The design is very nice, and I like how easy it is to set up.
Everything is perfect, but it's just that it doesn't work on my favorite game, Global server Maplestory (GMS)... It's just sad and I don't know what the problem is. I also checked if it shows on my monitor through my twitch streaming. Keys pressed changes when I'm on other browsers or a game like League of Legend, but no on Maplestory.
It has a great way now to edit it and I have been doing for myself some keyboards heheh,
but I have a question:
How can I edit a higher refresh rate? Sometimes when I press a button, its not release at once. So games like StepMania looks like I'm not pressing those buttons :)
<3 for everything else is just AWESOME.
It works fine in obs and if you tamper with colours you can get a sleek personalized transparent board but yeah.
Trying to theorycraft how this would work if you broadcast from an other computer than you game with. So either Nohboard would have to be open on my gaming rig sharing the data collected via a link that I put into the same program on my broadcasting computer and then i screencapture the feed of the correct keyboard. Or, i use a second screen (TV in my case) then hook the broadcasting computer up to that tv and it would collect what is happening on that screen, would guess i need a second catpure card for that, so a bad option. Am i on to something here? bit confusing! but interesting
the conclusion is this is some seriously fine software
You can customize just about everything. don't like which keys are showing? no problem. don't like where they are at? no problem. color, border, width, height, what it smells like, all customizable.
i haven't tried to to change this yet, but the only thing i might not be able to customize is replacing the mouse button "LMB" with an icon instead. but in the end i can live with that considering the endless range of possibilities
in my video using OBS studio as far as i can tell there is no lag, but i am using a medium-high range gaming desktop.
i look forward to his upcoming C# version, however long it may be