14:43:33: Open Broadcaster Software v0.554b - 64bit ( ^ω^)
14:43:33: -------------------------------
14:43:33: CPU Name: AMD Phenom(tm) II X4 955 Processor
14:43:33: CPU Speed: 3616MHz
14:43:33: Physical Memory: 8190MB Total, 4308MB Free
14:43:33: stepping id: 3, model 4, family 15, type 0, extmodel 8, extfamily 0, HTT 1, logical cores 4, total cores 4
14:43:33: monitor 1: pos={0, 0}, size={1920, 1080}
14:43:33: monitor 2: pos={1920, 0}, size={1600, 1200}
14:43:33: Windows Version: 6.1 Build 7601 S
14:43:33: Aero is Disabled
14:43:33: -------------------------------
14:43:33: OBS Modules:
14:43:33: Base Address Module
14:43:33: 000000003F6E0000 OBS.exe
14:43:33: 00000000ED360000 OBSApi.dll
14:43:33: 00000000F9C90000 DShowPlugin.dll
14:43:33: 00000000F9F60000 GraphicsCapture.dll
14:43:33: 00000000FB100000 NoiseGate.dll
14:43:33: 00000000F9FA0000 PSVPlugin.dll
14:43:33: 00000000F8E70000 scenesw.dll
14:43:33: ------------------------------------------
14:43:33: Adapter 1
14:43:33: Video Adapter: AMD Radeon HD 6670
14:43:33: Video Adapter Dedicated Video Memory: 2134601728
14:43:33: Video Adapter Shared System Memory: 4025544704
14:43:33: =====Stream Start: 2013-09-26, 14:43:33===============================================
14:43:33: Multithreaded optimizations: On
14:43:33: Base resolution: 1920x1080
14:43:33: Output resolution: 1920x1080
14:43:33: ------------------------------------------
14:43:33: Loading up D3D10 on AMD Radeon HD 6670...
14:43:33: C:/Users/Nekoangel/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture.pShader.blob
14:43:33: C:/Users/Nekoangel/AppData/Roaming/OBS/shaderCache/shaders/DrawSolid.pShader.blob
14:43:33: C:/Users/Nekoangel/AppData/Roaming/OBS/shaderCache/shaders/DrawYUVTexture.pShader.blob
14:43:33: Playback device {0.0.0.00000000}.{3fa5f946-27af-4ed9-a78c-649c1cbf91db}
14:43:33: ------------------------------------------
14:43:33: Using desktop audio input: Speakers (VIA High Definition Audio)
14:43:33: Using quad speaker setup
14:43:33: C:/Users/Nekoangel/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
14:43:33: C:/Users/Nekoangel/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
14:43:33: Using bitmap image
14:43:33: Using graphics capture
14:43:33: C:/Users/Nekoangel/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
14:43:33: MMDeviceAudioSource: Frequency for device 'Speakers (VIA High Definition Audio)' is 768000, samples per sec is 48000
14:43:39: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
14:43:39: New Scene
14:43:39: Using graphics capture
14:43:39: C:/Users/Nekoangel/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
14:43:39: SharedTexCapture hooked
14:43:47: Total frames rendered: 355, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
14:43:47: Total duplicated frames to ensure constant framerate: 0 (0.00%)
14:43:47:
14:43:47: Profiler results:
14:43:47:
14:43:47: ==============================================================
14:43:47: frame - [100%] [avg time: 0.474 ms (cpu time: avg 0.043 ms, total 15.6 ms)] [avg calls per frame: 1] [children: 99.2%] [unaccounted: 0.844%]
14:43:47: | frame preprocessing and rendering - [97.9%] [avg time: 0.464 ms (cpu time: avg 0.043 ms, total 15.6 ms)] [avg calls per frame: 1] [children: 0.211%] [unaccounted: 97.7%]
14:43:47: | | scene->Preprocess - [0.211%] [avg time: 0.001 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 1]
14:43:47: | video encoding and uploading - [1.27%] [avg time: 0.006 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 1] [children: 0.844%] [unaccounted: 0.422%]
14:43:47: | | flush - [0.844%] [avg time: 0.004 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 1]
14:43:47: ==============================================================
14:43:47:
14:43:47: =====Stream End: 2013-09-26, 14:43:47=================================================
14:44:01: =====Stream Start: 2013-09-26, 14:44:01===============================================
14:44:01: Multithreaded optimizations: On
14:44:01: Base resolution: 1920x1080
14:44:01: Output resolution: 1920x1080
14:44:01: ------------------------------------------
14:44:01: Loading up D3D10 on AMD Radeon HD 6670...
14:44:01: C:/Users/Nekoangel/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture.pShader.blob
14:44:01: C:/Users/Nekoangel/AppData/Roaming/OBS/shaderCache/shaders/DrawSolid.pShader.blob
14:44:01: C:/Users/Nekoangel/AppData/Roaming/OBS/shaderCache/shaders/DrawYUVTexture.pShader.blob
14:44:01: Playback device {0.0.0.00000000}.{3fa5f946-27af-4ed9-a78c-649c1cbf91db}
14:44:01: ------------------------------------------
14:44:01: Using desktop audio input: Speakers (VIA High Definition Audio)
14:44:01: Using quad speaker setup
14:44:01: Using graphics capture
14:44:01: C:/Users/Nekoangel/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
14:44:01: MMDeviceAudioSource: Frequency for device 'Speakers (VIA High Definition Audio)' is 768000, samples per sec is 48000
14:44:03: SharedTexCapture hooked
14:44:27: Total frames rendered: 655, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
14:44:27: Total duplicated frames to ensure constant framerate: 0 (0.00%)
14:44:27:
14:44:27: Profiler results:
14:44:27:
14:44:27: ==============================================================
14:44:27: frame - [100%] [avg time: 0.827 ms (cpu time: avg 0.142 ms, total 93.6 ms)] [avg calls per frame: 1] [children: 99.6%] [unaccounted: 0.363%]
14:44:27: | frame preprocessing and rendering - [99%] [avg time: 0.819 ms (cpu time: avg 0.142 ms, total 93.6 ms)] [avg calls per frame: 1] [children: 0%] [unaccounted: 99%]
14:44:27: | | scene->Preprocess - [0%] [avg time: 0 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 1]
14:44:27: | video encoding and uploading - [0.605%] [avg time: 0.005 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 1] [children: 0.363%] [unaccounted: 0.242%]
14:44:27: | | flush - [0.363%] [avg time: 0.003 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 1]
14:44:27: ==============================================================
14:44:27:
14:44:27: =====Stream End: 2013-09-26, 14:44:27=================================================
14:44:28: =====Stream Start: 2013-09-26, 14:44:28===============================================
14:44:28: Multithreaded optimizations: On
14:44:28: Base resolution: 1920x1080
14:44:28: Output resolution: 1920x1080
14:44:28: ------------------------------------------
14:44:28: Loading up D3D10 on AMD Radeon HD 6670...
14:44:28: C:/Users/Nekoangel/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture.pShader.blob
14:44:28: C:/Users/Nekoangel/AppData/Roaming/OBS/shaderCache/shaders/DrawSolid.pShader.blob
14:44:28: C:/Users/Nekoangel/AppData/Roaming/OBS/shaderCache/shaders/DrawYUVTexture.pShader.blob
14:44:28: Playback device {0.0.0.00000000}.{3fa5f946-27af-4ed9-a78c-649c1cbf91db}
14:44:28: ------------------------------------------
14:44:28: Using desktop audio input: Speakers (VIA High Definition Audio)
14:44:28: Using quad speaker setup
14:44:28: ------------------------------------------
14:44:28: Audio Encoding: AAC
14:44:28: bitrate: 160
14:44:28: Using graphics capture
14:44:28: C:/Users/Nekoangel/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
14:44:28: Using custom x264 settings: "keyint=50"
14:44:28: ------------------------------------------
14:44:28: Video Encoding: x264
14:44:28: fps: 25
14:44:28: width: 1920, height: 1080
14:44:28: preset: superfast
14:44:28: CBR: yes
14:44:28: CFR: yes
14:44:28: max bitrate: 3200
14:44:28: buffer size: 3200
14:44:28: ------------------------------------------
14:44:28: MMDeviceAudioSource: Frequency for device 'Speakers (VIA High Definition Audio)' is 768000, samples per sec is 48000
14:44:30: Using RTMP service: Twitch / Justin.tv
14:44:30: Server selection:
rtmp://live-lhr.justin.tv/app
14:44:30: Interface: Realtek PCIe GBE Family Controller (ethernet, 100 mbps)
14:44:31: SO_SNDBUF was at 8192
14:44:31: SO_SNDBUF is now 65536
14:44:42: SharedTexCapture hooked
14:44:43: RTMPPublisher::Socketloop: Increasing send buffer to ISB 131072 (buffer: 15 / 430080)
14:44:44: RTMPPublisher::Socketloop: Increasing send buffer to ISB 262144 (buffer: 0 / 430080)
14:47:32: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
14:47:32: New Scene
14:47:32: Using graphics capture
14:47:33: C:/Users/Nekoangel/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
14:47:41: SharedTexCapture hooked
15:18:36: RTMPPublisher::Socketloop: Increasing send buffer to ISB 524288 (buffer: 0 / 430080)
15:31:36: Exit signal received, terminating capture
15:31:36: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
15:31:36: New Scene
15:31:36: Using graphics capture
15:31:36: C:/Users/Nekoangel/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
15:31:36: SharedTexCapture hooked
15:32:46: Total frames rendered: 72398, number of late frames: 154 (0.21%) (it's okay for some frames to be late)
15:32:46: Total duplicated frames to ensure constant framerate: 2024 (2.80%)
15:32:46: RTMPPublisher::SocketLoop: Graceful loop exit
15:32:47: Number of times waited to send: 0, Waited for a total of 0 bytes
15:32:47: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
15:32:47:
15:32:47: Profiler results:
15:32:47:
15:32:47: ==============================================================
15:32:47: frame - [100%] [avg time: 8.466 ms (cpu time: avg 5.369 ms, total 388755 ms)] [avg calls per frame: 1] [children: 99.9%] [unaccounted: 0.0827%]
15:32:47: | frame preprocessing and rendering - [9.2%] [avg time: 0.779 ms (cpu time: avg 0.314 ms, total 22744.9 ms)] [avg calls per frame: 1] [children: 0.0236%] [unaccounted: 9.18%]
15:32:47: | | scene->Preprocess - [0.0236%] [avg time: 0.002 ms (cpu time: avg 0.003 ms, total 234 ms)] [avg calls per frame: 1]
15:32:47: | video encoding and uploading - [90.7%] [avg time: 7.68 ms (cpu time: avg 5.052 ms, total 365760 ms)] [avg calls per frame: 1] [children: 87.6%] [unaccounted: 3.09%]
15:32:47: | | flush - [18.7%] [avg time: 1.586 ms (cpu time: avg 0.079 ms, total 5772.03 ms)] [avg calls per frame: 1]
15:32:47: | | CopyResource - [0.177%] [avg time: 0.015 ms (cpu time: avg 0.013 ms, total 982.803 ms)] [avg calls per frame: 0]
15:32:47: | | conversion to 4:2:0 - [0.118%] [avg time: 0.01 ms (cpu time: avg 0.006 ms, total 436.801 ms)] [avg calls per frame: 0]
15:32:47: | | call to encoder - [65.3%] [avg time: 5.529 ms (cpu time: avg 4.882 ms, total 353514 ms)] [avg calls per frame: 1]
15:32:47: | | sending stuff out - [3.28%] [avg time: 0.278 ms (cpu time: avg 0.051 ms, total 3697.23 ms)] [avg calls per frame: 1]
15:32:47: | Convert444Threads - [945%] [avg time: 80.02 ms (cpu time: avg 5.485 ms, total 397147 ms)] [avg calls per frame: 1]
15:32:47: ==============================================================
15:32:47:
15:32:47: =====Stream End: 2013-09-26, 15:32:47=================================================
Last game capture log:
2013-09-26, 14:47:33: we're booting up:
14:47:33: D3D9 Present
14:47:33: DXGI Present
14:47:33: NV Capture available
14:47:33: FBO available
14:47:33: GL Present
14:47:33: (half life scientist) everything.. seems to be in order
14:47:41: D3D9EndScene called
14:47:41: D3DPRESENT_PARAMETERS {
14:47:41: BackBufferWidth: 1920
14:47:41: BackBufferHeight: 1080
14:47:41: BackBufferFormat: D3DFMT_X8R8G8B8
14:47:41: BackBufferCount: 1
14:47:41: MultiSampleType: D3DMULTISAMPLE_NONE
14:47:41: MultiSampleQuality: 0
14:47:41: SwapEffect: D3DSWAPEFFECT_DISCARD
14:47:41: hDeviceWindow: 1449014
14:47:41: Windowed: true
14:47:41: EnableAutoDepthStencil: true
14:47:41: AutoDepthStencilFormat: D3DFMT_D24S8
14:47:41: Flags: D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL
14:47:41: FullScreen_RefreshRateInHz: 0
14:47:41: PresentationInterval: 0
14:47:41: };
14:47:41: successfully set up d3d9 hooks
14:47:41: D3D9Present called
14:47:41: DoD3D9GPUHook: success
14:47:41: D3DSURFACE_DESC {
14:47:41: Format: D3DFMT_X8R8G8B8
14:47:41: Type: D3DRTYPE_SURFACE
14:47:41: Usage: D3DUSAGE_RENDERTARGET
14:47:41: Pool: D3DPOOL_DEFAULT
14:47:41: MultiSampleType: D3DMULTISAMPLE_NONE
14:47:41: MultiSampleQuality: 0
14:47:41: Width: 1920
14:47:41: Height: 1080
14:47:41: };
14:47:41: successfully capturing d3d9 frames via GPU
15:35:24: Memory Leaks Were Detected.
15:35:24: