Question / Help 120hz/144hz OBS jitter

Bensam123

Member
After monitoring this for awhile it looks as though OBS uses roughly twice the normal CPU cycles when I use DXtory with it then just using game capture for some reason. (From 7-10% to 12-20%)
 

Lain

Forum Admin
Lain
Forum Moderator
Developer
That's because dxtory has to go through RAM, and thus, requires CPU. Probably some directshow processing in that CPU usage as well. Game capture on the other hand doesn't get transferred through RAM/CPU by design. It's entirely on the GPU.
 

Bensam123

Member
Hmmm... Why would the CPU usage show up in OBS instead of Dxtory? I pointed it out because I've never seen a big difference in CPU usage between DXtory and game capture. :l

I'm not entirely sure, but this may have some bearing on the whole 144hz thing too...
 

ruxxar

New Member
I was using DXtory for the better part of half a year. After gamecapture came out, i saw no reason to use DXtory anymore. Gamecapture to me accomplishes the same thing and does it better. My advice is to drop DXtory.
 

Lain

Forum Admin
Lain
Forum Moderator
Developer
Bensam123 said:
Why would the CPU usage show up in OBS instead of Dxtory?

That's because that's not how directshow functions, the dxtory app does not do any of the processing itself, the dxtory app is merely for monitoring and setting up the settings as far as I know. The processing is usually in the directshow client, which in this case would be OBS.
 

Bensam123

Member
I thought OBS just treats DXtory as a webcam and it doesn't actually interface with it at all.


DXtory has a bit of functionality and usability built in that game capture doesn't yet. Like a FPS counter, showing when it's hooked or not, showing capture FPS, automatically focusing whatever is in the foreground. DXtory can be left relatively unattended so I can switch games and I don't need to fiddle with it.

Game capture has a handful of bugs left in it too... I definitely look to replace dxtory with game capture once GC matures more.
 

Lain

Forum Admin
Lain
Forum Moderator
Developer
No I know, I'm well aware that there's some bugs and design flaws. I'm not trying to convince you to use it, I'm just saying that it's far more efficient (when it's stable)
 

Bensam123

Member
Back to the main topic, this is still going on. It feels as though my screen is running at 60hz, even though it's operating in 144hz mode. It's smooth as silk when it's not hooked with either gamecapture or DXtory. Gamecapture yields a better experience, but you can still most definitely tell it's there. It's really annoying. I almost want to say I had a better experience while streaming using my 60hz monitor because it's disorienting the way GC and DXtory chop up a 120hz/144hz output.

Do refresh rates matter when something is being hooked? Is it possible DXtory or GC are limiting the video output to 60hz refreshes based on how they're hooked and how often they're updating?

Code:
Open Broadcaster Software v0.471b - 32bit (´・ω・`)
-------------------------------
CPU Name: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
CPU Speed: 3403MHz
Physical Memory:  4095MB Total, 4084MB Free
stepping id: 9, model 10, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
monitor 1: pos={0, 0}, size={1920, 1080}
monitor 2: pos={-1680, 0}, size={1680, 1050}
Windows Version: 6.1 Build 7601 S
Aero is Disabled
------------------------------------------
Adapter 1
  Video Adapter: AMD Radeon HD 7800 Series
  Video Adapter Dedicated Video Memory: 2119376896
  Video Adapter Shared System Memory: 3965161472
------------------------------------------
Adapter 2
  Video Adapter: Intel(R) HD Graphics 4000
  Video Adapter Dedicated Video Memory: 67108864
  Video Adapter Shared System Memory: 1711276032
=====Stream Start=====================================================================
  Multithreaded optimizations: On
  Base resolution: 1920x1080
  Output resolution: 1280x720
------------------------------------------
Loading up D3D10...
Playback device Default
------------------------------------------
Using desktop audio input: Speakers (4- Auzentech X-Fi Forte)
Using 7.1 surround speaker setup (experimental)
------------------------------------------
Using auxilary audio input: Line 2 (Virtual Audio Cable)
------------------------------------------
Audio Encoding: AAC
    bitrate: 128
Using graphics capture
x264: using cpu capabilities: MMX2 SSE2Fast SSSE3 FastShuffle SSE4.2 AVX
x264: profile High, level 3.1
------------------------------------------
Video Encoding: x264
    fps: 30
    width: 1280, height: 720
    preset: veryfast
    CBR: no
    CFR: no
    max bitrate: 3200
    buffer size: 5000
    quality: 9
------------------------------------------
Total frames rendered: 214, number of frames that lagged: 0 (0.00%) (it's okay for some frames to lag)
x264: frame I:1     Avg QP:10.00  size:  1002
x264: frame P:44    Avg QP:10.64  size:    41
x264: frame B:131   Avg QP:13.66  size:    38
x264: consecutive B-frames:  0.6%  0.0%  0.0% 99.4%
x264: mb I  I16..4: 100.0%  0.0%  0.0%
x264: mb P  I16..4:  0.0%  0.0%  0.0%  P16..4:  0.0%  0.0%  0.0%  0.0%  0.0%    skip:100.0%
x264: mb B  I16..4:  0.0%  0.0%  0.0%  B16..8:  0.0%  0.0%  0.0%  direct: 0.0%  skip:100.0%
x264: 8x8 transform intra:0.0%
x264: coded y,uvDC,uvAC intra: 0.0% 0.0% 0.0% inter: 0.0% 0.0% 0.0%
x264: i16 v,h,dc,p: 98%  0%  2%  0%
x264: i4 v,h,dc,ddl,ddr,vr,hd,vl,hu:  0%  0% 100%  0%  0%  0%  0%  0%  0%
x264: i8c dc,h,v,p: 100%  0%  0%  0%
x264: Weighted P-Frames: Y:0.0% UV:0.0%
x264: kb/s:10.55
=====Stream End=======================================================================
=====Stream Start=====================================================================
  Multithreaded optimizations: On
  Base resolution: 1920x1080
  Output resolution: 1280x720
------------------------------------------
Loading up D3D10...
Playback device Default
------------------------------------------
Using desktop audio input: Speakers (4- Auzentech X-Fi Forte)
Using 7.1 surround speaker setup (experimental)
------------------------------------------
Using auxilary audio input: Line 2 (Virtual Audio Cable)
------------------------------------------
Audio Encoding: AAC
    bitrate: 128
Using graphics capture
x264: using cpu capabilities: MMX2 SSE2Fast SSSE3 FastShuffle SSE4.2 AVX
x264: profile High, level 3.1
------------------------------------------
Video Encoding: x264
    fps: 30
    width: 1280, height: 720
    preset: veryfast
    CBR: no
    CFR: no
    max bitrate: 3200
    buffer size: 5000
    quality: 9
------------------------------------------
SharedTexCapture hooked
Using RTMP service: Twitch / Justin.tv
  Server selection: rtmp://live-ord.justin.tv/app
bufferTime: 1486, outputRateWindowTime: 1000, dropThreshold: 1986
SharedTexCapture hooked
SharedTexCapture hooked
Total frames rendered: 649192, number of frames that lagged: 29 (0.00%) (it's okay for some frames to lag)
RTMPPublisher::SocketLoop: Aborting due to bStopping
Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
x264: frame I:5148  Avg QP:28.07  size: 51278
x264: frame P:465207 Avg QP:29.36  size: 14381
x264: frame B:178799 Avg QP:29.21  size:  2841
x264: consecutive B-frames: 56.2% 19.8%  4.1% 19.9%
x264: mb I  I16..4: 26.8% 41.2% 32.1%
x264: mb P  I16..4: 14.3% 12.5%  1.5%  P16..4: 23.7% 11.4%  4.6%  0.0%  0.0%    skip:31.9%
x264: mb B  I16..4:  1.0%  0.7%  0.1%  B16..8: 11.9%  4.0%  0.4%  direct: 2.3%  skip:79.7%  L0:37.5% L1:52.0% BI:10.6%
x264: 8x8 transform intra:44.0% inter:32.8%
x264: coded y,uvDC,uvAC intra: 30.4% 32.9% 12.4% inter: 11.3% 11.9% 1.6%
x264: i16 v,h,dc,p: 46% 32% 17%  6%
x264: i8 v,h,dc,ddl,ddr,vr,hd,vl,hu: 16% 25% 36%  2%  5%  3%  5%  3%  5%
x264: i4 v,h,dc,ddl,ddr,vr,hd,vl,hu: 20% 24% 21%  6%  6%  5%  7%  5%  6%
x264: i8c dc,h,v,p: 62% 20% 15%  2%
x264: Weighted P-Frames: Y:2.2% UV:1.6%
x264: kb/s:2749.49
=====Stream End=======================================================================

Profiler results:

==============================================================
frame - [100%] [avg time: 3.628 ms] [avg calls per frame: 1] [children: 88%] [unaccounted: 12%]
| scene->Preprocess - [0.11%] [avg time: 0.004 ms] [avg calls per frame: 1]
| video encoding and uploading - [87.9%] [avg time: 3.19 ms] [avg calls per frame: 1] [children: 30%] [unaccounted: 58%]
| | CopyResource - [0.303%] [avg time: 0.011 ms] [avg calls per frame: 0]
| | conversion to 4:2:0 - [0.248%] [avg time: 0.009 ms] [avg calls per frame: 0]
| | call to encoder - [28.8%] [avg time: 1.046 ms] [avg calls per frame: 0]
| | sending stuff out - [0.579%] [avg time: 0.021 ms] [avg calls per frame: 0]
==============================================================

Log from last night shows no real problems.


For clarification, the Aero issue and 'stutters' were a different issue then what I'm experiencing right now. That seems to have been fixed by disabling Aero. That was due to a difference in monitor A's refresh to monitor B's. What I'm experiencing right now seems to be in part due to the game being hooked by either GC or DXtory.
 

LukeXi

New Member
I only managed to stream smoothly by disabling my 2nd screen.. well also got 2nd comp for checking stream and looked pretty smooth. Or twitch servers had less stress than before..

I probably could stream a bit better quality but im not sure bout what settings to change

2518449641.png


77347425.png


Code:
Open Broadcaster Software v0.471b - 64bit ( ^ω^)
-------------------------------
CPU Name: AMD FX(tm)-8120 Eight-Core Processor
CPU Speed: 4013MHz
Physical Memory:  16329MB Total, 13722MB Free
stepping id: 2, model 1, family 15, type 0, extmodel 0, extfamily 3, HTT 1, logical cores 8, total cores 4
monitor 1: pos={0, 0}, size={1920, 1080}
monitor 2: pos={1920, 0}, size={1920, 1080}
Windows Version: 6.1 Build 7601 S
Aero is Disabled
------------------------------------------
Adapter 1
  Video Adapter: NVIDIA GeForce GTX 580
  Video Adapter Dedicated Video Memory: 1560739840
  Video Adapter Shared System Memory: 2684235776
=====Stream Start=====================================================================
  Multithreaded optimizations: On
  Base resolution: 1920x1054
  Output resolution: 1280x702
------------------------------------------
Loading up D3D10...
Playback device {0.0.0.00000000}.{d626203f-d0e7-45a7-bbb0-f2444e89638b}
------------------------------------------
Using desktop audio input: Realtek Digital Output(Optical) (Realtek High Definition Audio)
------------------------------------------
Audio Encoding: AAC
    bitrate: 128
Using Window Capture
Using graphics capture
x264: using cpu capabilities: MMX2 SSE2Fast SSSE3 FastShuffle SSE4.2 AVX XOP FMA4 SSEMisalign LZCNT
x264: profile High, level 3.1
------------------------------------------
Video Encoding: x264
    fps: 30
    width: 1280, height: 702
    preset: veryfast
    CBR: no
    CFR: no
    max bitrate: 4000
    buffer size: 4000
    quality: 10
------------------------------------------
Using RTMP service: Twitch / Justin.tv
  Server selection: rtmp://live-ams.justin.tv/app
bufferTime: 2004, outputRateWindowTime: 1000, dropThreshold: 2504
RTMPPublisher::BufferedSend: Socket buffer is full (528223 / 528384 bytes), waiting to send 4097 bytes
RTMPPublisher::BufferedSend: Socket buffer is full (528223 / 528384 bytes), waiting to send 4097 bytes
RTMPPublisher::BufferedSend: Socket buffer is full (527843 / 528384 bytes), waiting to send 648 bytes
RTMPPublisher::BufferedSend: Socket buffer is full (527843 / 528384 bytes), waiting to send 648 bytes
RTMPPublisher::BufferedSend: Socket buffer is full (524972 / 528384 bytes), waiting to send 4104 bytes
RTMPPublisher::BufferedSend: Socket buffer is full (528119 / 528384 bytes), waiting to send 4097 bytes
RTMPPublisher::BufferedSend: Socket buffer is full (526646 / 528384 bytes), waiting to send 4097 bytes
RTMPPublisher::BufferedSend: Socket buffer is full (526698 / 528384 bytes), waiting to send 4097 bytes
Total frames rendered: 3528, number of frames that lagged: 2002 (56.75%) (it's okay for some frames to lag)
RTMPPublisher::SocketLoop: Aborting due to bStopping
Number of b-frames dropped: 59 (1.7%), Number of p-frames dropped: 0 (0%), Total 59 (1.7%)
x264: frame I:23    Avg QP:27.11  size: 86614
x264: frame P:1939  Avg QP:29.73  size: 23848
x264: frame B:1522  Avg QP:31.73  size:  5344
x264: consecutive B-frames: 20.5% 61.9%  5.9% 11.8%
x264: mb I  I16..4: 16.5% 39.9% 43.5%
x264: mb P  I16..4:  6.6%  8.5%  1.2%  P16..4: 37.0% 20.8%  8.4%  0.0%  0.0%    skip:17.5%
x264: mb B  I16..4:  1.1%  1.0%  0.1%  B16..8: 18.0%  7.8%  0.5%  direct: 3.4%  skip:68.1%  L0:30.9% L1:48.2% BI:20.9%
x264: 8x8 transform intra:50.9% inter:33.6%
x264: coded y,uvDC,uvAC intra: 67.6% 29.6% 8.3% inter: 20.1% 7.9% 0.4%
x264: i16 v,h,dc,p: 20% 34% 36% 10%
x264: i8 v,h,dc,ddl,ddr,vr,hd,vl,hu:  8% 20% 34%  5%  6%  4%  9%  4%  9%
x264: i4 v,h,dc,ddl,ddr,vr,hd,vl,hu: 14% 23% 21%  6%  7%  6%  9%  5%  9%
x264: i8c dc,h,v,p: 63% 24% 11%  3%
x264: Weighted P-Frames: Y:2.5% UV:0.9%
x264: kb/s:3622.43
=====Stream End=======================================================================
=====Stream Start=====================================================================
  Multithreaded optimizations: On
  Base resolution: 1920x1054
  Output resolution: 1280x702
------------------------------------------
Loading up D3D10...
Playback device {0.0.0.00000000}.{d626203f-d0e7-45a7-bbb0-f2444e89638b}
------------------------------------------
Using desktop audio input: Realtek Digital Output(Optical) (Realtek High Definition Audio)
------------------------------------------
Audio Encoding: AAC
    bitrate: 128
Using graphics capture
x264: using cpu capabilities: MMX2 SSE2Fast SSSE3 FastShuffle SSE4.2 AVX XOP FMA4 SSEMisalign LZCNT
x264: profile High, level 3.1
------------------------------------------
Video Encoding: x264
    fps: 30
    width: 1280, height: 702
    preset: veryfast
    CBR: no
    CFR: no
    max bitrate: 4000
    buffer size: 4000
    quality: 10
------------------------------------------
SharedTexCapture hooked
SharedTexCapture hooked
Using RTMP service: Twitch / Justin.tv
  Server selection: rtmp://live-ams.justin.tv/app
bufferTime: 2806, outputRateWindowTime: 1000, dropThreshold: 3306
SharedTexCapture hooked
Total frames rendered: 24217, number of frames that lagged: 36 (0.15%) (it's okay for some frames to lag)
RTMPPublisher::SocketLoop: Aborting due to bStopping
Number of b-frames dropped: 135 (0.56%), Number of p-frames dropped: 122 (0.5%), Total 257 (1.1%)
x264: frame I:109   Avg QP:20.99  size: 97470
x264: frame P:7846  Avg QP:22.23  size:  8652
x264: frame B:16218 Avg QP:22.26  size:   779
x264: consecutive B-frames:  5.8% 13.8%  1.4% 79.0%
x264: mb I  I16..4: 22.8% 24.6% 52.6%
x264: mb P  I16..4:  2.6%  3.8%  0.5%  P16..4: 14.6%  7.6%  3.2%  0.0%  0.0%    skip:67.7%
x264: mb B  I16..4:  0.2%  0.2%  0.0%  B16..8:  2.9%  1.1%  0.1%  direct: 0.5%  skip:95.1%  L0:32.7% L1:49.5% BI:17.9%
x264: 8x8 transform intra:49.6% inter:32.6%
x264: coded y,uvDC,uvAC intra: 62.6% 34.6% 12.2% inter: 3.8% 1.8% 0.1%
x264: i16 v,h,dc,p: 26% 30% 32% 12%
x264: i8 v,h,dc,ddl,ddr,vr,hd,vl,hu: 11% 22% 32%  5%  5%  5%  8%  4%  8%
x264: i4 v,h,dc,ddl,ddr,vr,hd,vl,hu: 19% 22% 16%  6%  8%  7%  8%  6%  8%
x264: i8c dc,h,v,p: 66% 20% 11%  3%
x264: Weighted P-Frames: Y:1.9% UV:0.7%
x264: kb/s:900.32
=====Stream End=======================================================================
=====Stream Start=====================================================================
  Multithreaded optimizations: On
  Base resolution: 1920x1054
  Output resolution: 1280x702
------------------------------------------
Loading up D3D10...
Playback device {0.0.0.00000000}.{d626203f-d0e7-45a7-bbb0-f2444e89638b}
------------------------------------------
Using desktop audio input: Realtek Digital Output(Optical) (Realtek High Definition Audio)
------------------------------------------
Audio Encoding: AAC
    bitrate: 128
Using graphics capture
x264: using cpu capabilities: MMX2 SSE2Fast SSSE3 FastShuffle SSE4.2 AVX XOP FMA4 SSEMisalign LZCNT
x264: profile High, level 3.1
------------------------------------------
Video Encoding: x264
    fps: 30
    width: 1280, height: 702
    preset: veryfast
    CBR: no
    CFR: no
    max bitrate: 4000
    buffer size: 4000
    quality: 10
------------------------------------------
SharedTexCapture hooked
Using RTMP service: Twitch / Justin.tv
  Server selection: rtmp://live-ams.justin.tv/app
bufferTime: 2243, outputRateWindowTime: 1000, dropThreshold: 2743
SharedTexCapture hooked
Total frames rendered: 9220, number of frames that lagged: 15 (0.16%) (it's okay for some frames to lag)
RTMPPublisher::SocketLoop: Aborting due to bStopping
Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
x264: frame I:48    Avg QP:22.37  size:138568
x264: frame P:2991  Avg QP:23.62  size:  9577
x264: frame B:6137  Avg QP:22.98  size:  1088
x264: consecutive B-frames:  6.8% 11.4%  2.0% 79.8%
x264: mb I  I16..4: 19.6% 17.5% 62.9%
x264: mb P  I16..4:  2.0%  2.6%  0.4%  P16..4: 16.8%  7.2%  3.4%  0.0%  0.0%    skip:67.5%
x264: mb B  I16..4:  0.1%  0.1%  0.0%  B16..8:  2.8%  1.0%  0.2%  direct: 0.8%  skip:95.1%  L0:29.3% L1:48.6% BI:22.0%
x264: 8x8 transform intra:43.8% inter:31.0%
x264: coded y,uvDC,uvAC intra: 63.9% 38.3% 17.8% inter: 4.6% 2.0% 0.3%
x264: i16 v,h,dc,p: 33% 28% 29% 10%
x264: i8 v,h,dc,ddl,ddr,vr,hd,vl,hu: 13% 19% 32%  5%  6%  5%  7%  5%  8%
x264: i4 v,h,dc,ddl,ddr,vr,hd,vl,hu: 15% 20% 14%  8%  9%  8% 10%  7% 10%
x264: i8c dc,h,v,p: 64% 19% 13%  4%
x264: Weighted P-Frames: Y:2.5% UV:1.0%
x264: kb/s:1091.17
=====Stream End=======================================================================
=====Stream Start=====================================================================
  Multithreaded optimizations: On
  Base resolution: 1920x1054
  Output resolution: 1280x702
------------------------------------------
Loading up D3D10...
Playback device {0.0.0.00000000}.{d626203f-d0e7-45a7-bbb0-f2444e89638b}
------------------------------------------
Using desktop audio input: Realtek Digital Output(Optical) (Realtek High Definition Audio)
------------------------------------------
Audio Encoding: AAC
    bitrate: 128
Using graphics capture
x264: using cpu capabilities: MMX2 SSE2Fast SSSE3 FastShuffle SSE4.2 AVX XOP FMA4 SSEMisalign LZCNT
x264: profile High, level 3.1
------------------------------------------
Video Encoding: x264
    fps: 30
    width: 1280, height: 702
    preset: veryfast
    CBR: no
    CFR: no
    max bitrate: 4000
    buffer size: 4000
    quality: 10
------------------------------------------
SharedTexCapture hooked
Using RTMP service: Twitch / Justin.tv
  Server selection: rtmp://live-ams.justin.tv/app
bufferTime: 2588, outputRateWindowTime: 1000, dropThreshold: 3088
Total frames rendered: 282132, number of frames that lagged: 7 (0.00%) (it's okay for some frames to lag)
RTMPPublisher::SocketLoop: Aborting due to bStopping
Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
x264: frame I:1837  Avg QP:24.67  size: 69380
x264: frame P:158371 Avg QP:26.73  size: 18397
x264: frame B:121880 Avg QP:27.64  size:  4196
x264: consecutive B-frames: 26.3% 45.2%  9.0% 19.5%
x264: mb I  I16..4: 18.5% 44.2% 37.3%
x264: mb P  I16..4:  8.6% 11.4%  1.2%  P16..4: 31.5% 15.5%  6.5%  0.0%  0.0%    skip:25.3%
x264: mb B  I16..4:  1.3%  1.2%  0.1%  B16..8: 16.0%  5.4%  0.5%  direct: 3.7%  skip:71.9%  L0:32.5% L1:50.7% BI:16.8%
x264: 8x8 transform intra:52.7% inter:37.3%
x264: coded y,uvDC,uvAC intra: 50.3% 27.7% 6.5% inter: 14.8% 8.7% 0.4%
x264: i16 v,h,dc,p: 30% 31% 28% 10%
x264: i8 v,h,dc,ddl,ddr,vr,hd,vl,hu: 14% 24% 31%  4%  5%  5%  6%  4%  7%
x264: i4 v,h,dc,ddl,ddr,vr,hd,vl,hu: 17% 23% 19%  6%  7%  6%  8%  5%  8%
x264: i8c dc,h,v,p: 65% 21% 12%  3%
x264: Weighted P-Frames: Y:4.9% UV:2.7%
x264: kb/s:3020.81
=====Stream End=======================================================================

Profiler results:

==============================================================
frame - [100%] [avg time: 7.571 ms] [avg calls per frame: 1] [children: 96.3%] [unaccounted: 3.72%]
| scene->Preprocess - [3.1%] [avg time: 0.235 ms] [avg calls per frame: 1]
| video encoding and uploading - [93.2%] [avg time: 7.054 ms] [avg calls per frame: 1] [children: 18.9%] [unaccounted: 74.2%]
| | CopyResource - [0.251%] [avg time: 0.019 ms] [avg calls per frame: 0]
| | conversion to 4:2:0 - [0.37%] [avg time: 0.028 ms] [avg calls per frame: 0]
| | call to encoder - [17.9%] [avg time: 1.358 ms] [avg calls per frame: 0]
| | sending stuff out - [0.37%] [avg time: 0.028 ms] [avg calls per frame: 0]
==============================================================

Memory Leaks Were Detected.
 

Bensam123

Member
Luke have you tried disabling core parking?

http://bitsum.com/about_cpu_core_parking.php

Left side, parkcontrol. Also do you have the Windows 7 Bulldozer patch installed?

http://support.microsoft.com/kb/2645594

Your resolutions are also messed up Luke. Your base resolution is set for 1920x1054 even though your monitor resolution is 1920x1080. They should be the same.


That aside, does anyone else stream with a 120hz or 144hz monitor setup and can comment on this?
 

sweetfeetpete

New Member
I stream with a 120Hz monitor and a 60Hz monitor as a secondary and I'm really fussy about fps and the feel of games, xsplit was just horrendous for micro stutters even though my fps was over 300.

To be honest I haven't really had any issues keeping the feel of 120hz but I took your advice earlier in this thread and left OBS on my 120hz screen rather then having it on my secondary screen. Seems absolutely fine for me, OBS has got to the point where I literally can't tell the difference between streaming and not, which is amazing.
 

Muf

Forum Moderator
Bensam123 said:
Your resolutions are also messed up Luke. Your base resolution is set for 1920x1054 even though your monitor resolution is 1920x1080. They should be the same.
Sounds like he's cropping out his task bar.
 

LukeXi

New Member
Bensam123 said:
Your resolutions are also messed up Luke. Your base resolution is set for 1920x1054 even though your monitor resolution is 1920x1080. They should be the same.

Didn't even notice that :D Thank you. its fixed now

Muf that was not intended :) accidentally changed it or something
 

Bensam123

Member
Hmmm... I know the feeling. I know theres something off, but I can't put my finger exactly on it. I went back to DXtory and it seems to be more 'fluid' now. I get worse FPS, but better fluidity. I don't have a better way to describe it. I know I'm not being incredibly helpful.
 

sweetfeetpete

New Member
yeah I (and many others) refer to that "feeling" as micro stutter. Even though your fps can be 300+ it feels off. I've had some luck with xsplit in the past playing around with affinities and priorities but haven't even had the issue with OBS. Try lowering your resolution and see if it goes away, thats what I used to do on xsplit.
 
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