FerretBomb
Active Member
This has been an ongoing issue for a while, and I thought I'd figured it out; unfortunately it appears that it was just a random 'good day'.
Problem is that the audio (and some viewers claim the video) will simply skip for a few milliseconds at a time. Most commonly this presents as a frame or two's worth of audio just disappearing. Other times it presents with a soft pop, or click. Easiest to hear when I'm speaking, but it also occurs with the game audio (synchronized).
It's very subtle and only seems to happen erratically every 10-30 seconds or so, but it seems to add up over time, potentially leading to a growing-delay issue where my viewers will fall further and further behind until the video player will just 'give up' and stop playing the stream.
I suspect it may be related to the duplicated frame count (over 2% duplicated) listed in the log. This is not a high CPU or GPU issue, as the former normally stays between 60-80% usage with no cores peaking, and the GPU normally hovers at 60-70%.
Logfile: https://gist.github.com/0ccbbbd4d4b771e50c8c (I have run this through the Analyzer, none of the three possible-problems apply in this case; likewise threads=10 is an i7 optimization and the issue occurs with or without it)
VOD of the issue in-action: http://www.twitch.tv/ferretbomb/v/4809783?t=1h13m0s (all three versions, mute/pop/click are audible within ~1 minute)
Highlight demonstrating the issue with game audio: http://www.twitch.tv/ferretbomb/v/4766568
Can confirm that the issue is present in local recordings too, so it doesn't appear to be a Twitch-side problem, even if it may be having a Twitch-side effect.
Problem is that the audio (and some viewers claim the video) will simply skip for a few milliseconds at a time. Most commonly this presents as a frame or two's worth of audio just disappearing. Other times it presents with a soft pop, or click. Easiest to hear when I'm speaking, but it also occurs with the game audio (synchronized).
It's very subtle and only seems to happen erratically every 10-30 seconds or so, but it seems to add up over time, potentially leading to a growing-delay issue where my viewers will fall further and further behind until the video player will just 'give up' and stop playing the stream.
I suspect it may be related to the duplicated frame count (over 2% duplicated) listed in the log. This is not a high CPU or GPU issue, as the former normally stays between 60-80% usage with no cores peaking, and the GPU normally hovers at 60-70%.
Logfile: https://gist.github.com/0ccbbbd4d4b771e50c8c (I have run this through the Analyzer, none of the three possible-problems apply in this case; likewise threads=10 is an i7 optimization and the issue occurs with or without it)
VOD of the issue in-action: http://www.twitch.tv/ferretbomb/v/4809783?t=1h13m0s (all three versions, mute/pop/click are audible within ~1 minute)
Highlight demonstrating the issue with game audio: http://www.twitch.tv/ferretbomb/v/4766568
Can confirm that the issue is present in local recordings too, so it doesn't appear to be a Twitch-side problem, even if it may be having a Twitch-side effect.
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