0.48.018 rock lobster test build

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ball2hi

Member
Re: 0.48.017 rock lobster test build

Code:
Open Broadcaster Software v0.48.017b (rock lobster test build) - 64bit ( ^ω^)
-------------------------------
CPU Name: AMD Athlon(tm) II X4 635 Processor
CPU Speed: 3335MHz
Physical Memory:  4094MB Total, 2819MB Free
stepping id: 2, model 5, family 15, type 0, extmodel 8, extfamily 0, HTT 1, logical cores 4, total cores 4
monitor 1: pos={0, 0}, size={1920, 1080}
Windows Version: 6.1 Build 7601 S
Aero is Disabled
------------------------------------------
Adapter 1
  Video Adapter: ATI Radeon HD 5670
  Video Adapter Dedicated Video Memory: 1066237952
  Video Adapter Shared System Memory: 1878257664
Using fixed low latency mode, factor 20
=====Stream Start: 2013-04-19, 21:39:17===============================================
  Multithreaded optimizations: On
  Base resolution: 1920x1080
  Output resolution: 852x480
------------------------------------------
Loading up D3D10...
Playback device {0.0.0.00000000}.{50f213d2-c701-4aa8-a02c-c7219f06fb01}
------------------------------------------
Using desktop audio input: Speakers (High Definition Audio Device)
------------------------------------------
Using auxilary audio input: Microphone (High Definition Audio Device)
------------------------------------------
Audio Encoding: AAC
    bitrate: 96
Using graphics capture
------------------------------------------
Video Encoding: x264
    fps: 25
    width: 852, height: 480
    preset: faster
    CBR: no
    CFR: no
    max bitrate: 1500
    buffer size: 4500
    quality: 10
------------------------------------------
SharedTexCapture hooked
Using RTMP service: Twitch / Justin.tv
  Server selection: rtmp://live.justin.tv/app
SO_SNDBUF was at 8192
SO_SNDBUF is now 65536
Total frames rendered: 89403, number of frames that lagged: 3 (0.00%) (it's okay for some frames to lag)
Total duplicated frames: 92 (0.10%)
RTMPPublisher::SocketLoop: Aborting due to loop exit
Number of times waited to send: 649, Waited for a total of 2243101 bytes
Number of b-frames dropped: 6 (0.0067%), Number of p-frames dropped: 0 (0%), Total 6 (0.0067%)
=====Stream End: 2013-04-19, 22:38:54=================================================

Profiler results:

==============================================================
frame - [100%] [avg time: 1.907 ms] [avg calls per frame: 1] [children: 95.8%] [unaccounted: 4.25%]
| scene->Preprocess - [0.0524%] [avg time: 0.001 ms] [avg calls per frame: 1]
| video encoding and uploading - [95.7%] [avg time: 1.825 ms] [avg calls per frame: 1] [children: 91.9%] [unaccounted: 3.83%]
| | CopyResource - [0.996%] [avg time: 0.019 ms] [avg calls per frame: 0]
| | conversion to 4:2:0 - [6.24%] [avg time: 0.119 ms] [avg calls per frame: 0]
| | call to encoder - [78.2%] [avg time: 1.491 ms] [avg calls per frame: 0]
| | sending stuff out - [6.45%] [avg time: 0.123 ms] [avg calls per frame: 0]
==============================================================

Memory Leaks Were Detected.
Why do some of my sessions still keep saying "Memory Leaks were Detected." at the end? I thought the issue was fixed?
 

Blackhive

Member
Re: 0.48.017 rock lobster test build

This build works amazinggggg. Using capture card(avermedia livegamer hd) for 1080p 30fps broadcast. got no complaints and several people said the stream looked great. Played both guild wars 2 and firefall. capture card + desktop audio option + headset mic. Have yet to test downscale or game capture since the changes but it seems like the output is much better quality than before just in general. I will check out the game capture quality over the weekend and report back.

http://www.twitch.tv/blackhive/b/393180490
 

Dajova

Member
Re: 0.48.017 rock lobster test build

Same as Syssx, text has stopped scrolling and was working on previous builds
 

Haliinen

Member
Re: 0.48.017 rock lobster test build

They're right Jim, text scrolling is broken in the latest test build. No clue why this is.
 

bilehazard

Member
Re: 0.48.017 rock lobster test build

Yeah i can confirm this as well that the Text Scrolling function has stopped working, we can still make text, but the scrolling option is broke. Even after removing and re adding a text
 

dehixem

Member
Re: 0.48.017 rock lobster test build

Did a quick stream on build 017 w/ my Elgato Game Capture HD. Worked real good, no issues w/ the microphone (grizzling voice) like w/ builds 013 to 015 :)
 

Jim

Jim
Developer
Re: 0.48.017 rock lobster test build

If you use elgato make sure to upgrade to the latest elgato drivers as it fixes a few crash issues
 

Krazy

Town drunk
Re: 0.48.017 rock lobster test build

ball2hi said:
Code:
Open Broadcaster Software v0.48.017b (rock lobster test build) - 64bit ( ^ω^)
-------------------------------
CPU Name: AMD Athlon(tm) II X4 635 Processor
CPU Speed: 3335MHz
Physical Memory:  4094MB Total, 2819MB Free
stepping id: 2, model 5, family 15, type 0, extmodel 8, extfamily 0, HTT 1, logical cores 4, total cores 4
monitor 1: pos={0, 0}, size={1920, 1080}
Windows Version: 6.1 Build 7601 S
Aero is Disabled
------------------------------------------
Adapter 1
  Video Adapter: ATI Radeon HD 5670
  Video Adapter Dedicated Video Memory: 1066237952
  Video Adapter Shared System Memory: 1878257664
Using fixed low latency mode, factor 20
=====Stream Start: 2013-04-19, 21:39:17===============================================
  Multithreaded optimizations: On
  Base resolution: 1920x1080
  Output resolution: 852x480
------------------------------------------
Loading up D3D10...
Playback device {0.0.0.00000000}.{50f213d2-c701-4aa8-a02c-c7219f06fb01}
------------------------------------------
Using desktop audio input: Speakers (High Definition Audio Device)
------------------------------------------
Using auxilary audio input: Microphone (High Definition Audio Device)
------------------------------------------
Audio Encoding: AAC
    bitrate: 96
Using graphics capture
------------------------------------------
Video Encoding: x264
    fps: 25
    width: 852, height: 480
    preset: faster
    CBR: no
    CFR: no
    max bitrate: 1500
    buffer size: 4500
    quality: 10
------------------------------------------
SharedTexCapture hooked
Using RTMP service: Twitch / Justin.tv
  Server selection: rtmp://live.justin.tv/app
SO_SNDBUF was at 8192
SO_SNDBUF is now 65536
Total frames rendered: 89403, number of frames that lagged: 3 (0.00%) (it's okay for some frames to lag)
Total duplicated frames: 92 (0.10%)
RTMPPublisher::SocketLoop: Aborting due to loop exit
Number of times waited to send: 649, Waited for a total of 2243101 bytes
Number of b-frames dropped: 6 (0.0067%), Number of p-frames dropped: 0 (0%), Total 6 (0.0067%)
=====Stream End: 2013-04-19, 22:38:54=================================================

Profiler results:

==============================================================
frame - [100%] [avg time: 1.907 ms] [avg calls per frame: 1] [children: 95.8%] [unaccounted: 4.25%]
| scene->Preprocess - [0.0524%] [avg time: 0.001 ms] [avg calls per frame: 1]
| video encoding and uploading - [95.7%] [avg time: 1.825 ms] [avg calls per frame: 1] [children: 91.9%] [unaccounted: 3.83%]
| | CopyResource - [0.996%] [avg time: 0.019 ms] [avg calls per frame: 0]
| | conversion to 4:2:0 - [6.24%] [avg time: 0.119 ms] [avg calls per frame: 0]
| | call to encoder - [78.2%] [avg time: 1.491 ms] [avg calls per frame: 0]
| | sending stuff out - [6.45%] [avg time: 0.123 ms] [avg calls per frame: 0]
==============================================================

Memory Leaks Were Detected.
Why do some of my sessions still keep saying "Memory Leaks were Detected." at the end? I thought the issue was fixed?
Is it possible to replicate this consistently? If you could figure out what triggers it that would be of great help.
 

computerfr33k

New Member
Re: 0.48.017 rock lobster test build

In 0.48.017 rock lobster test build text does not scroll when I enter in a scroll speed. But it works in the previous test build.
 

Jim

Jim
Developer
Fixed it and uploaded 018. Any other issues people want to get to me? I'm probably going to make it a full release tomorrow.
 

dehixem

Member
Okay so I'm having lots of crashes w/ OBS when I use Elgato Game Capture HD. To be more specific it happens almost all the time after I configure it after selecting "properties".

I am using latest test build and latest Elgato drivers.

I get this crash log each time :

Log 1 :

Code:
OBS has encountered an unhandled exception and has terminated. If you are able to
reproduce this crash, please submit this crash report on the forums at
http://www.obsproject.com/ - include the contents of this crash log and the
minidump .dmp file (if available) as well as your regular OBS log files and
a description of what you were doing at the time of the crash.

This crash appears to have occured in the 'c:\program files (x86)\elgato\gamecapture\videocaptureapi.dll' module.

**** UNHANDLED EXCEPTION: c0000005
Fault address: 5B0B3612 (c:\program files (x86)\elgato\gamecapture\videocaptureapi.dll)
OBS version: Open Broadcaster Software v0.48.018b (rock lobster test build)
Windows version: 6.1 (Build 7601) Service Pack 1

Crashing thread stack trace:
Stack    EIP      Arg0     Arg1     Arg2     Arg3     Address
0033F13C 5B0B3612 003A09F2 0000001C 00000000 00002194 videocaptureapi.dll!0x5b0b3612
0033F164 750F62FA 5B0B35A0 003A09F2 0000001C 00000000 user32.dll!0x750f62fa
0033F190 750F6D3A 00000000 5B0B35A0 003A09F2 0000001C user32.dll!0x750f6d3a
0033F208 750F6DE8 01543A60 00000000 0000001C 00000000 user32.dll!0x750f6de8
0033F264 750F6E44 0033F2B0 00000000 0033F754 779B0070 user32.dll!0x750f6e44
0033F2A0 779B010A 0033F37C 00000000 00000000 00000000 ntdll.dll!0x779b010a
0033F2F4 011BA932 011A0000 00000000 00354954 0000000A obs.exe!WinMain+0x892
0033F768 0121ADA9 FFFDE000 0033F83C 779D9EF2 FFFDE000 obs.exe!strstr+0x1c9
0033F7F8 76DD33AA FFFDE000 7948D1DB 00000000 00000000 kernel32.dll!0x76dd33aa
0033F804 779D9EF2 0121ADFC FFFDE000 00000000 00000000 ntdll.dll!0x779d9ef2
0033F844 779D9EC5 0121ADFC FFFDE000 00000000 00000000 ntdll.dll!0x779d9ec5

A minidump was saved to C:\Users\Kevin\AppData\Roaming\OBS\crashDumps\OBSCrashDump2013-04-21_1.dmp.
Please include this file when posting a crash report.

List of loaded modules:
Base Address      Module

Log 2 : (seems the same)
Code:
OBS has encountered an unhandled exception and has terminated. If you are able to
reproduce this crash, please submit this crash report on the forums at
http://www.obsproject.com/ - include the contents of this crash log and the
minidump .dmp file (if available) as well as your regular OBS log files and
a description of what you were doing at the time of the crash.

This crash appears to have occured in the 'c:\program files (x86)\elgato\gamecapture\videocaptureapi.dll' module.

**** UNHANDLED EXCEPTION: c0000005
Fault address: 5C843612 (c:\program files (x86)\elgato\gamecapture\videocaptureapi.dll)
OBS version: Open Broadcaster Software v0.48.018b (rock lobster test build)
Windows version: 6.1 (Build 7601) Service Pack 1

Crashing thread stack trace:
Stack    EIP      Arg0     Arg1     Arg2     Arg3     Address
0042F634 5C843612 001204E8 0000001C 00000000 00001988 videocaptureapi.dll!0x5c843612
0042F65C 750F62FA 5C8435A0 001204E8 0000001C 00000000 user32.dll!0x750f62fa
0042F688 750F6D3A 00000000 5C8435A0 001204E8 0000001C user32.dll!0x750f6d3a
0042F700 750F6DE8 01537130 00000000 0000001C 00000000 user32.dll!0x750f6de8
0042F75C 750F6E44 0042F7A8 00000000 0042FC4C 779B0070 user32.dll!0x750f6e44
0042F798 779B010A 0042F874 00000000 00000000 00000000 ntdll.dll!0x779b010a
0042F7EC 011BA932 011A0000 00000000 004A49AD 00000001 obs.exe!WinMain+0x892
0042FC64 0121ADA9 FFFDE000 0042FD38 779D9EF2 FFFDE000 obs.exe!strstr+0x1c9
0042FCF4 76DD33AA FFFDE000 790E4A2B 00000000 00000000 kernel32.dll!0x76dd33aa
0042FD00 779D9EF2 0121ADFC FFFDE000 00000000 00000000 ntdll.dll!0x779d9ef2
0042FD40 779D9EC5 0121ADFC FFFDE000 00000000 00000000 ntdll.dll!0x779d9ec5

A minidump was saved to C:\Users\Kevin\AppData\Roaming\OBS\crashDumps\OBSCrashDump2013-04-21_2.dmp.
Please include this file when posting a crash report.

List of loaded modules:
Base Address      Module

The dump sizes are different though :
Dump 1 : http://www.mediafire.com/?56np75lal97leps
Dump 2 : http://www.mediafire.com/?qu00k043h26lkx7
 

mintograde

New Member
Some MP4 files from OBS are crashing VLC 2.0.5. The files play fine in MPC-HC and import correctly into After Effects and Premiere. From the 10 videos I recorded yesterday, the 6 shortest-length MP4 files (50 minutes 29 seconds and shorter) play fine in VLC , but the 4 longest files (1 hour 55 minutes 55 seconds and longer) cause VLC to crash on startup. I'm not sure whether this is an OBS issue or a VLC issue, but I figure it couldn't hurt to post it here.

The highlighted videos in the following screenshot are the ones that cause VLC to crash:
lwEq190.png


My log folder only has 3 log files from yesterday:
Code:
Open Broadcaster Software v0.48.017b (rock lobster test build) - 64bit ( ^ω^)
-------------------------------
CPU Name: Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
CPU Speed: 3292MHz
Physical Memory:  8174MB Total, 3145MB Free
stepping id: 7, model 10, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
monitor 1: pos={0, 0}, size={1920, 1080}
Windows Version: 6.1 Build 7601 S
Aero is Disabled
------------------------------------------
Adapter 1
  Video Adapter: NVIDIA GeForce GTX 560 
  Video Adapter Dedicated Video Memory: 1025966080
  Video Adapter Shared System Memory: 3220779008
=====Stream Start: 2013-04-20, 08:12:22===============================================
  Multithreaded optimizations: On
  Base resolution: 1920x1080
  Output resolution: 1920x1080
------------------------------------------
Loading up D3D10...
Playback device Default
------------------------------------------
Using desktop audio input: Speakers (Realtek High Definition Audio)
------------------------------------------
Using auxilary audio input: Microphone (Realtek High Definition Audio)
------------------------------------------
Audio Encoding: AAC
    bitrate: 128
Using Monitor Capture
------------------------------------------
Video Encoding: x264
    fps: 60
    width: 1920, height: 1080
    preset: veryfast
    CBR: no
    CFR: no
    max bitrate: 3300
    buffer size: 3300
    quality: 10
------------------------------------------
Total frames rendered: 40870, number of frames that lagged: 12 (0.03%) (it's okay for some frames to lag)
Total duplicated frames: 5 (0.01%)
=====Stream End: 2013-04-20, 08:23:44=================================================
=====Stream Start: 2013-04-20, 08:23:54===============================================
  Multithreaded optimizations: On
  Base resolution: 1920x1080
  Output resolution: 1920x1080
------------------------------------------
Loading up D3D10...
Playback device Default
------------------------------------------
Using desktop audio input: Speakers (Realtek High Definition Audio)
------------------------------------------
Using auxilary audio input: Microphone (Realtek High Definition Audio)
------------------------------------------
Audio Encoding: AAC
    bitrate: 128
Using Monitor Capture
------------------------------------------
Video Encoding: x264
    fps: 60
    width: 1920, height: 1080
    preset: veryfast
    CBR: no
    CFR: no
    max bitrate: 3300
    buffer size: 3300
    quality: 10
------------------------------------------
Total frames rendered: 810, number of frames that lagged: 1 (0.12%) (it's okay for some frames to lag)
Total duplicated frames: 1 (0.12%)
=====Stream End: 2013-04-20, 08:24:08=================================================
=====Stream Start: 2013-04-20, 08:27:46===============================================
  Multithreaded optimizations: On
  Base resolution: 1920x1080
  Output resolution: 1920x1080
------------------------------------------
Loading up D3D10...
Playback device Default
------------------------------------------
Using desktop audio input: Speakers (Realtek High Definition Audio)
------------------------------------------
Using auxilary audio input: Microphone (Realtek High Definition Audio)
------------------------------------------
Audio Encoding: AAC
    bitrate: 128
Using Monitor Capture
------------------------------------------
Video Encoding: x264
    fps: 60
    width: 1920, height: 1080
    preset: veryfast
    CBR: no
    CFR: no
    max bitrate: 3300
    buffer size: 3300
    quality: 10
------------------------------------------
Total frames rendered: 20440, number of frames that lagged: 182 (0.89%) (it's okay for some frames to lag)
Total duplicated frames: 298 (1.46%)
=====Stream End: 2013-04-20, 08:33:31=================================================
=====Stream Start: 2013-04-20, 08:33:35===============================================
  Multithreaded optimizations: On
  Base resolution: 1920x1080
  Output resolution: 1920x1080
------------------------------------------
Loading up D3D10...
Playback device Default
------------------------------------------
Using desktop audio input: Speakers (Realtek High Definition Audio)
------------------------------------------
Using auxilary audio input: Microphone (Realtek High Definition Audio)
------------------------------------------
Audio Encoding: AAC
    bitrate: 128
Using Monitor Capture
------------------------------------------
Video Encoding: x264
    fps: 30
    width: 1920, height: 1080
    preset: veryfast
    CBR: no
    CFR: no
    max bitrate: 3000
    buffer size: 3000
    quality: 10
------------------------------------------
Total frames rendered: 16878, number of frames that lagged: 1 (0.01%) (it's okay for some frames to lag)
Total duplicated frames: 0 (0.00%)
=====Stream End: 2013-04-20, 08:42:58=================================================

Profiler results:

==============================================================
frame - [100%] [avg time: 5.333 ms] [avg calls per frame: 1] [children: 96.6%] [unaccounted: 3.41%]
| scene->Preprocess - [53.1%] [avg time: 2.83 ms] [avg calls per frame: 1]
| video encoding and uploading - [43.5%] [avg time: 2.321 ms] [avg calls per frame: 1] [children: 43.3%] [unaccounted: 0.188%]
| | CopyResource - [0.356%] [avg time: 0.019 ms] [avg calls per frame: 0]
| | conversion to 4:2:0 - [0.769%] [avg time: 0.041 ms] [avg calls per frame: 0]
| | call to encoder - [42.1%] [avg time: 2.247 ms] [avg calls per frame: 1]
| | sending stuff out - [0.075%] [avg time: 0.004 ms] [avg calls per frame: 1]
==============================================================
Code:
Open Broadcaster Software v0.48.017b (rock lobster test build) - 64bit ( ^ω^)
-------------------------------
CPU Name: Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
CPU Speed: 3292MHz
Physical Memory:  8174MB Total, 4910MB Free
stepping id: 7, model 10, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
monitor 1: pos={0, 0}, size={1920, 1080}
Windows Version: 6.1 Build 7601 S
Aero is Disabled
------------------------------------------
Adapter 1
  Video Adapter: NVIDIA GeForce GTX 560 
  Video Adapter Dedicated Video Memory: 1025966080
  Video Adapter Shared System Memory: 3220779008
=====Stream Start: 2013-04-20, 09:01:21===============================================
  Multithreaded optimizations: On
  Base resolution: 1920x1080
  Output resolution: 1920x1080
------------------------------------------
Loading up D3D10...
Playback device Default
------------------------------------------
Using desktop audio input: Speakers (Realtek High Definition Audio)
------------------------------------------
Using auxilary audio input: Microphone (Realtek High Definition Audio)
------------------------------------------
Audio Encoding: AAC
    bitrate: 128
Using Monitor Capture
------------------------------------------
Video Encoding: x264
    fps: 30
    width: 1920, height: 1080
    preset: veryfast
    CBR: no
    CFR: no
    max bitrate: 3000
    buffer size: 3000
    quality: 10
------------------------------------------
Total frames rendered: 147, number of frames that lagged: 2 (1.36%) (it's okay for some frames to lag)
Total duplicated frames: 3 (2.04%)
=====Stream End: 2013-04-20, 09:01:26=================================================
=====Stream Start: 2013-04-20, 09:01:28===============================================
  Multithreaded optimizations: On
  Base resolution: 1920x1080
  Output resolution: 1920x1080
------------------------------------------
Loading up D3D10...
Playback device Default
------------------------------------------
Using desktop audio input: Speakers (Realtek High Definition Audio)
------------------------------------------
Using auxilary audio input: Microphone (Realtek High Definition Audio)
------------------------------------------
Audio Encoding: AAC
    bitrate: 128
Using Monitor Capture
------------------------------------------
Video Encoding: x264
    fps: 60
    width: 1920, height: 1080
    preset: veryfast
    CBR: no
    CFR: no
    max bitrate: 3300
    buffer size: 3300
    quality: 10
------------------------------------------
Total frames rendered: 92366, number of frames that lagged: 972 (1.05%) (it's okay for some frames to lag)
Total duplicated frames: 1903 (2.06%)
=====Stream End: 2013-04-20, 09:27:28=================================================
=====Stream Start: 2013-04-20, 09:27:55===============================================
  Multithreaded optimizations: On
  Base resolution: 1920x1080
  Output resolution: 1280x720
------------------------------------------
Loading up D3D10...
Playback device Default
------------------------------------------
Using desktop audio input: Speakers (Realtek High Definition Audio)
------------------------------------------
Using auxilary audio input: Microphone (Realtek High Definition Audio)
------------------------------------------
Audio Encoding: AAC
    bitrate: 96
Using Monitor Capture
------------------------------------------
Video Encoding: x264
    fps: 30
    width: 1280, height: 720
    preset: veryfast
    CBR: no
    CFR: no
    max bitrate: 600
    buffer size: 600
    quality: 10
------------------------------------------
Using RTMP service: Twitch / Justin.tv
  Server selection: rtmp://live-mia.justin.tv/app
SO_SNDBUF was at 8192
SO_SNDBUF is now 65536
Total frames rendered: 264955, number of frames that lagged: 14 (0.01%) (it's okay for some frames to lag)
Total duplicated frames: 29 (0.01%)
RTMPPublisher::SocketLoop: Aborting due to bStopping
Number of times waited to send: 79, Waited for a total of 222125 bytes
Number of b-frames dropped: 395 (0.15%), Number of p-frames dropped: 448 (0.17%), Total 843 (0.32%)
=====Stream End: 2013-04-20, 11:55:13=================================================
=====Stream Start: 2013-04-20, 12:36:50===============================================
  Multithreaded optimizations: On
  Base resolution: 1920x1080
  Output resolution: 1920x1080
------------------------------------------
Loading up D3D10...
Playback device Default
------------------------------------------
Using desktop audio input: Speakers (Realtek High Definition Audio)
------------------------------------------
Using auxilary audio input: Microphone (Realtek High Definition Audio)
------------------------------------------
Audio Encoding: AAC
    bitrate: 128
Using Monitor Capture
------------------------------------------
Video Encoding: x264
    fps: 60
    width: 1920, height: 1080
    preset: veryfast
    CBR: no
    CFR: no
    max bitrate: 3300
    buffer size: 3300
    quality: 10
------------------------------------------
Total frames rendered: 704102, number of frames that lagged: 15582 (2.21%) (it's okay for some frames to lag)
Total duplicated frames: 24131 (3.43%)
=====Stream End: 2013-04-20, 15:56:26=================================================
=====Stream Start: 2013-04-20, 16:14:36===============================================
  Multithreaded optimizations: On
  Base resolution: 1920x1080
  Output resolution: 1920x1080
------------------------------------------
Loading up D3D10...
Playback device Default
------------------------------------------
Using desktop audio input: Speakers (Realtek High Definition Audio)
------------------------------------------
Using auxilary audio input: Microphone (Realtek High Definition Audio)
------------------------------------------
Audio Encoding: AAC
    bitrate: 128
Using Monitor Capture
------------------------------------------
Video Encoding: x264
    fps: 60
    width: 1920, height: 1080
    preset: veryfast
    CBR: no
    CFR: no
    max bitrate: 3300
    buffer size: 3300
    quality: 10
------------------------------------------
Total frames rendered: 4289, number of frames that lagged: 20 (0.47%) (it's okay for some frames to lag)
Total duplicated frames: 47 (1.10%)
=====Stream End: 2013-04-20, 16:15:48=================================================
=====Stream Start: 2013-04-20, 16:25:17===============================================
  Multithreaded optimizations: On
  Base resolution: 1920x1080
  Output resolution: 1920x1080
------------------------------------------
Loading up D3D10...
Playback device Default
------------------------------------------
Using desktop audio input: Speakers (Realtek High Definition Audio)
------------------------------------------
Using auxilary audio input: Microphone (Realtek High Definition Audio)
------------------------------------------
Audio Encoding: AAC
    bitrate: 128
Using Monitor Capture
------------------------------------------
Video Encoding: x264
    fps: 60
    width: 1920, height: 1080
    preset: veryfast
    CBR: no
    CFR: no
    max bitrate: 3300
    buffer size: 3300
    quality: 10
------------------------------------------
Total frames rendered: 468827, number of frames that lagged: 2370 (0.51%) (it's okay for some frames to lag)
Total duplicated frames: 9108 (1.94%)
=====Stream End: 2013-04-20, 18:36:08=================================================
=====Stream Start: 2013-04-20, 18:53:00===============================================
  Multithreaded optimizations: On
  Base resolution: 1920x1080
  Output resolution: 1920x1080
------------------------------------------
Loading up D3D10...
Playback device Default
------------------------------------------
Using desktop audio input: Speakers (Realtek High Definition Audio)
------------------------------------------
Using auxilary audio input: Microphone (Realtek High Definition Audio)
------------------------------------------
Audio Encoding: AAC
    bitrate: 128
Using Monitor Capture
------------------------------------------
Video Encoding: x264
    fps: 60
    width: 1920, height: 1080
    preset: veryfast
    CBR: no
    CFR: no
    max bitrate: 3300
    buffer size: 3300
    quality: 10
------------------------------------------
Total frames rendered: 181238, number of frames that lagged: 1066 (0.59%) (it's okay for some frames to lag)
Total duplicated frames: 3856 (2.13%)
=====Stream End: 2013-04-20, 19:43:33=================================================

Profiler results:

==============================================================
frame - [100%] [avg time: 7.049 ms] [avg calls per frame: 1] [children: 98.8%] [unaccounted: 1.19%]
| scene->Preprocess - [66.8%] [avg time: 4.71 ms] [avg calls per frame: 1]
| video encoding and uploading - [32%] [avg time: 2.255 ms] [avg calls per frame: 1] [children: 31.7%] [unaccounted: 0.298%]
| | CopyResource - [0.241%] [avg time: 0.017 ms] [avg calls per frame: 0]
| | conversion to 4:2:0 - [0.88%] [avg time: 0.062 ms] [avg calls per frame: 0]
| | call to encoder - [30.1%] [avg time: 2.124 ms] [avg calls per frame: 1]
| | sending stuff out - [0.44%] [avg time: 0.031 ms] [avg calls per frame: 1]
==============================================================
Code:
Open Broadcaster Software v0.48.017b (rock lobster test build) - 64bit ( ^ω^)
-------------------------------
CPU Name: Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
CPU Speed: 3292MHz
Physical Memory:  8174MB Total, 2771MB Free
stepping id: 7, model 10, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
monitor 1: pos={0, 0}, size={1920, 1080}
Windows Version: 6.1 Build 7601 S
Aero is Disabled
------------------------------------------
Adapter 1
  Video Adapter: NVIDIA GeForce GTX 560 
  Video Adapter Dedicated Video Memory: 1025966080
  Video Adapter Shared System Memory: 3220779008
=====Stream Start: 2013-04-20, 20:20:16===============================================
  Multithreaded optimizations: On
  Base resolution: 1280x1024
  Output resolution: 1280x1024
------------------------------------------
Loading up D3D10...
Playback device Default
------------------------------------------
Using desktop audio input: Speakers (Realtek High Definition Audio)
------------------------------------------
Using auxilary audio input: Microphone (Realtek High Definition Audio)
------------------------------------------
Audio Encoding: AAC
    bitrate: 128
Using graphics capture
------------------------------------------
Video Encoding: x264
    fps: 30
    width: 1280, height: 1024
    preset: veryfast
    CBR: no
    CFR: no
    max bitrate: 1700
    buffer size: 1700
    quality: 10
------------------------------------------
SharedTexCapture hooked
Total frames rendered: 208711, number of frames that lagged: 7 (0.00%) (it's okay for some frames to lag)
Total duplicated frames: 17 (0.01%)
=====Stream End: 2013-04-20, 22:16:17=================================================

Profiler results:

==============================================================
frame - [100%] [avg time: 1.726 ms] [avg calls per frame: 1] [children: 95.8%] [unaccounted: 4.23%]
| scene->Preprocess - [0.0579%] [avg time: 0.001 ms] [avg calls per frame: 1]
| video encoding and uploading - [95.7%] [avg time: 1.652 ms] [avg calls per frame: 1] [children: 92.9%] [unaccounted: 2.84%]
| | CopyResource - [4.52%] [avg time: 0.078 ms] [avg calls per frame: 0]
| | conversion to 4:2:0 - [1.62%] [avg time: 0.028 ms] [avg calls per frame: 0]
| | call to encoder - [85.2%] [avg time: 1.471 ms] [avg calls per frame: 0]
| | sending stuff out - [1.51%] [avg time: 0.026 ms] [avg calls per frame: 0]
==============================================================

EDIT: Also, I should note that only the 2:27:10 duration video (stream (171).mp4) was streamed to twitch.tv - the rest were local recordings.
 

ball2hi

Member
Jim said:
Fixed it and uploaded 018. Any other issues people want to get to me? I'm probably going to make it a full release tomorrow.

My OBS logs are still reporting Memory leak issues.
Krazy said:
ball2hi said:
Code:
Open Broadcaster Software v0.48.017b (rock lobster test build) - 64bit ( ^ω^)
-------------------------------
CPU Name: AMD Athlon(tm) II X4 635 Processor
CPU Speed: 3335MHz
Physical Memory:  4094MB Total, 2819MB Free
stepping id: 2, model 5, family 15, type 0, extmodel 8, extfamily 0, HTT 1, logical cores 4, total cores 4
monitor 1: pos={0, 0}, size={1920, 1080}
Windows Version: 6.1 Build 7601 S
Aero is Disabled
------------------------------------------
Adapter 1
  Video Adapter: ATI Radeon HD 5670
  Video Adapter Dedicated Video Memory: 1066237952
  Video Adapter Shared System Memory: 1878257664
Using fixed low latency mode, factor 20
=====Stream Start: 2013-04-19, 21:39:17===============================================
  Multithreaded optimizations: On
  Base resolution: 1920x1080
  Output resolution: 852x480
------------------------------------------
Loading up D3D10...
Playback device {0.0.0.00000000}.{50f213d2-c701-4aa8-a02c-c7219f06fb01}
------------------------------------------
Using desktop audio input: Speakers (High Definition Audio Device)
------------------------------------------
Using auxilary audio input: Microphone (High Definition Audio Device)
------------------------------------------
Audio Encoding: AAC
    bitrate: 96
Using graphics capture
------------------------------------------
Video Encoding: x264
    fps: 25
    width: 852, height: 480
    preset: faster
    CBR: no
    CFR: no
    max bitrate: 1500
    buffer size: 4500
    quality: 10
------------------------------------------
SharedTexCapture hooked
Using RTMP service: Twitch / Justin.tv
  Server selection: rtmp://live.justin.tv/app
SO_SNDBUF was at 8192
SO_SNDBUF is now 65536
Total frames rendered: 89403, number of frames that lagged: 3 (0.00%) (it's okay for some frames to lag)
Total duplicated frames: 92 (0.10%)
RTMPPublisher::SocketLoop: Aborting due to loop exit
Number of times waited to send: 649, Waited for a total of 2243101 bytes
Number of b-frames dropped: 6 (0.0067%), Number of p-frames dropped: 0 (0%), Total 6 (0.0067%)
=====Stream End: 2013-04-19, 22:38:54=================================================

Profiler results:

==============================================================
frame - [100%] [avg time: 1.907 ms] [avg calls per frame: 1] [children: 95.8%] [unaccounted: 4.25%]
| scene->Preprocess - [0.0524%] [avg time: 0.001 ms] [avg calls per frame: 1]
| video encoding and uploading - [95.7%] [avg time: 1.825 ms] [avg calls per frame: 1] [children: 91.9%] [unaccounted: 3.83%]
| | CopyResource - [0.996%] [avg time: 0.019 ms] [avg calls per frame: 0]
| | conversion to 4:2:0 - [6.24%] [avg time: 0.119 ms] [avg calls per frame: 0]
| | call to encoder - [78.2%] [avg time: 1.491 ms] [avg calls per frame: 0]
| | sending stuff out - [6.45%] [avg time: 0.123 ms] [avg calls per frame: 0]
==============================================================

Memory Leaks Were Detected.
Why do some of my sessions still keep saying "Memory Leaks were Detected." at the end? I thought the issue was fixed?
Is it possible to replicate this consistently? If you could figure out what triggers it that would be of great help.
It's consistent but I have no idea what might be causing it. I just finished streaming and checked all my past logs since my last post. They all report memory leaks.
 
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