Shane Martin
New Member
Hi,
Since the recent battleye update I cannot preview or stream the game anymore, all I get is a black screen.
See below for the log:
Thank you for your time
Since the recent battleye update I cannot preview or stream the game anymore, all I get is a black screen.
See below for the log:
Code:
22:40:26: =====Stream Start: 2014-10-18, 22:40:26===============================================
22:40:26: Multithreaded optimizations: On
22:40:26: Base resolution: 1920x1080
22:40:26: Output resolution: 1920x1080
22:40:26: ------------------------------------------
22:40:26: Loading up D3D10 on AMD Radeon HD 7900 Series (Adapter 1)...
22:40:26: ------------------------------------------
22:40:26: Audio Format: 48000 Hz
22:40:26: ------------------------------------------
22:40:26: Audio Channels: 2 Ch
22:40:26: Playback device {0.0.0.00000000}.{6bb7c1fb-a022-49f5-ba5c-7417cb8f1b4a}
22:40:26: ------------------------------------------
22:40:26: Using desktop audio input: Speakers (High Definition Audio Device)
22:40:26: Global Audio time adjust: 0
22:40:26: ------------------------------------------
22:40:26: Using auxilary audio input: Microphone (High Definition Audio Device)
22:40:26: Mic time offset: 0
22:40:26: ------------------------------------------
22:40:26: Audio Encoding: AAC
22:40:26: bitrate: 128
22:40:26: Using graphics capture
22:40:26: Scene buffering time set to 400
22:40:26: ------------------------------------------
22:40:26: Video Encoding: x264
22:40:26: fps: 30
22:40:26: width: 1920, height: 1080
22:40:26: preset: superfast
22:40:26: profile: main
22:40:26: keyint: 60
22:40:26: CBR: yes
22:40:26: CFR: yes
22:40:26: max bitrate: 3500
22:40:26: buffer size: 3500
22:40:26: ------------------------------------------
22:40:30: Trying to hook process: ArmA2OA.exe
Warning -- GraphicsCaptureSource::AttemptCapture: Failed to inject library, GetLastError = 5
22:40:40: Total frames encoded: 417, total frames duplicated: 7 (1.68%)
22:40:40: Total frames rendered: 431, number of late frames: 3 (0.70%) (it's okay for some frames to be late)
22:40:40:
22:40:40: Profiler time results:
22:40:40:
22:40:40: ==============================================================
22:40:40: video thread frame - [100%] [avg time: 1.229 ms] [children: 20.7%] [unaccounted: 79.3%]
22:40:40: | scene->Preprocess - [0.244%] [avg time: 0.003 ms]
22:40:40: | GPU download and conversion - [20.5%] [avg time: 0.252 ms] [children: 19%] [unaccounted: 1.46%]
22:40:40: | | flush - [8.95%] [avg time: 0.11 ms]
22:40:40: | | CopyResource - [9.68%] [avg time: 0.119 ms]
22:40:40: | | conversion to 4:2:0 - [0.407%] [avg time: 0.005 ms]
22:40:40: Convert444Thread - [100%] [avg time: 2.458 ms] [children: 99.4%] [unaccounted: 0.57%]
22:40:40: | Convert444toNV12 - [99.4%] [avg time: 2.444 ms]
22:40:40: encoder thread frame - [100%] [avg time: 2.509 ms] [children: 0.199%] [unaccounted: 99.8%]
22:40:40: | sending stuff out - [0.199%] [avg time: 0.005 ms]
22:40:40: ==============================================================
22:40:40:
22:40:40:
22:40:40: Profiler CPU results:
22:40:40:
22:40:40: ==============================================================
22:40:40: video thread frame - [cpu time: avg 0.072 ms, total 31.25 ms] [avg calls per frame: 1]
22:40:40: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
22:40:40: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
22:40:40: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
22:40:40: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
22:40:40: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
22:40:40: Convert444Thread - [cpu time: avg 2.484 ms, total 1031.25 ms] [avg calls per frame: 1]
22:40:40: | Convert444toNV12 - [cpu time: avg 2.484 ms, total 1031.25 ms] [avg calls per frame: 1]
22:40:40: encoder thread frame - [cpu time: avg 2.435 ms, total 1015.63 ms] [avg calls per frame: 1]
22:40:40: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
22:40:40: ==============================================================
22:40:40:
22:40:40: =====Stream End: 2014-10-18, 22:40:40=================================================
22:40:45: Terminating 0xa60
22:40:45: Terminating 0xca4
22:40:45: Terminating 0x10dc
22:40:45: Terminating 0xe9c
22:40:45: Terminating 0x11d0
22:40:45: Terminating 0x12bc
Last game capture log:
2014-10-12, 22:26:32: we're booting up:
22:26:32: CaptureThread: attached to process worldoftanks.exe
22:26:32: D3D9 Present
22:26:32: (half life scientist) everything.. seems to be in order
22:28:11: D3D9EndScene called
22:28:11: D3DPRESENT_PARAMETERS {
22:28:11: BackBufferWidth: 1920
22:28:11: BackBufferHeight: 1080
22:28:11: BackBufferFormat: D3DFMT_A8R8G8B8
22:28:11: BackBufferCount: 2
22:28:11: MultiSampleType: D3DMULTISAMPLE_NONE
22:28:11: MultiSampleQuality: 0
22:28:11: SwapEffect: D3DSWAPEFFECT_DISCARD
22:28:11: hDeviceWindow: 328572
22:28:11: Windowed: false
22:28:11: EnableAutoDepthStencil: true
22:28:11: AutoDepthStencilFormat: D3DFMT_D24S8
22:28:11: Flags: None
22:28:11: FullScreen_RefreshRateInHz: 60
22:28:11: PresentationInterval: 2147483648
22:28:11: };
22:28:11: successfully set up d3d9 hooks
22:28:11: D3D9PresentEx called
22:28:11: DoD3D9GPUHook: success - d3d9ex
22:28:11: D3DSURFACE_DESC {
22:28:11: Format: D3DFMT_A8R8G8B8
22:28:11: Type: D3DRTYPE_SURFACE
22:28:11: Usage: D3DUSAGE_RENDERTARGET
22:28:11: Pool: D3DPOOL_DEFAULT
22:28:11: MultiSampleType: D3DMULTISAMPLE_NONE
22:28:11: MultiSampleQuality: 0
22:28:11: Width: 1920
22:28:11: Height: 1080
22:28:11: };
22:28:11: successfully capturing d3d9 frames via GPU
22:31:33: D3D9Reset called
22:31:33: ---------------------- Cleared D3D9 Capture ----------------------
22:31:33: successfully set up d3d9 hooks
22:31:34: D3D9EndScene called
22:31:34: D3D9PresentEx called
22:31:34: DoD3D9GPUHook: success - d3d9ex
22:31:34: D3DSURFACE_DESC {
22:31:34: Format: D3DFMT_A8R8G8B8
22:31:34: Type: D3DRTYPE_SURFACE
22:31:34: Usage: D3DUSAGE_RENDERTARGET
22:31:34: Pool: D3DPOOL_DEFAULT
22:31:34: MultiSampleType: D3DMULTISAMPLE_NONE
22:31:34: MultiSampleQuality: 0
22:31:34: Width: 1920
22:31:34: Height: 1080
22:31:34: };
22:31:34: successfully capturing d3d9 frames via GPU
23:34:27: ---------------------- Cleared D3D9 Capture ----------------------
23:34:27: received restart event, but couldn't find window
23:34:28: D3D9EndScene called
23:34:28: D3D9PresentEx called
Thank you for your time