20:12:37: Open Broadcaster Software v0.651b - 32bit (´・ω・`)
20:12:37: -------------------------------
20:12:37: CPU Name: Intel(R) Core(TM) i5 CPU M 450 @ 2.40GHz
20:12:37: CPU Speed: 2394MHz
20:12:37: Physical Memory: 2998MB Total, 1620MB Free
20:12:37: stepping id: 5, model 37, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 2
20:12:37: monitor 1: pos={0, 0}, size={1366, 768}
20:12:37: Windows Version: 6.1 Build 7601 S
20:12:37: Aero is Disabled
20:12:37: -------------------------------
20:12:37: OBS Modules:
20:12:37: Base Address Module
20:12:37: 01150000 OBS.exe
20:12:37: 63CD0000 OBSApi.dll
20:12:37: 707A0000 DShowPlugin.dll
20:12:37: 70770000 GraphicsCapture.dll
20:12:37: 6A2A0000 NoiseGate.dll
20:12:37: 73440000 PSVPlugin.dll
20:12:37: 6DC50000 scenesw.dll
20:12:37: ------------------------------------------
20:12:37: Adapter 1
20:12:37: Video Adapter: ATI Mobility Radeon HD 5145
20:12:37: Video Adapter Dedicated Video Memory: 530599936
20:12:37: Video Adapter Shared System Memory: 1303851008
20:12:37: Video Adapter Output 1: pos={0, 0}, size={1366, 768}, attached=true
20:12:37: =====Stream Start: 2015-04-21, 20:12:37===============================================
20:12:37: Multithreaded optimizations: On
20:12:37: Base resolution: 1280x720
20:12:37: Output resolution: 1280x720
20:12:37: ------------------------------------------
20:12:37: Loading up D3D10 on ATI Mobility Radeon HD 5145 (Adapter 1)...
20:12:37: ------------------------------------------
20:12:37: Audio Format: 48000 Hz
20:12:37: ------------------------------------------
20:12:37: Audio Channels: 2 Ch
20:12:37: Playback device Default
20:12:38: ------------------------------------------
20:12:38: Using desktop audio input: Speakers (High Definition Audio Device)
20:12:38: Global Audio time adjust: 0
20:12:38: ------------------------------------------
20:12:38: Using auxilary audio input: Microphone (High Definition Audio Device)
20:12:38: Mic time offset: 0
20:12:38: ------------------------------------------
20:12:38: Audio Encoding: AAC
20:12:38: bitrate: 128
20:12:38: Using graphics capture
20:12:38: Scene buffering time set to 700
20:12:38: ------------------------------------------
20:12:38: Video Encoding: x264
20:12:38: fps: 30
20:12:38: width: 1280, height: 720
20:12:38: preset: veryfast
20:12:38: profile: high
20:12:38: keyint: 250
20:12:38: CBR: yes
20:12:38: CFR: yes
20:12:38: max bitrate: 1000
20:12:38: buffer size: 1000
20:12:38: ------------------------------------------
20:14:20: FlushBufferedVideo: Flushing 2 packets over 33 ms
20:14:20: Total frames encoded: 3044, total frames duplicated: 2 (0.07%)
20:14:20: Total frames rendered: 3067, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
20:14:20:
20:14:20: Profiler time results:
20:14:20:
20:14:20: ==============================================================
20:14:20: video thread frame - [100%] [avg time: 0.852 ms] [children: 22.1%] [unaccounted: 77.9%]
20:14:20: | scene->Preprocess - [0.235%] [avg time: 0.002 ms]
20:14:20: | GPU download and conversion - [21.8%] [avg time: 0.186 ms] [children: 19.5%] [unaccounted: 2.35%]
20:14:20: | | flush - [17.7%] [avg time: 0.151 ms]
20:14:20: | | CopyResource - [1.53%] [avg time: 0.013 ms]
20:14:20: | | conversion to 4:2:0 - [0.235%] [avg time: 0.002 ms]
20:14:20: Convert444Thread - [100%] [avg time: 1.317 ms] [children: 99.2%] [unaccounted: 0.835%]
20:14:20: | Convert444toNV12 - [99.2%] [avg time: 1.306 ms]
20:14:20: encoder thread frame - [100%] [avg time: 2.151 ms] [children: 0.604%] [unaccounted: 99.4%]
20:14:20: | sending stuff out - [0.604%] [avg time: 0.013 ms]
20:14:20: ==============================================================
20:14:20:
20:14:20:
20:14:20: Profiler CPU results:
20:14:20:
20:14:20: ==============================================================
20:14:20: video thread frame - [cpu time: avg 0.101 ms, total 312.002 ms] [avg calls per frame: 1]
20:14:20: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
20:14:20: | GPU download and conversion - [cpu time: avg 0.01 ms, total 31.2 ms] [avg calls per frame: 1]
20:14:20: | | flush - [cpu time: avg 0.005 ms, total 15.6 ms] [avg calls per frame: 1]
20:14:20: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
20:14:20: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
20:14:20: Convert444Thread - [cpu time: avg 1.127 ms, total 3432.02 ms] [avg calls per frame: 1]
20:14:20: | Convert444toNV12 - [cpu time: avg 1.127 ms, total 3432.02 ms] [avg calls per frame: 1]
20:14:20: encoder thread frame - [cpu time: avg 1.148 ms, total 3494.42 ms] [avg calls per frame: 1]
20:14:20: | sending stuff out - [cpu time: avg 0.005 ms, total 15.6 ms] [avg calls per frame: 1]
20:14:20: ==============================================================
20:14:20:
20:14:20: =====Stream End: 2015-04-21, 20:14:20=================================================
Last game capture log:
2015-04-21, 19:22:11: we're booting up:
19:22:11: CaptureThread: attached to process javaw.exe
19:22:11: GL Present
19:22:11: DirectDraw Present
19:22:11: (half life scientist) everything.. seems to be in order
19:25:28: SwapBuffers(3338734689) Called
19:25:28: setting up gl data
19:25:28: wglSwapBuffers(3338734689) Called
19:25:52: stop requested, terminating gl capture
19:25:52: ---------------------- Cleared OpenGL Capture ----------------------
19:25:52: wglSwapBuffers(3338734689) Called
19:25:52: setting up gl data
19:25:52: SwapBuffers(3338734689) Called
19:29:38: DoGLCPUHook: success
19:29:38: successfully capturing gl frames via RAM
19:29:43: stop requested, terminating gl capture
19:29:43: ---------------------- Cleared OpenGL Capture ----------------------
19:29:43: wglSwapBuffers(3338734689) Called
19:29:43: setting up gl data
19:29:43: SwapBuffers(3338734689) Called
19:32:12: DoGLCPUHook: success
19:32:12: successfully capturing gl frames via RAM