20:14:19: Open Broadcaster Software v0.592b - 64bit ( ^ω^)
20:14:19: -------------------------------
20:14:19: CPU Name: Intel(R) Core(TM) i5-2300 CPU @ 2.80GHz
20:14:19: CPU Speed: 2808MHz
20:14:19: Physical Memory: 4079MB Total, 1487MB Free
20:14:19: stepping id: 7, model 42, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
20:14:19: monitor 1: pos={1280, 0}, size={1280, 1024}
20:14:19: monitor 2: pos={0, 0}, size={1280, 1024}
20:14:19: Windows Version: 6.2 Build 9200
20:14:19: Aero is Enabled
20:14:19: -------------------------------
20:14:19: OBS Modules:
20:14:19: Base Address Module
20:14:19: 000000001B7B0000 OBS.exe
20:14:19: 00000000B2D90000 OBSApi.dll
20:14:19: 00000000BCD80000 DShowPlugin.dll
20:14:19: 00000000BCC30000 GraphicsCapture.dll
20:14:19: 00000000BEC70000 NoiseGate.dll
20:14:19: 00000000BD4A0000 PSVPlugin.dll
20:14:19: ------------------------------------------
20:14:19: Adapter 1
20:14:19: Video Adapter: NVIDIA GeForce GTS 450
20:14:19: Video Adapter Dedicated Video Memory: 1018621952
20:14:19: Video Adapter Shared System Memory: 2138630144
20:14:19: Video Adapter Output 1: pos={0, 0}, size={1280, 1024}, attached=true
20:14:19: Video Adapter Output 2: pos={1280, 0}, size={1280, 1024}, attached=true
20:14:19: =====Stream Start: 2014-01-03, 20:14:19===============================================
20:14:19: Multithreaded optimizations: On
20:14:19: Base resolution: 1066x600
20:14:19: Output resolution: 1064x600
20:14:19: ------------------------------------------
20:14:19: Loading up D3D10 on NVIDIA GeForce GTS 450 (Adapter 1)...
20:14:19: ------------------------------------------
20:14:19: Audio Format: 48000hz
20:14:19: Playback device Default
20:14:19: ------------------------------------------
20:14:19: Using desktop audio input: Speakers (Realtek High Definition Audio)
20:14:19: ------------------------------------------
20:14:19: Using auxilary audio input: Line 1 (Virtual Audio Cable)
20:14:19: ------------------------------------------
20:14:19: Audio Encoding: AAC
20:14:19: bitrate: 128
20:14:19: Scene buffering time set to 700
20:14:19: ------------------------------------------
20:14:19: Video Encoding: x264
20:14:19: fps: 30
20:14:19: width: 1064, height: 600
20:14:19: preset: veryfast
20:14:19: profile: high
20:14:19: keyint: 60
20:14:19: CBR: no
20:14:19: CFR: yes
20:14:19: max bitrate: 1600
20:14:19: buffer size: 1600
20:14:19: quality: 8
20:14:19: ------------------------------------------
20:14:19: MMDeviceAudioSource: Frequency for device 'Speakers (Realtek High Definition Audio)' is 384000, samples per sec is 48000
20:14:19: MMDeviceAudioSource: Frequency for device 'Line 1 (Virtual Audio Cable)' is 352800, samples per sec is 44100
20:14:35: Using graphics capture
20:14:41: SharedTexCapture hooked
20:14:56: SharedTexCapture hooked
20:17:34: GraphicsCaptureSource::NewCapture: eliminating old capture
20:17:34: SharedTexCapture hooked
20:24:45: Capture window 0x003804C0 invalid or changing, terminating capture
20:24:54: Total frames encoded: 19028, total frames duplicated: 110 (0.58%)
20:24:54: Total frames rendered: 18952, number of late frames: 7 (0.04%) (it's okay for some frames to be late)
20:24:55:
20:24:55: Profiler time results:
20:24:55:
20:24:55: ==============================================================
20:24:55: video thread frame - [100%] [avg time: 0.929 ms] [children: 9.58%] [unaccounted: 90.4%]
20:24:55: | scene->Preprocess - [0.108%] [avg time: 0.001 ms]
20:24:55: | GPU download and conversion - [9.47%] [avg time: 0.088 ms] [children: 7.21%] [unaccounted: 2.26%]
20:24:55: | | flush - [4.63%] [avg time: 0.043 ms]
20:24:55: | | CopyResource - [2.37%] [avg time: 0.022 ms]
20:24:55: | | conversion to 4:2:0 - [0.215%] [avg time: 0.002 ms]
20:24:55: Convert444Threads - [100%] [avg time: 0.563 ms] [children: 99.1%] [unaccounted: 0.888%]
20:24:55: | Convert444toNV12 - [99.1%] [avg time: 0.558 ms]
20:24:55: encoder thread frame - [100%] [avg time: 0.838 ms]
20:24:55: ==============================================================
20:24:55:
20:24:55:
20:24:55: Profiler CPU results:
20:24:55:
20:24:55: ==============================================================
20:24:55: video thread frame - [cpu time: avg 0.166 ms, total 3156.25 ms] [avg calls per frame: 1]
20:24:55: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
20:24:55: | GPU download and conversion - [cpu time: avg 0.046 ms, total 875 ms] [avg calls per frame: 1]
20:24:55: | | flush - [cpu time: avg 0.028 ms, total 531.25 ms] [avg calls per frame: 1]
20:24:55: | | CopyResource - [cpu time: avg 0.007 ms, total 140.625 ms] [avg calls per frame: 1]
20:24:55: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 15.625 ms] [avg calls per frame: 1]
20:24:55: Convert444Threads - [cpu time: avg 0.603 ms, total 22859.4 ms] [avg calls per frame: 2]
20:24:55: | Convert444toNV12 - [cpu time: avg 0.6 ms, total 22734.4 ms] [avg calls per frame: 2]
20:24:55: encoder thread frame - [cpu time: avg 0.168 ms, total 3203.13 ms] [avg calls per frame: 1]
20:24:55: ==============================================================
20:24:55:
20:24:55: =====Stream End: 2014-01-03, 20:24:55=================================================
Last game capture log:
2014-01-03, 20:14:35: we're booting up:
20:14:35: CaptureThread: attached to process Terraria.exe
20:14:35: D3D9 Present
20:14:35: (half life scientist) everything.. seems to be in order
20:14:40: D3D9EndScene called
20:14:40: D3DPRESENT_PARAMETERS {
20:14:40: BackBufferWidth: 1280
20:14:40: BackBufferHeight: 720
20:14:40: BackBufferFormat: D3DFMT_A8R8G8B8
20:14:40: BackBufferCount: 1
20:14:40: MultiSampleType: D3DMULTISAMPLE_NONE
20:14:40: MultiSampleQuality: 0
20:14:40: SwapEffect: D3DSWAPEFFECT_DISCARD
20:14:40: hDeviceWindow: 3671232
20:14:40: Windowed: false
20:14:40: EnableAutoDepthStencil: true
20:14:40: AutoDepthStencilFormat: D3DFMT_D24X8
20:14:40: Flags: None
20:14:40: FullScreen_RefreshRateInHz: 75
20:14:40: PresentationInterval: 1
20:14:40: };
20:14:40: successfully set up d3d9 hooks
20:14:40: D3D9Present called
20:14:41: DoD3D9GPUHook: success
20:14:41: D3DSURFACE_DESC {
20:14:41: Format: D3DFMT_A8R8G8B8
20:14:41: Type: D3DRTYPE_SURFACE
20:14:41: Usage: D3DUSAGE_RENDERTARGET
20:14:41: Pool: D3DPOOL_DEFAULT
20:14:41: MultiSampleType: D3DMULTISAMPLE_NONE
20:14:41: MultiSampleQuality: 0
20:14:41: Width: 1280
20:14:41: Height: 720
20:14:41: };
20:14:41: successfully capturing d3d9 frames via GPU
20:14:55: D3D9Reset called
20:14:55: ---------------------- Cleared D3D9 Capture ----------------------
20:14:56: successfully set up d3d9 hooks
20:14:56: D3D9EndScene called
20:14:56: D3D9Present called
20:14:56: ---------------------- Cleared D3D9 Capture ----------------------
20:14:56: received restart event, capturing
20:14:56: DoD3D9GPUHook: success
20:14:56: D3D9EndScene called
20:14:56: D3D9Present called
20:14:56: D3DSURFACE_DESC {
20:14:56: Format: D3DFMT_A8R8G8B8
20:14:56: Type: D3DRTYPE_SURFACE
20:14:56: Usage: D3DUSAGE_RENDERTARGET
20:14:56: Pool: D3DPOOL_DEFAULT
20:14:56: MultiSampleType: D3DMULTISAMPLE_NONE
20:14:56: MultiSampleQuality: 0
20:14:56: Width: 1280
20:14:56: Height: 720
20:14:56: };
20:14:56: successfully capturing d3d9 frames via GPU
20:17:32: D3D9Reset called
20:17:32: ---------------------- Cleared D3D9 Capture ----------------------
20:17:33: successfully set up d3d9 hooks
20:17:33: D3D9EndScene called
20:17:34: D3D9Present called
20:17:34: DoD3D9GPUHook: success
20:17:35: D3DSURFACE_DESC {
20:17:35: Format: D3DFMT_A8R8G8B8
20:17:35: Type: D3DRTYPE_SURFACE
20:17:35: Usage: D3DUSAGE_RENDERTARGET
20:17:35: Pool: D3DPOOL_DEFAULT
20:17:35: MultiSampleType: D3DMULTISAMPLE_NONE
20:17:35: MultiSampleQuality: 0
20:17:35: Width: 1280
20:17:35: Height: 720
20:17:35: };
20:17:35: successfully capturing d3d9 frames via GPU