Once I start my stream, everything is perfect, maybe an hour into the broadcast, a lag between my mic and cam begins to appear, and gets way worse as the stream goes on. All this is gaming stream, the game never lags behind and is always on point, however, once in awhile people will complain of an "echo" from the game, that goes away after restarting OBS, also once I reset OBS, my Mic and Web Cam are sync back up, at least until an hour into the broadcast.
My Log:
My Log:
Code:
22:10:07: Open Broadcaster Software v0.554b - 32bit (´・ω・`)
22:10:07: -------------------------------
22:10:07: CPU Name: Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz
22:10:07: CPU Speed: 3411MHz
22:10:07: Physical Memory: 4095MB Total, 3762MB Free
22:10:07: stepping id: 7, model 10, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
22:10:07: monitor 1: pos={0, 0}, size={1920, 1080}
22:10:07: Windows Version: 6.1 Build 7601 S
22:10:07: Aero is Disabled
22:10:07: -------------------------------
22:10:07: OBS Modules:
22:10:07: Base Address Module
22:10:07: 010A0000 OBS.exe
22:10:07: 5F790000 OBSApi.dll
22:10:07: 68080000 DShowPlugin.dll
22:10:07: 68060000 GraphicsCapture.dll
22:10:07: 68040000 NoiseGate.dll
22:10:07: 61CE0000 PSVPlugin.dll
22:10:07: ------------------------------------------
22:10:07: Adapter 1
22:10:07: Video Adapter: NVIDIA GeForce GTX 570
22:10:07: Video Adapter Dedicated Video Memory: 1293352960
22:10:07: Video Adapter Shared System Memory: 2952671232
22:10:07: =====Stream Start: 2013-09-14, 22:10:07===============================================
22:10:07: Multithreaded optimizations: On
22:10:07: Base resolution: 1920x1080
22:10:07: Output resolution: 1280x720
22:10:07: ------------------------------------------
22:10:07: Loading up D3D10 on NVIDIA GeForce GTX 570...
22:10:07: C:/Users/Burke/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture.pShader.blob
22:10:07: C:/Users/Burke/AppData/Roaming/OBS/shaderCache/shaders/DrawSolid.pShader.blob
22:10:07: C:/Users/Burke/AppData/Roaming/OBS/shaderCache/shaders/DownscaleBilinear1YUV.pShader.blob
22:10:07: Playback device Default
22:10:07: ------------------------------------------
22:10:07: Using desktop audio input: Speakers (SB Recon3D PCIe)
22:10:07: Using 5.1 speaker setup
22:10:07: ------------------------------------------
22:10:07: Using auxilary audio input: Microphone (SB Recon3D PCIe)
22:10:07: ------------------------------------------
22:10:07: Audio Encoding: AAC
22:10:07: bitrate: 128
22:10:07: ------------------------------------------
22:10:07: device: Logitech HD Pro Webcam C920,
22:10:07: device id \\?\usb#vid_046d&pid_082d&mi_00#7&1b7dc182&0&0000#{65e8773d-8f56-11d0-a3b9-00a0c9223196}\{bbefb6c7-2fc4-4139-bb8b-a58bba724083},
22:10:07: chosen type: I420, usingFourCC: false, res: 320x240 - 320x240, frameIntervals: 333333-2000000, fourCC: 'I420'
22:10:07: audio device: Microphone (2- C-Media USB Audi,
22:10:07: audio device id (null),
22:10:07:
22:10:07: C:/Users/Burke/AppData/Roaming/OBS/shaderCache/plugins/DShowPlugin/shaders/YUVToRGB.pShader.blob
22:10:07: device audio info - bits per sample: 16, channels: 2, samples per sec: 44100, block size: 4
22:10:07: Using directshow input
22:10:07: Using graphics capture
22:10:07: C:/Users/Burke/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
22:10:07: C:/Users/Burke/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
22:10:08: ------------------------------------------
22:10:08: Video Encoding: x264
22:10:08: fps: 60
22:10:08: width: 1280, height: 720
22:10:08: preset: fast
22:10:08: CBR: no
22:10:08: CFR: no
22:10:08: max bitrate: 2800
22:10:08: buffer size: 2800
22:10:08: quality: 8
22:10:08: ------------------------------------------
22:10:08: MMDeviceAudioSource: Frequency for device 'Speakers (SB Recon3D PCIe)' is 1152000, samples per sec is 48000
22:10:08: MMDeviceAudioSource: Frequency for device 'Microphone (SB Recon3D PCIe)' is 384000, samples per sec is 48000
22:10:08: Syncing audio to video time (WARNING: you should not be doing this if you are just having webcam desync, that's a separate issue)
22:10:08: SharedTexCapture hooked
22:10:09: Using RTMP service: Twitch / Justin.tv
22:10:09: Server selection: rtmp://live-ord.justin.tv/app
22:10:09: Interface: Realtek PCIe GBE Family Controller (ethernet, 1000 mbps)
22:10:10: SO_SNDBUF was at 8192
22:10:10: SO_SNDBUF is now 65536
01:01:13: Capture window 0x0004083A invalid or changing, terminating capture
01:01:40: SharedTexCapture hooked
01:08:20: RTMPPublisher::Socketloop: Increasing send buffer to ISB 131072 (buffer: 0 / 374784)
02:06:35: Capture window 0x00030BCE invalid or changing, terminating capture
02:07:08: SharedTexCapture hooked
03:23:07: Total frames rendered: 1109097, number of late frames: 10520 (0.95%) (it's okay for some frames to be late)
03:23:08: RTMPPublisher::SocketLoop: Graceful loop exit
03:23:08: Number of times waited to send: 28, Waited for a total of 101902 bytes
03:23:08: Number of b-frames dropped: 3 (0.00027%), Number of p-frames dropped: 0 (0%), Total 3 (0.00027%)
03:23:08:
03:23:08: Profiler results:
03:23:08:
03:23:08: ==============================================================
03:23:08: frame - [100%] [avg time: 2.564 ms (cpu time: avg 1.743 ms, total 1.93357e+006 ms)] [avg calls per frame: 1] [children: 99.8%] [unaccounted: 0.234%]
03:23:08: | frame preprocessing and rendering - [19%] [avg time: 0.486 ms (cpu time: avg 0.386 ms, total 428254 ms)] [avg calls per frame: 1] [children: 1.21%] [unaccounted: 17.7%]
03:23:08: | | scene->Preprocess - [1.21%] [avg time: 0.031 ms (cpu time: avg 0.027 ms, total 30560.6 ms)] [avg calls per frame: 1]
03:23:08: | video encoding and uploading - [80.8%] [avg time: 2.072 ms (cpu time: avg 1.354 ms, total 1.50257e+006 ms)] [avg calls per frame: 1] [children: 61.1%] [unaccounted: 19.7%]
03:23:08: | | flush - [7.64%] [avg time: 0.196 ms (cpu time: avg 0.053 ms, total 59717.2 ms)] [avg calls per frame: 1]
03:23:08: | | CopyResource - [0.78%] [avg time: 0.02 ms (cpu time: avg 0.01 ms, total 11372.5 ms)] [avg calls per frame: 0]
03:23:08: | | conversion to 4:2:0 - [0.351%] [avg time: 0.009 ms (cpu time: avg 0.005 ms, total 6349.23 ms)] [avg calls per frame: 0]
03:23:08: | | call to encoder - [51.7%] [avg time: 1.325 ms (cpu time: avg 1.252 ms, total 1.38925e+006 ms)] [avg calls per frame: 0]
03:23:08: | | sending stuff out - [0.624%] [avg time: 0.016 ms (cpu time: avg 0.011 ms, total 13026.1 ms)] [avg calls per frame: 0]
03:23:08: | Convert444Threads - [1.32e+003%] [avg time: 33.863 ms (cpu time: avg 1.272 ms, total 1.4112e+006 ms)] [avg calls per frame: 1]
03:23:08: ==============================================================
03:23:08:
03:23:08: =====Stream End: 2013-09-15, 03:23:08=================================================
Last game capture log:
2013-09-15, 02:06:54: we're booting up:
02:06:55: D3D9 Present
02:06:55: DXGI Present
02:06:55: NV Capture available
02:06:55: FBO available
02:06:55: GL Present
02:06:55: (half life scientist) everything.. seems to be in order
02:07:08: DXGI: Found D3D 11
02:07:08: setting up d3d11 data
02:07:08: ---------------------- Cleared D3D11 Capture ----------------------
02:07:08: found dxgi format (dx11) of: 28, size: {1920, 1080}, multisampled: false
02:07:08: DoD3D11Hook: success
02:07:08: successfully capturing d3d11 frames via GPU
03:23:08: stop requested, terminating d3d11 capture
03:23:08: ---------------------- Cleared D3D11 Capture ----------------------
03:23:08: DoD3D11Hook: success