor, and so on. i have tried windowed mode but that ended....badley...I may try it again with kerbal space program though.
 

Lain

Forum Admin
Lain
Forum Moderator
Developer
Game capture doesn't work with games that use directx 8 and older currently.
 
Top