I play in UE5 game where is option split streams by devices. Already I dump in-game effects in default device and VOIP in VAC to procces that with VST and have option to fade it from live viewers as respect to privacy of players around me or option vail from suddenly got licensed audio in VOIP...
In my scene, I have a game capture that goes to MW2 and an application audio capture that goes to MW2 as well, however in my test recordings theres no noise in them, but the audio mixer shows audio being played. I am specifically using an application audio capture because I don't want my desktop...
I've been using various different audio tracks for OBS when recording gameplay footage. One for my mic, another for the game sound, and another for Discord voice calls. There's also a master track that combines all three into one for easier playback when scrubbing through all my different...
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