Question / Help Yet another Arma2:OA thread - Black screen on streaming!

Jobe

New Member
So, I've read numerous threads about this - And I haven't actually seem someone get this working.

I've enabled anti-cheat hooking
I have the exact same setup, which works fine for Far Cry 4
I know Battleye *may* be causing something to do with this issue...

But how do we get around it? It is a case of 'you cant'?

I've attached my log file for your reference.

Cheers


Code:
15:15:57: Open Broadcaster Software v0.638b - 64bit ( ^ω^)
15:15:57: -------------------------------
15:15:57: CPU Name: AMD FX(tm)-8350 Eight-Core Processor
15:15:57: CPU Speed: 3991MHz
15:15:57: Physical Memory:  16344MB Total, 13799MB Free
15:15:57: stepping id: 0, model 2, family 21, type 0, extmodel 0, extfamily 3, HTT 1, logical cores 8, total cores 4
15:15:57: monitor 1: pos={0, 0}, size={1920, 1080}
15:15:57: Windows Version: 6.2 Build 9200
15:15:57: Aero is Enabled
15:15:57: -------------------------------
15:15:57: OBS Modules:
15:15:57: Base Address     Module
15:15:57: 00000000251D0000 OBS.exe
15:15:57: 0000000081080000 OBSApi.dll
15:15:57: 0000000086A20000 DShowPlugin.dll
15:15:57: 0000000085310000 GraphicsCapture.dll
15:15:57: 0000000088B30000 NoiseGate.dll
15:15:57: 0000000087A10000 PSVPlugin.dll
15:15:57: ------------------------------------------
15:15:57: Adapter 1
15:15:57:   Video Adapter: NVIDIA GeForce GTX 970
15:15:57:   Video Adapter Dedicated Video Memory: 4096065536
15:15:57:   Video Adapter Shared System Memory: 4274206720
15:15:57:   Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
15:15:57: =====Stream Start: 2014-11-20, 15:15:57===============================================
15:15:57:   Multithreaded optimizations: On
15:15:57:   Base resolution: 1920x1080
15:15:57:   Output resolution: 1280x720
15:15:57: ------------------------------------------
15:15:57: Loading up D3D10 on NVIDIA GeForce GTX 970 (Adapter 1)...
15:15:57: ------------------------------------------
15:15:57: Audio Format: 44100 Hz
15:15:57: ------------------------------------------
15:15:57: Audio Channels: 2 Ch
15:15:57: Playback device Default
15:15:57: ------------------------------------------
15:15:57: Using desktop audio input: Speakers (High Definition Audio Device)
15:15:57: Global Audio time adjust: 0
15:15:57: ------------------------------------------
15:15:57: Using auxilary audio input: Microphone (High Definition Audio Device)
15:15:57: Mic time offset: 0
15:15:57: ------------------------------------------
15:15:57: Audio Encoding: AAC
15:15:57:     bitrate: 128
15:15:57: Using graphics capture
15:15:57: Using anti-cheat hooking for game capture
15:15:57: Trying to hook process: ArmA2OA.exe
15:15:57: Scene buffering time set to 700
15:15:57: ------------------------------------------
15:15:57: Video Encoding: x264
15:15:57:     fps: 30
15:15:57:     width: 1280, height: 720
15:15:57:     preset: fast
15:15:57:     profile: high
15:15:57:     keyint: 250
15:15:57:     CBR: no
15:15:57:     CFR: yes
15:15:57:     max bitrate: 2200
15:15:57:     buffer size: 2200
15:15:57:     quality: 7
15:15:57: ------------------------------------------
15:16:02: Total frames encoded: 117, total frames duplicated: 0 (0.00%)
15:16:02: Total frames rendered: 142, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
15:16:02:
15:16:02: Profiler time results:
15:16:02:
15:16:02: ==============================================================
15:16:02: video thread frame - [100%] [avg time: 1.174 ms] [children: 14.6%] [unaccounted: 85.4%]
15:16:02: | scene->Preprocess - [0.17%] [avg time: 0.002 ms]
15:16:02: | GPU download and conversion - [14.4%] [avg time: 0.169 ms] [children: 12.4%] [unaccounted: 1.96%]
15:16:02: | | flush - [10.9%] [avg time: 0.128 ms]
15:16:02: | | CopyResource - [1.19%] [avg time: 0.014 ms]
15:16:02: | | conversion to 4:2:0 - [0.341%] [avg time: 0.004 ms]
15:16:02: Convert444Threads - [100%] [avg time: 0.624 ms] [children: 99%] [unaccounted: 0.962%]
15:16:02: | Convert444toNV12 - [99%] [avg time: 0.618 ms]
15:16:02: encoder thread frame - [100%] [avg time: 1.298 ms] [children: 0.308%] [unaccounted: 99.7%]
15:16:02: | sending stuff out - [0.308%] [avg time: 0.004 ms]
15:16:02: ==============================================================
15:16:02:
15:16:02:
15:16:02: Profiler CPU results:
15:16:02:
15:16:02: ==============================================================
15:16:02: video thread frame - [cpu time: avg 0.55 ms, total 78.125 ms] [avg calls per frame: 1]
15:16:02: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
15:16:02: | GPU download and conversion - [cpu time: avg 0.22 ms, total 31.25 ms] [avg calls per frame: 1]
15:16:02: | | flush - [cpu time: avg 0.22 ms, total 31.25 ms] [avg calls per frame: 1]
15:16:02: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
15:16:02: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
15:16:02: Convert444Threads - [cpu time: avg 0.662 ms, total 156.25 ms] [avg calls per frame: 2]
15:16:02: | Convert444toNV12 - [cpu time: avg 0.662 ms, total 156.25 ms] [avg calls per frame: 2]
15:16:02: encoder thread frame - [cpu time: avg 0.801 ms, total 93.75 ms] [avg calls per frame: 1]
15:16:02: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
15:16:02: ==============================================================
15:16:02:
15:16:02: =====Stream End: 2014-11-20, 15:16:02=================================================
15:16:05: Terminating 0x1428


Last game capture log:
2014-11-20, 15:03:32: we're booting up:
15:03:32: CaptureThread: attached to process ArmA2OA.exe
15:03:32: D3D9 Present
15:03:32: GL Present
15:03:32: DirectDraw capture: Windows 8 not supported yet
15:03:32: (half life scientist) everything..  seems to be in order
 
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