Hey,
As most of you know, YouTube have now started rolling out support for 48 and 60 FPS. Now, I figured this also applies to live streaming, so I set up a test run. This is a recorded event - remember to view in 720p resolution - when mousing over the settings tooltip it should show "720p60" - should work in Chrome. This doesn't show up in Opera or Firefox, so I assume it has something to do with having to run in HTML5 mode or something (which is native to Chrome afaik).
Now, I'm posting this as part of a learning process and it would be great if you guys could report back on how it's running for you. Hopefully this will come in handy for others as well. Here are some questions for you, I guess:
UPDATE: - Yep, was too good to be true. Tested a bit more, and the actual live streaming is still only performed @ max 30 FPS, while recordings are as you can see saved @ 60. Crossing fingers that this'll change at some point. Leaving the post here anyway for reference.
DO report back with whatever's on your mind, would love to learn something/anything!
Some info:
- Bitrate: 8500 - Buffer Size: 8500
- Resolution: Downscale 1.25 (1280x720), Filter: Lanczos
- Frames Per Second: 60, Constant Frame Rate: Enabled
- Process Priority: High, x264 CPU Preset: Fast
- Custom x264 Encoder Settings: None
- CPU: Intel I7-4770k @ 3.50 GHz
- SSD used for both OS + Games
- GPU: NVIDIA GeForce GTX 680
- RAM: 16 GB DDR3 (forgot that one in stream)
- OS: Windows 7 Ultimate
As most of you know, YouTube have now started rolling out support for 48 and 60 FPS. Now, I figured this also applies to live streaming, so I set up a test run. This is a recorded event - remember to view in 720p resolution - when mousing over the settings tooltip it should show "720p60" - should work in Chrome. This doesn't show up in Opera or Firefox, so I assume it has something to do with having to run in HTML5 mode or something (which is native to Chrome afaik).
Now, I'm posting this as part of a learning process and it would be great if you guys could report back on how it's running for you. Hopefully this will come in handy for others as well. Here are some questions for you, I guess:
- Any stuttering (I get stutters every few secs in Firefox, but not in Chrome)?
- Is it even watchable for you at this bitrate?
- If it's not watchable, what's your download capacity?
- How does YT handle this exactly? Do they "cap" the bitrate somehow?
- Can actual live events be expected to run @ 60 fps atm (should probably test that myself)?
- Finally, does it even LOOK "smooth" enough for your taste?
UPDATE: - Yep, was too good to be true. Tested a bit more, and the actual live streaming is still only performed @ max 30 FPS, while recordings are as you can see saved @ 60. Crossing fingers that this'll change at some point. Leaving the post here anyway for reference.
DO report back with whatever's on your mind, would love to learn something/anything!
Some info:
- Bitrate: 8500 - Buffer Size: 8500
- Resolution: Downscale 1.25 (1280x720), Filter: Lanczos
- Frames Per Second: 60, Constant Frame Rate: Enabled
- Process Priority: High, x264 CPU Preset: Fast
- Custom x264 Encoder Settings: None
- CPU: Intel I7-4770k @ 3.50 GHz
- SSD used for both OS + Games
- GPU: NVIDIA GeForce GTX 680
- RAM: 16 GB DDR3 (forgot that one in stream)
- OS: Windows 7 Ultimate
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