When i stream it all gets blurry :(
Any1 who can help me check if i have the right settings?
Any1 who can help me check if i have the right settings?
Code:
15:46:53: Open Broadcaster Software v0.583b - 32bit (´・ω・`)
15:46:53: -------------------------------
15:46:53: CPU Name: Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz
15:46:53: CPU Speed: 3502MHz
15:46:53: Physical Memory: 4095MB Total, 4095MB Free
15:46:53: stepping id: 9, model 58, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
15:46:53: monitor 1: pos={0, 0}, size={1920, 1080}
15:46:53: Windows Version: 6.1 Build 7601 S
15:46:53: Aero is Enabled
15:46:53: -------------------------------
15:46:53: OBS Modules:
15:46:53: Base Address Module
15:46:53: 00DD0000 OBS.exe
15:46:53: 60B00000 OBSApi.dll
15:46:53: 608C0000 DShowPlugin.dll
15:46:53: 608A0000 GraphicsCapture.dll
15:46:53: 60880000 NoiseGate.dll
15:46:53: 60860000 PSVPlugin.dll
15:46:53: ------------------------------------------
15:46:53: Adapter 1
15:46:53: Video Adapter: NVIDIA GeForce GTX 670
15:46:53: Video Adapter Dedicated Video Memory: 2091581440
15:46:53: Video Adapter Shared System Memory: 2147479552
15:46:53: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
15:46:53: =====Stream Start: 2013-11-09, 15:46:53===============================================
15:46:53: Multithreaded optimizations: On
15:46:53: Base resolution: 1920x1080
15:46:53: Output resolution: 1096x616
15:46:53: ------------------------------------------
15:46:53: Loading up D3D10 on NVIDIA GeForce GTX 670...
15:46:53: ------------------------------------------
15:46:53: Audio Format: 48000hz
15:46:53: Playback device Default
15:46:53: ------------------------------------------
15:46:53: Using desktop audio input: Högtalare (Realtek High Definition Audio)
15:46:53: Using 5.1 speaker setup
15:46:53: ------------------------------------------
15:46:53: Using auxilary audio input: Mikrofon (Realtek High Definition Audio)
15:46:53: ------------------------------------------
15:46:53: Audio Encoding: AAC
15:46:53: bitrate: 128
15:46:53: Using graphics capture
15:46:53: Scene buffering time set to 700
15:46:53: ------------------------------------------
15:46:53: Video Encoding: x264
15:46:53: fps: 60
15:46:53: width: 1096, height: 616
15:46:53: preset: veryfast
15:46:53: profile: high
15:46:53: keyint: 120
15:46:53: CBR: yes
15:46:53: CFR: yes
15:46:53: max bitrate: 2500
15:46:53: buffer size: 2500
15:46:53: ------------------------------------------
15:46:53: MMDeviceAudioSource: Frequency for device 'Högtalare (Realtek High Definition Audio)' is 1152000, samples per sec is 48000
15:46:53: MMDeviceAudioSource: Frequency for device 'Mikrofon (Realtek High Definition Audio)' is 352800, samples per sec is 44100
15:46:55: Using RTMP service: Twitch / Justin.tv
15:46:55: Server selection: rtmp://live-arn.justin.tv/app
15:46:55: Interface: Intel(R) 82579V Gigabit Network Connection (ethernet, 100 mbps)
15:46:56: Completed handshake with rtmp://live-arn.justin.tv/app in 466 ms.
15:46:57: SO_SNDBUF was at 8192
15:46:57: SO_SNDBUF is now 65536
15:47:02: SharedTexCapture hooked
15:47:03: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 262144 (buffer: 0 / 335872)
15:47:10: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 524288 (buffer: 0 / 335872)
15:58:38: Capture window 0x000D032C invalid or changing, terminating capture
15:58:41: Total frames encoded: 42431, total frames duplicated: 22 (0.05%)
15:58:41: Total frames rendered: 42429, number of late frames: 2 (0.00%) (it's okay for some frames to be late)
15:58:41: RTMPPublisher::SocketLoop: Graceful loop exit
15:58:42: Average send payload: 5921 bytes, average send interval: 17 ms
15:58:42: Number of times waited to send: 0, Waited for a total of 0 bytes
15:58:42: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
15:58:42: Number of bytes sent: 232176214
15:58:42:
15:58:42: Profiler time results:
15:58:42:
15:58:42: ==============================================================
15:58:42: video thread frame - [100%] [avg time: 0.512 ms] [children: 20.5%] [unaccounted: 79.5%]
15:58:42: | scene->Preprocess - [0.195%] [avg time: 0.001 ms]
15:58:42: | GPU download and conversion - [20.3%] [avg time: 0.104 ms] [children: 16.8%] [unaccounted: 3.52%]
15:58:42: | | flush - [12.9%] [avg time: 0.066 ms]
15:58:42: | | CopyResource - [3.52%] [avg time: 0.018 ms]
15:58:42: | | conversion to 4:2:0 - [0.391%] [avg time: 0.002 ms]
15:58:42: Convert444Threads - [100%] [avg time: 0.314 ms] [children: 99%] [unaccounted: 0.955%]
15:58:42: | Convert444toNV12 - [99%] [avg time: 0.311 ms]
15:58:42: encoder thread frame - [100%] [avg time: 0.681 ms]
15:58:42: ==============================================================
15:58:42:
15:58:42:
15:58:42: Profiler CPU results:
15:58:42:
15:58:42: ==============================================================
15:58:42: video thread frame - [cpu time: avg 0.013 ms, total 561.604 ms] [avg calls per frame: 1]
15:58:42: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
15:58:42: | GPU download and conversion - [cpu time: avg 0.004 ms, total 202.801 ms] [avg calls per frame: 1]
15:58:42: | | flush - [cpu time: avg 0.002 ms, total 109.201 ms] [avg calls per frame: 1]
15:58:42: | | CopyResource - [cpu time: avg 0.001 ms, total 46.8 ms] [avg calls per frame: 1]
15:58:42: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 31.2 ms] [avg calls per frame: 1]
15:58:42: Convert444Threads - [cpu time: avg 0.14 ms, total 11871.7 ms] [avg calls per frame: 2]
15:58:42: | Convert444toNV12 - [cpu time: avg 0.138 ms, total 11746.9 ms] [avg calls per frame: 2]
15:58:42: encoder thread frame - [cpu time: avg 0.014 ms, total 624.004 ms] [avg calls per frame: 1]
15:58:42: ==============================================================
15:58:42:
15:58:42: =====Stream End: 2013-11-09, 15:58:42=================================================
Last game capture log:
2013-11-09, 15:46:53: we're booting up:
15:46:53: D3D9 Present
15:46:54: NV Capture available
15:46:54: FBO available
15:46:54: GL Present
15:46:54: (half life scientist) everything.. seems to be in order
15:47:01: D3D9EndScene called
15:47:01: D3DPRESENT_PARAMETERS {
15:47:01: BackBufferWidth: 1920
15:47:01: BackBufferHeight: 1080
15:47:01: BackBufferFormat: D3DFMT_A8R8G8B8
15:47:01: BackBufferCount: 1
15:47:01: MultiSampleType: D3DMULTISAMPLE_NONE
15:47:01: MultiSampleQuality: 0
15:47:01: SwapEffect: D3DSWAPEFFECT_DISCARD
15:47:01: hDeviceWindow: 852780
15:47:01: Windowed: false
15:47:01: EnableAutoDepthStencil: true
15:47:01: AutoDepthStencilFormat: D3DFMT_D24S8
15:47:01: Flags: None
15:47:01: FullScreen_RefreshRateInHz: 60
15:47:01: PresentationInterval: 2147483648
15:47:01: };
15:47:01: successfully set up d3d9 hooks
15:47:01: D3D9Present called
15:47:02: DoD3D9GPUHook: success
15:47:02: D3DSURFACE_DESC {
15:47:02: Format: D3DFMT_A8R8G8B8
15:47:02: Type: D3DRTYPE_SURFACE
15:47:02: Usage: D3DUSAGE_RENDERTARGET
15:47:02: Pool: D3DPOOL_DEFAULT
15:47:02: MultiSampleType: D3DMULTISAMPLE_NONE
15:47:02: MultiSampleQuality: 0
15:47:02: Width: 1920
15:47:02: Height: 1080
15:47:02: };
15:47:02: successfully capturing d3d9 frames via GPU