20:47:59: Open Broadcaster Software v0.656b - 64bit ( ^ω^)
20:47:59: -------------------------------
20:47:59: CPU Name: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz
20:47:59: CPU Speed: 4008MHz
20:47:59: Physical Memory: 16313MB Total, 13216MB Free
20:47:59: stepping id: 3, model 94, family 6, type 0, extmodel 2, extfamily 0, HTT 1, logical cores 8, total cores 4
20:47:59: monitor 1: pos={0, 0}, size={1920, 1080}
20:47:59: Windows Version: 10.0 Build 10586 (revision 0)
20:47:59: Aero is Enabled
20:47:59: -------------------------------
20:47:59: OBS Modules:
20:47:59: Base Address Module
20:47:59: 0000000060790000 OBS.exe
20:47:59: 000000003F9D0000 OBSApi.dll
20:47:59: 0000000047250000 DShowPlugin.dll
20:47:59: 00000000468F0000 GraphicsCapture.dll
20:47:59: 000000005FD30000 NoiseGate.dll
20:47:59: 0000000047870000 PSVPlugin.dll
20:47:59: 0000000045F40000 scenesw.dll
20:47:59: ------------------------------------------
20:47:59: Adapter 1
20:47:59: Video Adapter: NVIDIA GeForce GTX 970
20:47:59: Video Adapter Dedicated Video Memory: 4202971136
20:47:59: Video Adapter Shared System Memory: 4257785856
20:47:59: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
20:47:59: =====Stream Start: 2015-11-19, 20:47:59===============================================
20:47:59: Multithreaded optimizations: On
20:47:59: Base resolution: 1920x1080
20:47:59: Output resolution: 1280x720
20:47:59: ------------------------------------------
20:47:59: Loading up D3D10 on NVIDIA GeForce GTX 970 (Adapter 1)...
20:48:00: ------------------------------------------
20:48:00: Audio Format: 48000 Hz
20:48:00: ------------------------------------------
20:48:00: Audio Channels: 2 Ch
20:48:00: Playback device Default
20:48:00: ------------------------------------------
20:48:00: Using desktop audio input: Speakers (Realtek High Definition Audio)
20:48:00: Global Audio time adjust: 0
20:48:00: ------------------------------------------
20:48:00: Audio Encoding: AAC
20:48:00: bitrate: 160
20:48:00: Using graphics capture
20:48:00: Using anti-cheat hooking for game capture
20:48:00: Trying to hook process: mgsvtpp.exe
20:48:00: Scene buffering time set to 700
20:48:00: Using custom x264 settings: "crf=15"
20:48:00: x264: VBV maxrate specified, but no bufsize, ignored
20:48:00: ------------------------------------------
20:48:00: Video Encoding: x264
20:48:00: fps: 60
20:48:00: width: 1280, height: 720
20:48:00: preset: veryfast
20:48:00: profile: high
20:48:00: keyint: 250
20:48:00: CBR: no
20:48:00: CFR: yes
20:48:00: max bitrate: 1000
20:48:00: buffer size: 0
20:48:00: quality: 17
20:48:00: ------------------------------------------
20:48:01: SharedTexCapture hooked
20:48:05: Capture window 0x0049061A invalid or changing, terminating capture
20:48:08: FlushBufferedVideo: Flushing 21 packets over 333 ms
20:48:09: Total frames encoded: 446, total frames duplicated: 16 (3.59%)
20:48:09: Total frames rendered: 464, number of late frames: 1 (0.22%) (it's okay for some frames to be late)
20:48:09:
20:48:09: Profiler time results:
20:48:09:
20:48:09: ==============================================================
20:48:09: video thread frame - [100%] [avg time: 1.083 ms] [children: 8.31%] [unaccounted: 91.7%]
20:48:09: | scene->Preprocess - [0.185%] [avg time: 0.002 ms]
20:48:09: | GPU download and conversion - [8.13%] [avg time: 0.088 ms] [children: 6.93%] [unaccounted: 1.2%]
20:48:09: | | flush - [6.28%] [avg time: 0.068 ms]
20:48:09: | | CopyResource - [0.462%] [avg time: 0.005 ms]
20:48:09: | | conversion to 4:2:0 - [0.185%] [avg time: 0.002 ms]
20:48:09: Convert444Threads - [100%] [avg time: 0.383 ms] [children: 99.2%] [unaccounted: 0.783%]
20:48:09: | Convert444toNV12 - [99.2%] [avg time: 0.38 ms]
20:48:09: encoder thread frame - [100%] [avg time: 0.689 ms] [children: 1.74%] [unaccounted: 98.3%]
20:48:09: | sending stuff out - [1.74%] [avg time: 0.012 ms]
20:48:09: ==============================================================
20:48:09:
20:48:09:
20:48:09: Profiler CPU results:
20:48:09:
20:48:09: ==============================================================
20:48:09: video thread frame - [cpu time: avg 0.101 ms, total 46.875 ms] [avg calls per frame: 1]
20:48:09: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
20:48:09: | GPU download and conversion - [cpu time: avg 0.033 ms, total 15.625 ms] [avg calls per frame: 1]
20:48:09: | | flush - [cpu time: avg 0.033 ms, total 15.625 ms] [avg calls per frame: 1]
20:48:09: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
20:48:09: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
20:48:09: Convert444Threads - [cpu time: avg 0.413 ms, total 343.75 ms] [avg calls per frame: 2]
20:48:09: | Convert444toNV12 - [cpu time: avg 0.413 ms, total 343.75 ms] [avg calls per frame: 2]
20:48:09: encoder thread frame - [cpu time: avg 0.588 ms, total 250 ms] [avg calls per frame: 1]
20:48:09: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
20:48:09: ==============================================================
20:48:09:
20:48:09: =====Stream End: 2015-11-19, 20:48:09=================================================
20:48:44: Terminating 0x2be4
Last game capture log:
2015-11-19, 20:48:01: we're booting up:
20:48:01: CaptureThread: attached to process mgsvtpp.exe
20:48:01: DXGI Present
20:48:01: (half life scientist) everything.. seems to be in order
20:48:01: DXGI: Found D3D 11
20:48:01: setting up d3d11 data
20:48:01: ---------------------- Cleared D3D11 Capture ----------------------
20:48:01: found dxgi format (dx11) of: 28, size: {1920, 1080}, multisampled: false
20:48:01: DoD3D11Hook: success
20:48:01: successfully capturing d3d11 frames via GPU
I don't know if you can see this.