gamingwithjc
New Member
Recently I purchased a new PC Specs are as follows:
CPU:AMD FX(tm)-4300 Quad core 3.80GHz
GPU: Geforce GT730 2g DDR3
Ram: 8G
Windows 10 64bit
The problem Im having is this PC cant seem to use OBS without lagging. The system itself has no lag or framedrops. The issue is that in OBS the litle FPS counter shows 10-15 while trying to stream D3, Rift or even Minecraft. Even monitor capture can drop down all while having 100+FPS in game. I feel this CPU/GPU should easily be able to pull off a 720P@30FPS stream with no problem. I have read many forums made many changes and still havent figured out the problem. The only thing that seems to make it better is if I turn down the resolution on my second monitor and make the game tiny as hell which just makes it frustrating to play. Ill post the logs below.
17:54:39: =====Stream Start: 2016-04-24, 17:54:39===============================================
17:54:39: Multithreaded optimizations: On
17:54:39: Base resolution: 1920x1080
17:54:39: Output resolution: 1280x720
17:54:39: ------------------------------------------
17:54:39: Loading up D3D10 on NVIDIA GeForce GT 730 (Adapter 1)...
17:54:39: ------------------------------------------
17:54:39: Audio Format: 48000 Hz
17:54:39: ------------------------------------------
17:54:39: Audio Channels: 2 Ch
17:54:39: Playback device {0.0.0.00000000}.{80a8bc21-e474-4cc1-85e7-baa845d51a02}
17:54:39: ------------------------------------------
17:54:39: Using desktop audio input: Speakers (Realtek High Definition Audio)
17:54:39: Global Audio time adjust: 0
17:54:39: ------------------------------------------
17:54:39: Audio Encoding: AAC
17:54:39: bitrate: 48
17:54:39: ------------------------------------------
17:54:39: device: Logitech HD Webcam C615,
17:54:39: device id \\?\usb#vid_046d&pid_082c&mi_02#6&2d6040db&0&0002#{65e8773d-8f56-11d0-a3b9-00a0c9223196}\{bbefb6c7-2fc4-4139-bb8b-a58bba724083},
17:54:39: chosen type: I420, usingFourCC: false, res: 640x480 - 640x480, frameIntervals: 333333-2000000
17:54:39: use buffering: false - 0, fourCC: 'I420'
17:54:39: audio device: Disable,
17:54:39: audio device id Disabled,
17:54:39: audio time offset 0,
17:54:39:
17:54:39: Using directshow input
17:54:39: Using graphics capture
17:54:39: Trying to hook process: Diablo III.exe
17:54:39: Scene buffering time set to 700
17:54:39: ------------------------------------------
17:54:39: Video Encoding: x264
17:54:39: fps: 30
17:54:39: width: 1280, height: 720
17:54:39: preset: veryfast
17:54:39: profile: high
17:54:39: keyint: 250
17:54:39: CBR: yes
17:54:39: CFR: yes
17:54:39: max bitrate: 2000
17:54:39: buffer size: 2000
17:54:39: ------------------------------------------
17:54:39: SharedTexCapture hooked
17:54:44: GraphicsCaptureSource::NewCapture: eliminating old capture
17:54:44: SharedTexCapture hooked
17:55:23: FlushBufferedVideo: Flushing 4 packets over 100 ms
17:55:23: Total frames encoded: 1303, total frames duplicated: 200 (15.35%)
17:55:23: Total frames rendered: 1134, number of late frames: 132 (11.64%) (it's okay for some frames to be late)
17:55:26:
17:55:26: Profiler time results:
17:55:26:
17:55:26: ==============================================================
17:55:26: video thread frame - [100%] [avg time: 10.96 ms] [children: 92.1%] [unaccounted: 7.92%]
17:55:26: | scene->Preprocess - [3.48%] [avg time: 0.381 ms]
17:55:26: | GPU download and conversion - [88.6%] [avg time: 9.711 ms] [children: 1.99%] [unaccounted: 86.6%]
17:55:26: | | flush - [1.82%] [avg time: 0.199 ms]
17:55:26: | | CopyResource - [0.137%] [avg time: 0.015 ms]
17:55:26: | | conversion to 4:2:0 - [0.0365%] [avg time: 0.004 ms]
17:55:26: Convert444Thread - [100%] [avg time: 1.398 ms] [children: 99.2%] [unaccounted: 0.787%]
17:55:26: | Convert444toNV12 - [99.2%] [avg time: 1.387 ms]
17:55:26: encoder thread frame - [100%] [avg time: 1.584 ms] [children: 0.189%] [unaccounted: 99.8%]
17:55:26: | sending stuff out - [0.189%] [avg time: 0.003 ms]
17:55:26: ==============================================================
17:55:26:
17:55:26:
17:55:26: Profiler CPU results:
17:55:26:
17:55:26: ==============================================================
17:55:26: video thread frame - [cpu time: avg 0.84 ms, total 953.125 ms] [avg calls per frame: 1]
17:55:26: | scene->Preprocess - [cpu time: avg 0.151 ms, total 171.875 ms] [avg calls per frame: 1]
17:55:26: | GPU download and conversion - [cpu time: avg 0.165 ms, total 187.5 ms] [avg calls per frame: 1]
17:55:26: | | flush - [cpu time: avg 0.124 ms, total 140.625 ms] [avg calls per frame: 1]
17:55:26: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
17:55:26: | | conversion to 4:2:0 - [cpu time: avg 0.014 ms, total 15.625 ms] [avg calls per frame: 1]
17:55:26: Convert444Thread - [cpu time: avg 1.421 ms, total 1578.13 ms] [avg calls per frame: 1]
17:55:26: | Convert444toNV12 - [cpu time: avg 1.421 ms, total 1578.13 ms] [avg calls per frame: 1]
17:55:26: encoder thread frame - [cpu time: avg 1.383 ms, total 1796.88 ms] [avg calls per frame: 1]
17:55:26: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
17:55:26: ==============================================================
17:55:26:
17:55:26: =====Stream End: 2016-04-24, 17:55:26=================================================
CPU:AMD FX(tm)-4300 Quad core 3.80GHz
GPU: Geforce GT730 2g DDR3
Ram: 8G
Windows 10 64bit
The problem Im having is this PC cant seem to use OBS without lagging. The system itself has no lag or framedrops. The issue is that in OBS the litle FPS counter shows 10-15 while trying to stream D3, Rift or even Minecraft. Even monitor capture can drop down all while having 100+FPS in game. I feel this CPU/GPU should easily be able to pull off a 720P@30FPS stream with no problem. I have read many forums made many changes and still havent figured out the problem. The only thing that seems to make it better is if I turn down the resolution on my second monitor and make the game tiny as hell which just makes it frustrating to play. Ill post the logs below.
17:54:39: =====Stream Start: 2016-04-24, 17:54:39===============================================
17:54:39: Multithreaded optimizations: On
17:54:39: Base resolution: 1920x1080
17:54:39: Output resolution: 1280x720
17:54:39: ------------------------------------------
17:54:39: Loading up D3D10 on NVIDIA GeForce GT 730 (Adapter 1)...
17:54:39: ------------------------------------------
17:54:39: Audio Format: 48000 Hz
17:54:39: ------------------------------------------
17:54:39: Audio Channels: 2 Ch
17:54:39: Playback device {0.0.0.00000000}.{80a8bc21-e474-4cc1-85e7-baa845d51a02}
17:54:39: ------------------------------------------
17:54:39: Using desktop audio input: Speakers (Realtek High Definition Audio)
17:54:39: Global Audio time adjust: 0
17:54:39: ------------------------------------------
17:54:39: Audio Encoding: AAC
17:54:39: bitrate: 48
17:54:39: ------------------------------------------
17:54:39: device: Logitech HD Webcam C615,
17:54:39: device id \\?\usb#vid_046d&pid_082c&mi_02#6&2d6040db&0&0002#{65e8773d-8f56-11d0-a3b9-00a0c9223196}\{bbefb6c7-2fc4-4139-bb8b-a58bba724083},
17:54:39: chosen type: I420, usingFourCC: false, res: 640x480 - 640x480, frameIntervals: 333333-2000000
17:54:39: use buffering: false - 0, fourCC: 'I420'
17:54:39: audio device: Disable,
17:54:39: audio device id Disabled,
17:54:39: audio time offset 0,
17:54:39:
17:54:39: Using directshow input
17:54:39: Using graphics capture
17:54:39: Trying to hook process: Diablo III.exe
17:54:39: Scene buffering time set to 700
17:54:39: ------------------------------------------
17:54:39: Video Encoding: x264
17:54:39: fps: 30
17:54:39: width: 1280, height: 720
17:54:39: preset: veryfast
17:54:39: profile: high
17:54:39: keyint: 250
17:54:39: CBR: yes
17:54:39: CFR: yes
17:54:39: max bitrate: 2000
17:54:39: buffer size: 2000
17:54:39: ------------------------------------------
17:54:39: SharedTexCapture hooked
17:54:44: GraphicsCaptureSource::NewCapture: eliminating old capture
17:54:44: SharedTexCapture hooked
17:55:23: FlushBufferedVideo: Flushing 4 packets over 100 ms
17:55:23: Total frames encoded: 1303, total frames duplicated: 200 (15.35%)
17:55:23: Total frames rendered: 1134, number of late frames: 132 (11.64%) (it's okay for some frames to be late)
17:55:26:
17:55:26: Profiler time results:
17:55:26:
17:55:26: ==============================================================
17:55:26: video thread frame - [100%] [avg time: 10.96 ms] [children: 92.1%] [unaccounted: 7.92%]
17:55:26: | scene->Preprocess - [3.48%] [avg time: 0.381 ms]
17:55:26: | GPU download and conversion - [88.6%] [avg time: 9.711 ms] [children: 1.99%] [unaccounted: 86.6%]
17:55:26: | | flush - [1.82%] [avg time: 0.199 ms]
17:55:26: | | CopyResource - [0.137%] [avg time: 0.015 ms]
17:55:26: | | conversion to 4:2:0 - [0.0365%] [avg time: 0.004 ms]
17:55:26: Convert444Thread - [100%] [avg time: 1.398 ms] [children: 99.2%] [unaccounted: 0.787%]
17:55:26: | Convert444toNV12 - [99.2%] [avg time: 1.387 ms]
17:55:26: encoder thread frame - [100%] [avg time: 1.584 ms] [children: 0.189%] [unaccounted: 99.8%]
17:55:26: | sending stuff out - [0.189%] [avg time: 0.003 ms]
17:55:26: ==============================================================
17:55:26:
17:55:26:
17:55:26: Profiler CPU results:
17:55:26:
17:55:26: ==============================================================
17:55:26: video thread frame - [cpu time: avg 0.84 ms, total 953.125 ms] [avg calls per frame: 1]
17:55:26: | scene->Preprocess - [cpu time: avg 0.151 ms, total 171.875 ms] [avg calls per frame: 1]
17:55:26: | GPU download and conversion - [cpu time: avg 0.165 ms, total 187.5 ms] [avg calls per frame: 1]
17:55:26: | | flush - [cpu time: avg 0.124 ms, total 140.625 ms] [avg calls per frame: 1]
17:55:26: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
17:55:26: | | conversion to 4:2:0 - [cpu time: avg 0.014 ms, total 15.625 ms] [avg calls per frame: 1]
17:55:26: Convert444Thread - [cpu time: avg 1.421 ms, total 1578.13 ms] [avg calls per frame: 1]
17:55:26: | Convert444toNV12 - [cpu time: avg 1.421 ms, total 1578.13 ms] [avg calls per frame: 1]
17:55:26: encoder thread frame - [cpu time: avg 1.383 ms, total 1796.88 ms] [avg calls per frame: 1]
17:55:26: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
17:55:26: ==============================================================
17:55:26:
17:55:26: =====Stream End: 2016-04-24, 17:55:26=================================================