Hey guys, I'm trying to stream for myself for the game called: League Of Legends. I'm trying to rewatch my streams to find mistakes and stuff, and i usually like to stream a funny game with comments for my friends too. However, my audio is not syncing with the video. There is a delay of like 3 to 5 seconds, which is rather annoying. Also, sometimes it starts lagging out of nowhere, and then turn back to normall.
I'm using game capture device,
Running windows 8.1 64-bit,
Intel Quad Core Q8300 processor,
have 4GB RAM,
and im using a HD Radeon 6570 video card.
My upload speed is 6000kbps.
I downscale my stream to 720p
Here's the log file:
Any ideas?
I'm using game capture device,
Running windows 8.1 64-bit,
Intel Quad Core Q8300 processor,
have 4GB RAM,
and im using a HD Radeon 6570 video card.
My upload speed is 6000kbps.
I downscale my stream to 720p
Here's the log file:
Code:
15:27:54: Open Broadcaster Software v0.612b - 32bit (´・ω・`)
15:27:54: -------------------------------
15:27:54: CPU Name: Intel(R) Core(TM)2 Quad CPU Q8300 @ 2.50GHz
15:27:54: CPU Speed: 2494MHz
15:27:54: Physical Memory: 4095MB Total, 2561MB Free
15:27:54: stepping id: 10, model 23, family 6, type 0, extmodel 0, extfamily 0, HTT 1, logical cores 4, total cores 4
15:27:54: monitor 1: pos={0, 0}, size={1920, 1080}
15:27:54: Windows Version: 6.2 Build 9200
15:27:54: Aero is Enabled
15:27:54: -------------------------------
15:27:54: OBS Modules:
15:27:54: Base Address Module
15:27:54: 00F70000 OBS.exe
15:27:54: 6A800000 OBSApi.dll
15:27:54: 6B030000 DShowPlugin.dll
15:27:54: 6B010000 GraphicsCapture.dll
15:27:54: 6AFF0000 NoiseGate.dll
15:27:54: 6A350000 PSVPlugin.dll
15:27:54: ------------------------------------------
15:27:54: Adapter 1
15:27:54: Video Adapter: AMD Radeon HD 6570
15:27:54: Video Adapter Dedicated Video Memory: 2138783744
15:27:54: Video Adapter Shared System Memory: 1879048192
15:27:54: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
15:27:54: =====Stream Start: 2014-02-27, 15:27:54===============================================
15:27:54: Multithreaded optimizations: On
15:27:54: Base resolution: 1920x1080
15:27:54: Output resolution: 1280x720
15:27:54: ------------------------------------------
15:27:54: Loading up D3D10 on AMD Radeon HD 6570 (Adapter 1)...
15:27:54: ------------------------------------------
15:27:54: Audio Format: 48000hz
15:27:54: Playback device {0.0.0.00000000}.{2812a6be-c398-4193-9d37-d5223a7b930f}
15:27:54: ------------------------------------------
15:27:54: Using desktop audio input: Speakers (Corsair Vengeance 1500 Headset)
15:27:54: ------------------------------------------
15:27:54: Using auxilary audio input: Microphone (Corsair Vengeance 1500 Headset)
15:27:54: ------------------------------------------
15:27:54: Audio Encoding: AAC
15:27:54: bitrate: 128
15:27:54: Using Window Capture
15:27:54: Scene buffering time set to 700
15:27:54: ------------------------------------------
15:27:54: Video Encoding: x264
15:27:54: fps: 30
15:27:54: width: 1280, height: 720
15:27:54: preset: veryfast
15:27:54: profile: main
15:27:54: keyint: 60
15:27:54: CBR: yes
15:27:54: CFR: yes
15:27:54: max bitrate: 3500
15:27:54: buffer size: 3500
15:27:54: ------------------------------------------
15:27:56: Using RTMP service: Twitch / Justin.tv
15:27:56: Server selection: rtmp://live-ams.justin.tv/app
15:27:56: Interface: Intel(R) 82567V-2 Gigabit Network Connection (ethernet, 100 mbps)
15:27:56: Completed handshake with rtmp://live-ams.justin.tv/app in 359 ms.
15:27:57: SO_SNDBUF was at 65536
15:27:57: SO_SNDBUF is now 65536
15:27:59: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 131072 (buffer: 12447 / 463872)
15:28:01: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 262144 (buffer: 84080 / 463872)
15:33:32: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
15:33:32: New Scene
15:33:32: Using graphics capture
15:33:40: SharedTexCapture hooked
15:55:51: RTMPPublisher::SocketLoop: Stalled for 2236 ms to write 463356 bytes (buffer: 0 / 463872), unstable connection?
15:56:10: RTMPPublisher::SocketLoop: Stalled for 19868 ms to write 462399 bytes (buffer: 0 / 463872), unstable connection?
15:56:21: RTMPPublisher::SocketLoop: Stalled for 10881 ms to write 463007 bytes (buffer: 0 / 463872), unstable connection?
15:56:33: RTMPPublisher::SocketLoop: Stalled for 12071 ms to write 463846 bytes (buffer: 0 / 463872), unstable connection?
15:56:37: RTMPPublisher::SocketLoop: Stalled for 3954 ms to write 463259 bytes (buffer: 0 / 463872), unstable connection?
15:56:41: RTMPPublisher::SocketLoop: Stalled for 4148 ms to write 462646 bytes (buffer: 0 / 463872), unstable connection?
15:56:45: RTMPPublisher::SocketLoop: Stalled for 3250 ms to write 461099 bytes (buffer: 0 / 463872), unstable connection?
15:56:49: RTMPPublisher::SocketLoop: Stalled for 4209 ms to write 462500 bytes (buffer: 0 / 463872), unstable connection?
15:56:55: RTMPPublisher::SocketLoop: Stalled for 5677 ms to write 460766 bytes (buffer: 0 / 463872), unstable connection?
15:56:57: RTMPPublisher::SocketLoop: Stalled for 2732 ms to write 460432 bytes (buffer: 0 / 463872), unstable connection?
15:57:01: RTMPPublisher::SocketLoop: Stalled for 3523 ms to write 460666 bytes (buffer: 0 / 463872), unstable connection?
15:57:03: RTMPPublisher::SocketLoop: Stalled for 2517 ms to write 460628 bytes (buffer: 0 / 463872), unstable connection?
15:57:06: RTMPPublisher::SocketLoop: Stalled for 2849 ms to write 461830 bytes (buffer: 0 / 463872), unstable connection?
15:57:08: RTMPPublisher::SocketLoop: Stalled for 1727 ms to write 461487 bytes (buffer: 0 / 463872), unstable connection?
15:57:11: RTMPPublisher::SocketLoop: Stalled for 1842 ms to write 463669 bytes (buffer: 0 / 463872), unstable connection?
15:57:14: RTMPPublisher::SocketLoop: Stalled for 3168 ms to write 462660 bytes (buffer: 0 / 463872), unstable connection?
15:57:17: RTMPPublisher::SocketLoop: Stalled for 2747 ms to write 460134 bytes (buffer: 0 / 463872), unstable connection?
15:57:21: RTMPPublisher::SocketLoop: Stalled for 3892 ms to write 461102 bytes (buffer: 0 / 463872), unstable connection?
15:57:25: RTMPPublisher::SocketLoop: Stalled for 3520 ms to write 462325 bytes (buffer: 0 / 463872), unstable connection?
15:57:28: RTMPPublisher::SocketLoop: Stalled for 3874 ms to write 462192 bytes (buffer: 0 / 463872), unstable connection?
15:57:32: RTMPPublisher::SocketLoop: Stalled for 3602 ms to write 462354 bytes (buffer: 0 / 463872), unstable connection?
15:57:35: RTMPPublisher::SocketLoop: Stalled for 2540 ms to write 460559 bytes (buffer: 0 / 463872), unstable connection?
15:57:38: RTMPPublisher::SocketLoop: Stalled for 1699 ms to write 462226 bytes (buffer: 0 / 463872), unstable connection?
15:57:40: RTMPPublisher::SocketLoop: Stalled for 1863 ms to write 461584 bytes (buffer: 0 / 463872), unstable connection?
15:57:42: RTMPPublisher::SocketLoop: Stalled for 2212 ms to write 462295 bytes (buffer: 0 / 463872), unstable connection?
15:57:44: RTMPPublisher::SocketLoop: Stalled for 2211 ms to write 463605 bytes (buffer: 0 / 463872), unstable connection?
15:57:46: RTMPPublisher::SocketLoop: Stalled for 2280 ms to write 462605 bytes (buffer: 0 / 463872), unstable connection?
15:57:53: RTMPPublisher::SocketLoop: Stalled for 2670 ms to write 460219 bytes (buffer: 0 / 463872), unstable connection?
15:57:58: RTMPPublisher::SocketLoop: Stalled for 2947 ms to write 462739 bytes (buffer: 0 / 463872), unstable connection?
15:58:00: RTMPPublisher::SocketLoop: Stalled for 2315 ms to write 463243 bytes (buffer: 0 / 463872), unstable connection?
15:58:02: RTMPPublisher::SocketLoop: Stalled for 1796 ms to write 462204 bytes (buffer: 0 / 463872), unstable connection?
15:58:04: RTMPPublisher::SocketLoop: Stalled for 1712 ms to write 462073 bytes (buffer: 0 / 463872), unstable connection?
15:58:05: RTMPPublisher::SocketLoop: Stalled for 1743 ms to write 463747 bytes (buffer: 0 / 463872), unstable connection?
15:58:07: RTMPPublisher::SocketLoop: Stalled for 2076 ms to write 462062 bytes (buffer: 0 / 463872), unstable connection?
15:58:16: RTMPPublisher::SocketLoop: Stalled for 2196 ms to write 460686 bytes (buffer: 0 / 463872), unstable connection?
15:58:23: RTMPPublisher::SocketLoop: Stalled for 1577 ms to write 463724 bytes (buffer: 0 / 463872), unstable connection?
16:12:25: Capture window 0x0002031E invalid or changing, terminating capture
16:15:00: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
16:15:00: New Scene
16:15:00: Using Window Capture
16:16:37: Total frames encoded: 87682, total frames duplicated: 26 (0.03%)
16:16:37: Total frames rendered: 87686, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
16:16:37: RTMPPublisher::SocketLoop: Graceful loop exit
16:16:38: Average send payload: 5142 bytes, average send interval: 14 ms
16:16:38: Number of times waited to send: 49, Waited for a total of 178568 bytes
16:16:38: Number of b-frames dropped: 1709 (2%), Number of p-frames dropped: 2343 (2.7%), Total 4052 (4.6%)
16:16:38: Number of bytes sent: 1066670313
16:16:38:
16:16:38: Profiler time results:
16:16:38:
16:16:38: ==============================================================
16:16:38: video thread frame - [100%] [avg time: 1.287 ms] [children: 41.3%] [unaccounted: 58.7%]
16:16:38: | scene->Preprocess - [6.84%] [avg time: 0.088 ms]
16:16:38: | GPU download and conversion - [34.4%] [avg time: 0.443 ms] [children: 31.7%] [unaccounted: 2.72%]
16:16:38: | | flush - [30%] [avg time: 0.386 ms]
16:16:38: | | CopyResource - [1.24%] [avg time: 0.016 ms]
16:16:38: | | conversion to 4:2:0 - [0.466%] [avg time: 0.006 ms]
16:16:38: Convert444Threads - [100%] [avg time: 1.167 ms] [children: 98.6%] [unaccounted: 1.37%]
16:16:38: | Convert444toNV12 - [98.6%] [avg time: 1.151 ms]
16:16:38: encoder thread frame - [100%] [avg time: 2.66 ms] [children: 5.34%] [unaccounted: 94.7%]
16:16:38: | sending stuff out - [5.34%] [avg time: 0.142 ms]
16:16:38: ==============================================================
16:16:38:
16:16:38:
16:16:38: Profiler CPU results:
16:16:38:
16:16:38: ==============================================================
16:16:38: video thread frame - [cpu time: avg 0.352 ms, total 30937.5 ms] [avg calls per frame: 1]
16:16:38: | scene->Preprocess - [cpu time: avg 0.001 ms, total 171.875 ms] [avg calls per frame: 1]
16:16:38: | GPU download and conversion - [cpu time: avg 0.177 ms, total 15578.1 ms] [avg calls per frame: 1]
16:16:38: | | flush - [cpu time: avg 0.14 ms, total 12312.5 ms] [avg calls per frame: 1]
16:16:38: | | CopyResource - [cpu time: avg 0.017 ms, total 1562.5 ms] [avg calls per frame: 1]
16:16:38: | | conversion to 4:2:0 - [cpu time: avg 0.006 ms, total 531.25 ms] [avg calls per frame: 1]
16:16:38: Convert444Threads - [cpu time: avg 1.195 ms, total 209625 ms] [avg calls per frame: 2]
16:16:38: | Convert444toNV12 - [cpu time: avg 1.183 ms, total 207547 ms] [avg calls per frame: 2]
16:16:38: encoder thread frame - [cpu time: avg 1.952 ms, total 171172 ms] [avg calls per frame: 1]
16:16:38: | sending stuff out - [cpu time: avg 0.072 ms, total 6375 ms] [avg calls per frame: 1]
16:16:38: ==============================================================
16:16:38:
16:16:38: =====Stream End: 2014-02-27, 16:16:38=================================================
Last game capture log:
2014-02-27, 15:33:32: we're booting up:
15:33:32: CaptureThread: attached to process League of Legends.exe
15:33:32: D3D9 Present
15:33:33: DXGI Present
15:33:33: NV Capture available
15:33:33: FBO available
15:33:33: GL Present
15:33:33: (half life scientist) everything.. seems to be in order
15:33:40: D3D9EndScene called
15:33:40: D3DPRESENT_PARAMETERS {
15:33:40: BackBufferWidth: 1920
15:33:40: BackBufferHeight: 1080
15:33:40: BackBufferFormat: D3DFMT_X8R8G8B8
15:33:40: BackBufferCount: 1
15:33:40: MultiSampleType: D3DMULTISAMPLE_NONE
15:33:40: MultiSampleQuality: 0
15:33:40: SwapEffect: D3DSWAPEFFECT_DISCARD
15:33:40: hDeviceWindow: 131870
15:33:40: Windowed: true
15:33:40: EnableAutoDepthStencil: true
15:33:40: AutoDepthStencilFormat: D3DFMT_D24S8
15:33:40: Flags: D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL
15:33:40: FullScreen_RefreshRateInHz: 0
15:33:40: PresentationInterval: 2147483648
15:33:40: };
15:33:40: successfully set up d3d9 hooks
15:33:40: D3D9Present called
15:33:40: DoD3D9GPUHook: success
15:33:41: D3DSURFACE_DESC {
15:33:41: Format: D3DFMT_X8R8G8B8
15:33:41: Type: D3DRTYPE_SURFACE
15:33:41: Usage: D3DUSAGE_RENDERTARGET
15:33:41: Pool: D3DPOOL_DEFAULT
15:33:41: MultiSampleType: D3DMULTISAMPLE_NONE
15:33:41: MultiSampleQuality: 0
15:33:41: Width: 1920
15:33:41: Height: 1080
15:33:41: };
15:33:41: successfully capturing d3d9 frames via GPU
Last Game Capture Log:
2014-02-27, 15:33:32: we're booting up:
15:33:32: CaptureThread: attached to process League of Legends.exe
15:33:32: D3D9 Present
15:33:33: DXGI Present
15:33:33: NV Capture available
15:33:33: FBO available
15:33:33: GL Present
15:33:33: (half life scientist) everything.. seems to be in order
15:33:40: D3D9EndScene called
15:33:40: D3DPRESENT_PARAMETERS {
15:33:40: BackBufferWidth: 1920
15:33:40: BackBufferHeight: 1080
15:33:40: BackBufferFormat: D3DFMT_X8R8G8B8
15:33:40: BackBufferCount: 1
15:33:40: MultiSampleType: D3DMULTISAMPLE_NONE
15:33:40: MultiSampleQuality: 0
15:33:40: SwapEffect: D3DSWAPEFFECT_DISCARD
15:33:40: hDeviceWindow: 131870
15:33:40: Windowed: true
15:33:40: EnableAutoDepthStencil: true
15:33:40: AutoDepthStencilFormat: D3DFMT_D24S8
15:33:40: Flags: D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL
15:33:40: FullScreen_RefreshRateInHz: 0
15:33:40: PresentationInterval: 2147483648
15:33:40: };
15:33:40: successfully set up d3d9 hooks
15:33:40: D3D9Present called
15:33:40: DoD3D9GPUHook: success
15:33:41: D3DSURFACE_DESC {
15:33:41: Format: D3DFMT_X8R8G8B8
15:33:41: Type: D3DRTYPE_SURFACE
15:33:41: Usage: D3DUSAGE_RENDERTARGET
15:33:41: Pool: D3DPOOL_DEFAULT
15:33:41: MultiSampleType: D3DMULTISAMPLE_NONE
15:33:41: MultiSampleQuality: 0
15:33:41: Width: 1920
15:33:41: Height: 1080
15:33:41: };
15:33:41: successfully capturing d3d9 frames via GPU
Any ideas?