Robert Innes
New Member
I am using my laptop to play an old game Sid Mier's Alien Crossfire which runs Full Screen.
I wish to record the game to file and then edit it.
Because of my laptop GPU obviously I can't do direct game capture.
Previously one could Alt-Tab out of the game, run the same game then exit one of them.
This forced the game into windowed mode.
Now I get black screen.
03:33:49: Open Broadcaster Software v0.637b - 32bit (´・ω・`)
03:33:49: -------------------------------
03:33:49: CPU Name: Intel(R) Core(TM) i5-2430M CPU @ 2.40GHz
03:33:49: CPU Speed: 2394MHz
03:33:49: Physical Memory: 4095MB Total, 3542MB Free
03:33:49: stepping id: 7, model 42, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 2
03:33:49: monitor 1: pos={0, 0}, size={1366, 768}
03:33:49: Windows Version: 6.1 Build 7601 S
03:33:49: Aero is Enabled
03:33:49: -------------------------------
03:33:49: OBS Modules:
03:33:49: Base Address Module
03:33:49: 00340000 OBS.exe
03:33:49: 68CA0000 OBSApi.dll
03:33:49: 68C60000 DShowPlugin.dll
03:33:49: 68C30000 GraphicsCapture.dll
03:33:49: 68C00000 NoiseGate.dll
03:33:49: 6CDA0000 PSVPlugin.dll
03:33:49: ------------------------------------------
03:33:49: Adapter 1
03:33:49: Video Adapter: Intel(R) HD Graphics 3000
03:33:49: Video Adapter Dedicated Video Memory: 201326592
03:33:49: Video Adapter Shared System Memory: 1644167168
03:33:49: Video Adapter Output 1: pos={0, 0}, size={1366, 768}, attached=true
03:33:49: =====Stream Start: 2014-10-09, 03:33:49===============================================
03:33:49: Multithreaded optimizations: On
03:33:49: Base resolution: 1366x768
03:33:49: Output resolution: 1364x768
03:33:49: ------------------------------------------
03:33:49: Loading up D3D10 on Intel(R) HD Graphics 3000 (Adapter 1)...
03:33:49: ------------------------------------------
03:33:49: Audio Format: 48000 Hz
03:33:49: ------------------------------------------
03:33:49: Audio Channels: 2 Ch
03:33:49: Playback device Default
03:33:49: ------------------------------------------
03:33:49: Using desktop audio input: Speakers (Realtek High Definition Audio)
03:33:49: Global Audio time adjust: 0
03:33:49: ------------------------------------------
03:33:49: Audio Encoding: AAC
03:33:49: bitrate: 128
03:33:49: Using Window Capture
03:33:49: Scene buffering time set to 700
03:33:49: ------------------------------------------
03:33:49: Video Encoding: x264
03:33:49: fps: 30
03:33:49: width: 1364, height: 768
03:33:49: preset: veryfast
03:33:49: profile: high
03:33:49: keyint: 250
03:33:49: CBR: yes
03:33:49: CFR: yes
03:33:49: max bitrate: 1000
03:33:49: buffer size: 1000
03:33:49: ------------------------------------------
03:38:57: Failed loading CUDA dll
03:39:09: x264: bitrate 1000->10000, buffer size 1000->10000
03:39:09: Settings::Encoding: Changing bitrate from 1000kb/s to 10000kb/s
03:42:56: FlushBufferedVideo: Flushing 3 packets over 66 ms
03:42:56: Total frames encoded: 16374, total frames duplicated: 15 (0.09%)
03:42:56: Total frames rendered: 16393, number of late frames: 4 (0.02%) (it's okay for some frames to be late)
03:42:56:
03:42:56: Profiler time results:
03:42:56:
03:42:56: ==============================================================
03:42:56: video thread frame - [100%] [avg time: 1.643 ms] [children: 74.6%] [unaccounted: 25.4%]
03:42:56: | scene->Preprocess - [65.2%] [avg time: 1.071 ms]
03:42:56: | GPU download and conversion - [9.43%] [avg time: 0.155 ms] [children: 8.03%] [unaccounted: 1.4%]
03:42:56: | | flush - [4.02%] [avg time: 0.066 ms]
03:42:56: | | CopyResource - [3.83%] [avg time: 0.063 ms]
03:42:56: | | conversion to 4:2:0 - [0.183%] [avg time: 0.003 ms]
03:42:56: Convert444Thread - [100%] [avg time: 1.412 ms] [children: 98.9%] [unaccounted: 1.06%]
03:42:56: | Convert444toNV12 - [98.9%] [avg time: 1.397 ms]
03:42:56: encoder thread frame - [100%] [avg time: 1.501 ms] [children: 3.33%] [unaccounted: 96.7%]
03:42:56: | sending stuff out - [3.33%] [avg time: 0.05 ms]
03:42:56: ==============================================================
03:42:56:
03:42:56:
03:42:56: Profiler CPU results:
03:42:56:
03:42:56: ==============================================================
03:42:56: video thread frame - [cpu time: avg 0.288 ms, total 4726.83 ms] [avg calls per frame: 1]
03:42:56: | scene->Preprocess - [cpu time: avg 0.034 ms, total 561.604 ms] [avg calls per frame: 1]
03:42:56: | GPU download and conversion - [cpu time: avg 0.017 ms, total 280.801 ms] [avg calls per frame: 1]
03:42:56: | | flush - [cpu time: avg 0.008 ms, total 140.4 ms] [avg calls per frame: 1]
03:42:56: | | CopyResource - [cpu time: avg 0.008 ms, total 140.401 ms] [avg calls per frame: 1]
03:42:56: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
03:42:56: Convert444Thread - [cpu time: avg 1.393 ms, total 22807.3 ms] [avg calls per frame: 1]
03:42:56: | Convert444toNV12 - [cpu time: avg 1.364 ms, total 22339.3 ms] [avg calls per frame: 1]
03:42:56: encoder thread frame - [cpu time: avg 1.018 ms, total 16676.5 ms] [avg calls per frame: 1]
03:42:56: | sending stuff out - [cpu time: avg 0.015 ms, total 249.602 ms] [avg calls per frame: 1]
03:42:56: ==============================================================
03:42:56:
03:42:56: =====Stream End: 2014-10-09, 03:42:56=================================================
03:44:17: Terminating 0x68c
Last game capture log:
2014-10-06, 05:43:32: we're booting up:
05:43:32: CaptureThread: attached to process terranx.exe
05:43:32: DirectDraw Present
05:43:32: (half life scientist) everything.. seems to be in order
05:43:32: Got DirectDraw interface pointer
05:43:32: found primary surface
05:43:32: called SetupDDraw()
05:43:32: SetupDDraw: no surface descriptor found, creating a new one (not an error)
05:43:32: SetupDDraw: found 16bit format (using R5G6B5 conversion)
05:43:32: SetupDDraw: primary surface width = 640, height = 480
05:43:32: CopyDDrawTextureThread: waiting for copyEvents
05:43:32: SetupDDraw successfull
05:44:18: Freeing primary surface
05:44:18: Cleaning up
05:44:18: CopyDDrawTextureThread: killed
05:44:18: ---------------------- Cleared DirectDraw Capture ----------------------
I wish to record the game to file and then edit it.
Because of my laptop GPU obviously I can't do direct game capture.
Previously one could Alt-Tab out of the game, run the same game then exit one of them.
This forced the game into windowed mode.
Now I get black screen.
03:33:49: Open Broadcaster Software v0.637b - 32bit (´・ω・`)
03:33:49: -------------------------------
03:33:49: CPU Name: Intel(R) Core(TM) i5-2430M CPU @ 2.40GHz
03:33:49: CPU Speed: 2394MHz
03:33:49: Physical Memory: 4095MB Total, 3542MB Free
03:33:49: stepping id: 7, model 42, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 2
03:33:49: monitor 1: pos={0, 0}, size={1366, 768}
03:33:49: Windows Version: 6.1 Build 7601 S
03:33:49: Aero is Enabled
03:33:49: -------------------------------
03:33:49: OBS Modules:
03:33:49: Base Address Module
03:33:49: 00340000 OBS.exe
03:33:49: 68CA0000 OBSApi.dll
03:33:49: 68C60000 DShowPlugin.dll
03:33:49: 68C30000 GraphicsCapture.dll
03:33:49: 68C00000 NoiseGate.dll
03:33:49: 6CDA0000 PSVPlugin.dll
03:33:49: ------------------------------------------
03:33:49: Adapter 1
03:33:49: Video Adapter: Intel(R) HD Graphics 3000
03:33:49: Video Adapter Dedicated Video Memory: 201326592
03:33:49: Video Adapter Shared System Memory: 1644167168
03:33:49: Video Adapter Output 1: pos={0, 0}, size={1366, 768}, attached=true
03:33:49: =====Stream Start: 2014-10-09, 03:33:49===============================================
03:33:49: Multithreaded optimizations: On
03:33:49: Base resolution: 1366x768
03:33:49: Output resolution: 1364x768
03:33:49: ------------------------------------------
03:33:49: Loading up D3D10 on Intel(R) HD Graphics 3000 (Adapter 1)...
03:33:49: ------------------------------------------
03:33:49: Audio Format: 48000 Hz
03:33:49: ------------------------------------------
03:33:49: Audio Channels: 2 Ch
03:33:49: Playback device Default
03:33:49: ------------------------------------------
03:33:49: Using desktop audio input: Speakers (Realtek High Definition Audio)
03:33:49: Global Audio time adjust: 0
03:33:49: ------------------------------------------
03:33:49: Audio Encoding: AAC
03:33:49: bitrate: 128
03:33:49: Using Window Capture
03:33:49: Scene buffering time set to 700
03:33:49: ------------------------------------------
03:33:49: Video Encoding: x264
03:33:49: fps: 30
03:33:49: width: 1364, height: 768
03:33:49: preset: veryfast
03:33:49: profile: high
03:33:49: keyint: 250
03:33:49: CBR: yes
03:33:49: CFR: yes
03:33:49: max bitrate: 1000
03:33:49: buffer size: 1000
03:33:49: ------------------------------------------
03:38:57: Failed loading CUDA dll
03:39:09: x264: bitrate 1000->10000, buffer size 1000->10000
03:39:09: Settings::Encoding: Changing bitrate from 1000kb/s to 10000kb/s
03:42:56: FlushBufferedVideo: Flushing 3 packets over 66 ms
03:42:56: Total frames encoded: 16374, total frames duplicated: 15 (0.09%)
03:42:56: Total frames rendered: 16393, number of late frames: 4 (0.02%) (it's okay for some frames to be late)
03:42:56:
03:42:56: Profiler time results:
03:42:56:
03:42:56: ==============================================================
03:42:56: video thread frame - [100%] [avg time: 1.643 ms] [children: 74.6%] [unaccounted: 25.4%]
03:42:56: | scene->Preprocess - [65.2%] [avg time: 1.071 ms]
03:42:56: | GPU download and conversion - [9.43%] [avg time: 0.155 ms] [children: 8.03%] [unaccounted: 1.4%]
03:42:56: | | flush - [4.02%] [avg time: 0.066 ms]
03:42:56: | | CopyResource - [3.83%] [avg time: 0.063 ms]
03:42:56: | | conversion to 4:2:0 - [0.183%] [avg time: 0.003 ms]
03:42:56: Convert444Thread - [100%] [avg time: 1.412 ms] [children: 98.9%] [unaccounted: 1.06%]
03:42:56: | Convert444toNV12 - [98.9%] [avg time: 1.397 ms]
03:42:56: encoder thread frame - [100%] [avg time: 1.501 ms] [children: 3.33%] [unaccounted: 96.7%]
03:42:56: | sending stuff out - [3.33%] [avg time: 0.05 ms]
03:42:56: ==============================================================
03:42:56:
03:42:56:
03:42:56: Profiler CPU results:
03:42:56:
03:42:56: ==============================================================
03:42:56: video thread frame - [cpu time: avg 0.288 ms, total 4726.83 ms] [avg calls per frame: 1]
03:42:56: | scene->Preprocess - [cpu time: avg 0.034 ms, total 561.604 ms] [avg calls per frame: 1]
03:42:56: | GPU download and conversion - [cpu time: avg 0.017 ms, total 280.801 ms] [avg calls per frame: 1]
03:42:56: | | flush - [cpu time: avg 0.008 ms, total 140.4 ms] [avg calls per frame: 1]
03:42:56: | | CopyResource - [cpu time: avg 0.008 ms, total 140.401 ms] [avg calls per frame: 1]
03:42:56: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
03:42:56: Convert444Thread - [cpu time: avg 1.393 ms, total 22807.3 ms] [avg calls per frame: 1]
03:42:56: | Convert444toNV12 - [cpu time: avg 1.364 ms, total 22339.3 ms] [avg calls per frame: 1]
03:42:56: encoder thread frame - [cpu time: avg 1.018 ms, total 16676.5 ms] [avg calls per frame: 1]
03:42:56: | sending stuff out - [cpu time: avg 0.015 ms, total 249.602 ms] [avg calls per frame: 1]
03:42:56: ==============================================================
03:42:56:
03:42:56: =====Stream End: 2014-10-09, 03:42:56=================================================
03:44:17: Terminating 0x68c
Last game capture log:
2014-10-06, 05:43:32: we're booting up:
05:43:32: CaptureThread: attached to process terranx.exe
05:43:32: DirectDraw Present
05:43:32: (half life scientist) everything.. seems to be in order
05:43:32: Got DirectDraw interface pointer
05:43:32: found primary surface
05:43:32: called SetupDDraw()
05:43:32: SetupDDraw: no surface descriptor found, creating a new one (not an error)
05:43:32: SetupDDraw: found 16bit format (using R5G6B5 conversion)
05:43:32: SetupDDraw: primary surface width = 640, height = 480
05:43:32: CopyDDrawTextureThread: waiting for copyEvents
05:43:32: SetupDDraw successfull
05:44:18: Freeing primary surface
05:44:18: Cleaning up
05:44:18: CopyDDrawTextureThread: killed
05:44:18: ---------------------- Cleared DirectDraw Capture ----------------------
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