Question / Help Best settings to stream league of legends?

Discussion in 'Questions, Help & Bug Reports' started by alincupunct, Mar 10, 2013.

  1. alincupunct Active Member

    I am using a Intel g620 , 4gigs of ram and a HD 5450.
    I am using these settings atm :
    Open Broadcaster Software v0.472b - 32bit (´・ω・`)
    CPU Name: Intel(R) Pentium(R) CPU G620 @ 2.60GHz
    CPU Speed: 2594MHz
    Physical Memory:  2047MB Total, 1481MB Free
    stepping id: 7, model 10, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 2, total cores 2
    monitor 1: pos={0, 0}, size={1280, 1024}
    Windows Version: 6.1 Build 7600 
    Aero is Disabled
    Adapter 1
      Video Adapter: ATI Radeon HD 5450
      Video Adapter Dedicated Video Memory: 1067286528
      Video Adapter Shared System Memory: 1336918016
    =====Stream Start=====================================================================
      Multithreaded optimizations: On
      Base resolution: 1280x720
      Output resolution: 1280x720
    Loading up D3D10...
    Playback device Default
    Using desktop audio input: Speakers (VIA High Definition Audio)
    Using auxilary audio input: Microphone (VIA High Definition Audio)
    Audio Encoding: AAC
        bitrate: 256
    Using bitmap image
    Using Monitor Capture
    x264: using cpu capabilities: MMX2 SSE2Fast SSSE3 FastShuffle SSE4.2
    x264: profile Constrained Baseline, level 3.1
    Video Encoding: x264
        fps: 24
        width: 1280, height: 720
        preset: ultrafast
        CBR: no
        CFR: no
        max bitrate: 2500
        buffer size: 2500
        quality: 6
    Total frames rendered: 51, number of frames that lagged: 0 (0.00%) (it's okay for some frames to lag)
    Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
    x264: frame I:1     Avg QP:23.00  size: 70203
    x264: frame P:28    Avg QP:17.32  size:  1610
    x264: mb I  I16..4: 100.0%  0.0%  0.0%
    x264: mb P  I16..4:  0.6%  0.0%  0.0%  P16..4:  4.6%  0.0%  0.0%  0.0%  0.0%    skip:94.7%
    x264: coded y,uvDC,uvAC intra: 24.0% 14.5% 11.0% inter: 1.5% 2.3% 0.8%
    x264: i16 v,h,dc,p: 62% 36%  1%  1%
    x264: i8c dc,h,v,p: 59% 27% 13%  0%
    x264: kb/s:954.64
    =====Stream End=======================================================================
    Profiler results:
    frame - [100%] [avg time: 10.043 ms] [avg calls per frame: 1] [children: 89%] [unaccounted: 11%]
    | scene->Preprocess - [45.4%] [avg time: 4.564 ms] [avg calls per frame: 1]
    | video encoding and uploading - [43.5%] [avg time: 4.372 ms] [avg calls per frame: 1] [children: 7.93%] [unaccounted: 35.6%]
    | | CopyResource - [0.0498%] [avg time: 0.005 ms] [avg calls per frame: 0]
    | | conversion to 4:2:0 - [0.00996%] [avg time: 0.001 ms] [avg calls per frame: 0]
    | | call to encoder - [7.84%] [avg time: 0.787 ms] [avg calls per frame: 0]
    | | sending stuff out - [0.0299%] [avg time: 0.003 ms] [avg calls per frame: 0]
    Any suggestions ? (My fps is good with these settings , and stream's not choppy or smth.)
    My internet is
  2. Jim

    Jim Developer

    I'd personally recommend 30 fps. The bitrate/buffersize (which should almost always be the same, don't worry about what buffer size does, just set it to the same as bitrate) depends on what you can handle, I'd probably keep tweaking the values until you get a good quality at a stable rate that you can handle.

    For league of legends, the stream can seem to often cause lag for league, so use "Minimize Network Impact" if you have any issues with ping in league while streaming.
  3. alincupunct Active Member

    There are no issues with ping.
    What bitrates do you recommand for my internet ? (That's stable upload.)
    Do you think my processor can handle 30 fps ? (without dropping so much frames)
  4. austinmrs Member

    i got only 0.80 mbs of upload.

    im using 510 bit rate and 408 buffer size. should i set the buffer size same as bitrate?
  5. alincupunct Active Member

  6. hilalpro Well-Known Member

    set the quality to 10.
    set the fps to 25
    set the bitrate to 4000 same for the bufsize in this case
    set the aac audio to 96
    set the preset to veryfast.
    set up a new scene and do game capture of the game when it starts. only switch to the monitor capture scene when you're not showing the game.
  7. alincupunct Active Member

    I am playing the game in borderless.
  8. TheD5 Member

    Doesn't matter. Monitor capture is the worst of the three possible methods. Either use Game Capture or Window Capture. It will increase your performance
  9. alincupunct Active Member

    It's just that , when i use game capture and i play in full screen , when i minimize for the chat game is frozen at the moment when i alt+tabbed.
  10. TheD5 Member

    U don't need to play fullscreen to use game capture u can do borderless and then game won't freeze
  11. alincupunct Active Member

    Game is not freezing on me , it's freezing on stream. (with the settings you said too.)
  12. Jim

    Jim Developer

    If you are using game capture and capture a fullscreen-mode game (that is to say, not running in borderless windowed or regular windowed mode), it will freeze the image when you alt-tab, because the game does not update its image when you are alt-tabbed out.
  13. sk3ezer Member

    I play League of Legends border-less and the LoL does not come up on the list for game capture. While game capture is optimal, I use the monitor capture to play the game. The game still runs perfectly and smoothly on the stream and on my monitor, so I suggest if you going to want to be alt-tabbing out set it to windowed/border-less and monitor capture if you don't have the option to use game capture.
  14. Warchamp7


    LoL is technically two different applications. It will only show up in game capture when the actual game is running, not the lobby.