13:53:50: Open Broadcaster Software v0.656b - 32bit (´・ω・`)
13:53:50: -------------------------------
13:53:50: CPU Name: Intel(R) Core(TM) i3-3220 CPU @ 3.30GHz
13:53:50: CPU Speed: 3293MHz
13:53:50: Physical Memory: 3958MB Total, 2099MB Free
13:53:50: stepping id: 9, model 58, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 2
13:53:50: monitor 1: pos={0, 0}, size={1920, 1080}
13:53:50: Windows Version: 6.3 Build 9600 (revision 17415)
13:53:50: Aero is Enabled
13:53:50: -------------------------------
13:53:50: OBS Modules:
13:53:50: Base Address Module
13:53:50: 00B30000 OBS.exe
13:53:50: 62BD0000 OBSApi.dll
13:53:50: 62970000 DShowPlugin.dll
13:53:50: 62940000 GraphicsCapture.dll
13:53:50: 62910000 NoiseGate.dll
13:53:50: 67770000 PSVPlugin.dll
13:53:50: 628F0000 scenesw.dll
13:53:50: ------------------------------------------
13:53:50: Adapter 1
13:53:50: Video Adapter: NVIDIA GeForce GTX 650 Ti
13:53:50: Video Adapter Dedicated Video Memory: 2083188736
13:53:50: Video Adapter Shared System Memory: 2075283456
13:53:50: Video Adapter Output 1: pos={0, 0}, size={1280, 720}, attached=true
13:53:50: ------------------------------------------
13:53:50: Adapter 2
13:53:50: Video Adapter: Intel(R) HD Graphics
13:53:50: Video Adapter Dedicated Video Memory: 33554432
13:53:50: Video Adapter Shared System Memory: 1845493760
13:53:50: =====Stream Start: 2015-10-15, 13:53:50===============================================
13:53:50: Multithreaded optimizations: On
13:53:50: Base resolution: 1920x1080
13:53:50: Output resolution: 1280x720
13:53:50: ------------------------------------------
13:53:50: Loading up D3D10 on NVIDIA GeForce GTX 650 Ti (Adapter 1)...
13:53:52: ------------------------------------------
13:53:52: Audio Format: 48000 Hz
13:53:52: ------------------------------------------
13:53:52: Audio Channels: 2 Ch
13:53:52: Playback device {0.0.0.00000000}.{f139c8b0-6546-4409-b86a-5c04b3108410}
13:53:52: ------------------------------------------
13:53:52: Using desktop audio input: Headphones (2- High Definition Audio Device)
13:53:52: Global Audio time adjust: 0
13:53:52: ------------------------------------------
13:53:52: Using auxilary audio input: Microphone (2- High Definition Audio Device)
13:53:52: Mic time offset: 0
13:53:52: ------------------------------------------
13:53:52: Audio Encoding: AAC
13:53:52: bitrate: 128
13:53:52: Using graphics capture
13:53:52: Scene buffering time set to 700
13:53:52: Successfully loaded ObsNvenc.dll
13:53:52: ObsNvenc initialized successfully
13:53:52: CUDA loaded successfully
13:53:52: 1 CUDA capable devices found
13:53:52: [ GPU #0 - < GeForce GTX 650 Ti > has Compute SM 3.0, NVENC Available ]
13:53:53: NVENC internal init finished successfully
13:53:53: NVENC supports 8 h264 presets
13:53:53: ------------------------------------------
13:53:53: Video Encoding: NVENC
13:53:53: fps: 60
13:53:53: width: 1280, height: 720
13:53:53: preset: llhq
13:53:53: profile: high
13:53:53: level: autoselect
13:53:53: keyint: 120
13:53:53: CBR: yes
13:53:53: CFR: yes
13:53:53: max bitrate: 5500
13:53:53: avg bitrate: 5500
13:53:53: buffer size: 5500
13:53:53: ------------------------------------------
15:40:16: FlushBufferedVideo: Flushing 53 packets over 867 ms
15:40:17: Total frames encoded: 383006, total frames duplicated: 205 (0.05%)
15:40:17: Number of frames skipped due to encoder lag: 18 (0.00%)
15:40:17: Total frames rendered: 382943, number of late frames: 19 (0.00%) (it's okay for some frames to be late)
15:40:17: Encoder closed
15:40:17: NVENC deinitialized
15:40:18:
15:40:18: Profiler time results:
15:40:18:
15:40:18: ==============================================================
15:40:18: video thread frame - [100%] [avg time: 0.677 ms] [children: 25.8%] [unaccounted: 74.2%]
15:40:18: | scene->Preprocess - [0.148%] [avg time: 0.001 ms]
15:40:18: | GPU download and conversion - [25.7%] [avg time: 0.174 ms] [children: 23.9%] [unaccounted: 1.77%]
15:40:18: | | flush - [21.6%] [avg time: 0.146 ms]
15:40:18: | | CopyResource - [0.886%] [avg time: 0.006 ms]
15:40:18: | | conversion to 4:2:0 - [1.48%] [avg time: 0.01 ms]
15:40:18: Convert444Thread - [100%] [avg time: 0.984 ms] [children: 98.7%] [unaccounted: 1.32%]
15:40:18: | Convert444toNV12 - [98.7%] [avg time: 0.971 ms]
15:40:18: encoder thread frame - [100%] [avg time: 7.582 ms] [children: 0.712%] [unaccounted: 99.3%]
15:40:18: | sending stuff out - [0.712%] [avg time: 0.054 ms]
15:40:18: ==============================================================
15:40:18:
15:40:18:
15:40:18: Profiler CPU results:
15:40:18:
15:40:18: ==============================================================
15:40:18: video thread frame - [cpu time: avg 0.252 ms, total 96515.6 ms] [avg calls per frame: 1]
15:40:18: | scene->Preprocess - [cpu time: avg 0 ms, total 265.625 ms] [avg calls per frame: 1]
15:40:18: | GPU download and conversion - [cpu time: avg 0.068 ms, total 26406.3 ms] [avg calls per frame: 1]
15:40:18: | | flush - [cpu time: avg 0.056 ms, total 21593.8 ms] [avg calls per frame: 1]
15:40:18: | | CopyResource - [cpu time: avg 0.004 ms, total 1859.38 ms] [avg calls per frame: 1]
15:40:18: | | conversion to 4:2:0 - [cpu time: avg 0.003 ms, total 1437.5 ms] [avg calls per frame: 1]
15:40:18: Convert444Thread - [cpu time: avg 0.991 ms, total 379813 ms] [avg calls per frame: 1]
15:40:18: | Convert444toNV12 - [cpu time: avg 0.987 ms, total 378203 ms] [avg calls per frame: 1]
15:40:18: encoder thread frame - [cpu time: avg 0.78 ms, total 298859 ms] [avg calls per frame: 1]
15:40:18: | sending stuff out - [cpu time: avg 0.044 ms, total 17078.1 ms] [avg calls per frame: 1]
15:40:18: ==============================================================
15:40:18:
15:40:18: =====Stream End: 2015-10-15, 15:40:18=================================================
15:40:18: Terminating 0x13c8
Last game capture log:
2015-10-14, 10:24:20: we're booting up:
10:24:20: CaptureThread: attached to process cof.exe
10:24:20: WARNING: Another hook is already present while trying to hook opengl32.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
10:24:20: GL Present
10:24:20: DirectDraw capture: Windows 8 not supported yet
10:24:20: (half life scientist) everything.. seems to be in order
10:24:20: wglSwapBuffers(1610678312) Called
10:24:20: NV Capture available
10:24:20: FBO available
10:24:20: setting up gl data
10:24:21: share device: 185554044
10:24:21: share texture: 198864760
10:24:21: share device handle: 3634224254
10:24:21: share texture handle: 3634417522
10:24:21: DoGLGPUHook: success
10:38:46: wglDeleteContext Called
10:38:46: ---------------------- Cleared OpenGL Capture ----------------------