Question / Help Bad recordings with Rainbow Six Siege

Fissshie

New Member
Hello. I've had problems with recording Rainbow Six Siege at a high quality in terms of frames. I've enabled VSync, lowered my graphics quality for OBS so it balances, but to no result, it hasn't changed anything.

On here you can see my FPS counter on the top left showing that I have enabled VSync (and since my refresh rate is 76Hz, it will cap to 76fps)
https://youtu.be/w270xNn0Sw8

Quite a lot of times you can see it being jittery, and in fact, YouTube compresses it to be a lot smoother than it actually is.

You can view all of my settings in this log file I had produced right after the recording; furthermore, I want to announce that I have not had any "encoding has overloaded" issues within the software as I had experienced with them before.

Appreciate it if anyone can help.

Here is a log file I had uploaded with all the information directly needed, that includes hardware and software: https://gist.github.com/anonymous/d60dc0cca44f4453e38789cd4329153d.

Suggested solutions already mentioned (lowering graphics, enabling virtual sync, etc): https://obsproject.com/forum/threads/performance-issues-with-rocket-league-rainbow-six-siege.70707/ by Sapiens

P.S

I also enabled a frame check at the start of OBS which gives me a brief look over fps drops over testing, as to which are around 5% each go when I try Rainbow Six Siege. Fortunately, frames drop at around 5%, but the result at the end makes it look worse than it is.
 

Fissshie

New Member
Tried livestreaming Rainbow Six Siege with around 6000 bitrate. Still laggy and unusual. Help would be appreciated.
 

Fissshie

New Member
Looks like people have also had these problems. If it is client-side (for OBS), will we get a fix on an OBS update?
 

Fissshie

New Member
Discovered the problem...:


Using GPU-Z I was able to discover that my GPU usage rose to 99% milliseconds between each other, then going around to 30%. So basically I've been recording and playing, and every so often (a few seconds) it suddenly rises to 99%.. Hence the lag.

Wonder why that is.
 

Fissshie

New Member
Discovered that GPU-Z wasn't reading my load properly and so I had used MSI Afterburner. So I used OBSS to record both gameplay and MSI afterburner with the GPU load readings.

GPU load ratings should be on the top right, and on the bottom of MSI afterburner in a stock chart diagram.

Here is my log file for the time I had recorded this: https://gist.github.com/3df36f1f77e0d00c5df00c21c69b9db9

Here is the video link: https://youtu.be/Zz-4Sp2dliM

I'm losing my patience as it's been 11 exact days and still no reply from anyone.
 

Sabor117

New Member
Apologies for necro-ing a much older post, but I was wondering if this was ever solved? For me it isn't so much an issue with FPS and more one with the video simply being low quality...

I've recently started recording Rainbow Six Siege using SLOBS and have noticed that my video recording output has really low video quality (of the sort you'd expect with a low bitrate when streaming, so the picture is fuzzy and gets fuzzier with quick movement). This is despite using "indistinguishable quality" recording settings along with standard resolution and FPS.

Then, when using the same scene (and so the same video settings) a recording of Apex comes out and looks pretty much exactly like what I saw on the screen. Plus then the Apex file for about 4 hours of footage was ~70 Gb while a similar length R6S video was only like 5 Gb. So SOMETHING is messing up with recording Siege even though it ostensibly uses all the same settings.
 
Top